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		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9616</id>
		<title>MNW</title>
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		<updated>2026-04-29T14:50:09Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* merit/merit.cpp */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - Gameplay has severe frame hiccups, irqs randomly stops working for 3 frames for some reason. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 protection MCU is dumped but not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection, controls track turns. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Tape dumps are available but they have DC offset issues. MAME also needs multi-track support&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH-4 based system). Has 2 MPEG-2 decoder chips (with a FPGA as bridge), a fairly complex video chip normally used in car navigation systems. Input schemes are also very complex.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Uses a discrete non-standard ROZ layer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Also needs better understanding of the communications.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up (ARM really?). Several video issues during a playthrough, mostly related with sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video and I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers are too fast and erratic (CPU core bug(s)?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver, requires PowerVR Neon 250 emulation which is otherwise available as PCI card for PC based systems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs, no sound, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. &#039;&#039;&#039; jnero &#039;&#039;&#039; boots but lacks 3d GFX hardware emulation, has no sound (paired with an undisclosed AC&#039;97 codec).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Needs dump of the internal BIOS ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Skeleton driver, incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the &#039;&#039;&#039; ms72c &#039;&#039;&#039; set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 unplayable.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Road layer needs fixes in places, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vjdash &#039;&#039;&#039; - needs converting PC base to a pre-AGP VIA chipset mostly emulated in &#039;&#039;&#039; ls5amvp3 &#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. &#039;&#039;&#039; bujutsu &#039;&#039;&#039; is playable but has rendering issues in several stages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racjamdx &#039;&#039;&#039; - fails booting on what it seem a renderer test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone(s) &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; - renderer doesn&#039;t show anything in scope view in gun test, makes calibration impossible. Has Voodoo renderer bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Fails POST, if skipped thru dip has Voodoo renderer issues. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease, incomplete video emulation from custom Imagetek VDP + specific RMW overlay, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
Protection module has been reverse engineered thru schematics, needs hooking up in driver. Has collision detection issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones &#039;&#039;&#039; - custom Zeus II 3D chip, missing road layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid and clones &#039;&#039;&#039; - Some renderer issues from custom Zeus II 3D chip, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Has CD-ROM and/or ARM issues with the custom Opera Filesystem and the bootstrap Avatar protection it does with 3do games (reads first sector, decides it&#039;s not good, bails to ROM BIOS instead). Photo CDs detects properly punts after splash logo, Audio CDs needs mods in DSPP (earlier version vs. the one in Konami M2). User programs will eventually need custom MMU emulation and video improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; md23do, sht3do &#039;&#039;&#039; - ALG with custom BIOS featuring extra protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error. Dump looks bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Can randomly hang or throw severe renderer issues (particularly in 2-players mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Crashes after showing Gamtou logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Boots, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted VRender0 games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/haiwei.cpp misc/haiwei] ==&lt;br /&gt;
VRender0 based game, requires UART support in core for the touchscreen at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Currently black screen, requires PCI modernization, uses dual Voodoo 1 (in SLI?) + Zoran superset partially emulated in [http://github.com/mamedev/mame/blob/master/src/devices/bus/pci/zr36057.cpp pci/zr36057.cpp]&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Collision detection doesn&#039;t work right.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
VRender0 games with heavy HY04 protection (controls tile RNG, decrypt renderer colors, some games optionally hangs here and there). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
Driver is a PoC for VRender3d based HW, needs device-ization. NAND flash hookup is incomplete and needs proper rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRender0 game with protected ATA access.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv, wivernwg &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time. PoC available in https://github.com/mamedev/mame/pull/9414&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Intel 440BX PC based. Missing Voodoo Banshee VGA graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xtom3d &#039;&#039;&#039; - Several Voodoo Banshee glitches, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pumpit1 &#039;&#039;&#039; - Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; All Pump It Up games beyond 1 &#039;&#039;&#039; - Requires chdman multisession support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds5000.cpp namco/ds5000] ==&lt;br /&gt;
Heavy superset of Namco System 21 with six displays, 30 x TMS320C25, a laserdisc player, a SCSI controller and an undumped I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds6000.cpp namco/ds6000] ==&lt;br /&gt;
Triple screen Namco System 22 based system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Namco System 21 superset, requires laserdisc dump(s). Currently hangs with a white screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood, several YGV608 glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos6.cpp namco/namcos6] ==&lt;br /&gt;
VRender0 based HW, requires TC58DVM82A1FT00 NAND flash support to boot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Color looks YUV based thru PROMs, some video glitches, unknown camera type for hi-score screen. Possibly requires PCB analysis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Dual SH-4 based system with fairly complex PCI setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation, hookup. TGP BIOS requires redumping which may or may not fix it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C). Some of the marked MNWs are just really requiring more testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topskatr &#039;&#039;&#039; - Uses a different geometrizer DSP code than any other game in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Several missing features in the renderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikeout/spikeofe &#039;&#039;&#039; - severe mip mapping issues. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beautyb, iqpipe &#039;&#039;&#039; - Bootleg with additional protection not yet understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Earliest variant of the Seibu &#039;COP&#039; protection device. Extra macro opcodes it uses causes erratic auto-movements, possibly more issues afterwards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones &#039;&#039;&#039; - Erratic bird boss movements, causes gameplay stall. Possibly further issues afterwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xsedae &#039;&#039;&#039; - Not extensively tested (Korean language barrier)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened due of 2d layer issues, PoC at https://github.com/mamedev/mame/pull/10533), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug (or missing internal dump) causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver. Missing internal dump for the sound CPU. Inconsistent boots (particularly with Fast Forward key held)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgear, pwrshovl, raizpin &#039;&#039;&#039; - Black screen after POST (and config setup).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; styphp &#039;&#039;&#039; - Hangs on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dendego3 &#039;&#039;&#039; - Stuck on &amp;quot;?&amp;quot; screen at application loading, Mascon inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landhigh &#039;&#039;&#039; - renderer issues, hangs on attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2 &#039;&#039;&#039; - &amp;quot;ID CHECK ERROR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2a &#039;&#039;&#039; - hangs when entering service mode for setting up backup RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raizpinj &#039;&#039;&#039; - &amp;quot;APPLICATION LOAD ERROR&amp;quot;, bad CHD dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Uses a simple bitmap video chip as vga_pass in place of POST messages, no sound, not extensively tested (heavy performance, CPU is the bottleneck).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Unemulated ROZ layer, game rotates when bending with bike.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/apache3.cpp tatsumi/apache3] ==&lt;br /&gt;
Missing road layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/cyclwarr.cpp tatsumi/cyclwarr] ==&lt;br /&gt;
Unemulated custom sprite rotation effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
VRender3d based system&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yachiyo/atamanot.cpp yachiyo/atamanot] ==&lt;br /&gt;
Incredibly complex banking system, with presumably an extra device controlling it. Has additional Kanji ROM which suspiciously looks Jp computer derived.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9615</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9615"/>
		<updated>2026-04-22T20:30:02Z</updated>

		<summary type="html">&lt;p&gt;Kale: atamanot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - Gameplay has severe frame hiccups, irqs randomly stops working for 3 frames for some reason. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 protection MCU is dumped but not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection, controls track turns. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Tape dumps are available but they have DC offset issues. MAME also needs multi-track support&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH-4 based system). Has 2 MPEG-2 decoder chips (with a FPGA as bridge), a fairly complex video chip normally used in car navigation systems. Input schemes are also very complex.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Uses a discrete non-standard ROZ layer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Also needs better understanding of the communications.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up (ARM really?). Several video issues during a playthrough, mostly related with sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video and I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers are too fast and erratic (CPU core bug(s)?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver, requires PowerVR Neon 250 emulation which is otherwise available as PCI card for PC based systems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs, no sound, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. &#039;&#039;&#039; jnero &#039;&#039;&#039; boots but lacks 3d GFX hardware emulation, has no sound (paired with an undisclosed AC&#039;97 codec).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Needs dump of the internal BIOS ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Skeleton driver, incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the &#039;&#039;&#039; ms72c &#039;&#039;&#039; set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 unplayable.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Road layer needs fixes in places, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vjdash &#039;&#039;&#039; - needs converting PC base to a pre-AGP VIA chipset mostly emulated in &#039;&#039;&#039; ls5amvp3 &#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. &#039;&#039;&#039; bujutsu &#039;&#039;&#039; is playable but has rendering issues in several stages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racjamdx &#039;&#039;&#039; - fails booting on what it seem a renderer test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone(s) &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; - renderer doesn&#039;t show anything in scope view in gun test, makes calibration impossible. Has Voodoo renderer bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Fails POST, if skipped thru dip has Voodoo renderer issues. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease, incomplete video emulation from custom Imagetek VDP + specific RMW overlay, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
Protection module has been reverse engineered thru schematics, needs hooking up in driver. Has collision detection issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones &#039;&#039;&#039; - custom Zeus II 3D chip, missing road layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid and clones &#039;&#039;&#039; - Some renderer issues from custom Zeus II 3D chip, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Has CD-ROM and/or ARM issues with the custom Opera Filesystem and the bootstrap Avatar protection it does with 3do games (reads first sector, decides it&#039;s not good, bails to ROM BIOS instead). Photo CDs detects properly punts after splash logo, Audio CDs needs mods in DSPP (earlier version vs. the one in Konami M2). User programs will eventually need custom MMU emulation and video improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; md23do, sht3do &#039;&#039;&#039; - ALG with custom BIOS featuring extra protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error. Dump looks bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Can randomly hang or throw severe renderer issues (particularly in 2-players mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Crashes after showing Gamtou logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Boots, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted VRender0 games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/haiwei.cpp misc/haiwei] ==&lt;br /&gt;
VRender0 based game, requires UART support in core for the touchscreen at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Currently black screen, requires PCI modernization, uses dual Voodoo 1 (in SLI?) + Zoran superset partially emulated in [http://github.com/mamedev/mame/blob/master/src/devices/bus/pci/zr36057.cpp pci/zr36057.cpp]&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Collision detection doesn&#039;t work right.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
VRender0 games with heavy HY04 protection (controls tile RNG, decrypt renderer colors, some games optionally hangs here and there). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
Driver is a PoC for VRender3d based HW, needs device-ization. NAND flash hookup is incomplete and needs proper rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRender0 game with protected ATA access.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv, wivernwg &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time. PoC available in https://github.com/mamedev/mame/pull/9414&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Intel 440BX PC based. Missing Voodoo Banshee VGA graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xtom3d &#039;&#039;&#039; - Several Voodoo Banshee glitches, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pumpit1 &#039;&#039;&#039; - Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; All Pump It Up games beyond 1 &#039;&#039;&#039; - Requires chdman multisession support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds5000.cpp namco/ds5000] ==&lt;br /&gt;
Heavy superset of Namco System 21 with six displays, 30 x TMS320C25, a laserdisc player, a SCSI controller and an undumped I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds6000.cpp namco/ds6000] ==&lt;br /&gt;
Triple screen Namco System 22 based system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Namco System 21 superset, requires laserdisc dump(s). Currently hangs with a white screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood, several YGV608 glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos6.cpp namco/namcos6] ==&lt;br /&gt;
VRender0 based HW, requires TC58DVM82A1FT00 NAND flash support to boot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Color looks YUV based thru PROMs, some video glitches, unknown camera type for hi-score screen. Possibly requires PCB analysis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Dual SH-4 based system with fairly complex PCI setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation, hookup. TGP BIOS requires redumping which may or may not fix it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C). Some of the marked MNWs are just really requiring more testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topskatr &#039;&#039;&#039; - Uses a different geometrizer DSP code than any other game in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Several missing features in the renderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikeout/spikeofe &#039;&#039;&#039; - severe mip mapping issues. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beautyb, iqpipe &#039;&#039;&#039; - Bootleg with additional protection not yet understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Earliest variant of the Seibu &#039;COP&#039; protection device. Extra macro opcodes it uses causes erratic auto-movements, possibly more issues afterwards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones &#039;&#039;&#039; - Erratic bird boss movements, causes gameplay stall. Possibly further issues afterwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xsedae &#039;&#039;&#039; - Not extensively tested (Korean language barrier)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened due of 2d layer issues, PoC at https://github.com/mamedev/mame/pull/10533), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug (or missing internal dump) causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver. Missing internal dump for the sound CPU. Inconsistent boots (particularly with Fast Forward key held)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgear, pwrshovl, raizpin &#039;&#039;&#039; - Black screen after POST (and config setup).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; styphp &#039;&#039;&#039; - Hangs on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dendego3 &#039;&#039;&#039; - Stuck on &amp;quot;?&amp;quot; screen at application loading, Mascon inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landhigh &#039;&#039;&#039; - renderer issues, hangs on attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2 &#039;&#039;&#039; - &amp;quot;ID CHECK ERROR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2a &#039;&#039;&#039; - hangs when entering service mode for setting up backup RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raizpinj &#039;&#039;&#039; - &amp;quot;APPLICATION LOAD ERROR&amp;quot;, bad CHD dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Uses a simple bitmap video chip as vga_pass in place of POST messages, no sound, not extensively tested (heavy performance, CPU is the bottleneck).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Unemulated ROZ layer, game rotates when bending with bike.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/apache3.cpp tatsumi/apache3] ==&lt;br /&gt;
Missing road layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/cyclwarr.cpp tatsumi/cyclwarr] ==&lt;br /&gt;
Unemulated custom sprite rotation effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
VRender3d based system&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yachiyo/atamanot.cpp yachiyo/atamanot] ==&lt;br /&gt;
Incredibly complex banking system, with presumably an extra device controlling it. Has additional Kanji ROM which suspiciously looks Jp computer derived.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9614</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9614"/>
		<updated>2026-04-22T14:12:53Z</updated>

		<summary type="html">&lt;p&gt;Kale: The 3DO quick update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - Gameplay has severe frame hiccups, irqs randomly stops working for 3 frames for some reason. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 protection MCU is dumped but not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection, controls track turns. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Tape dumps are available but they have DC offset issues. MAME also needs multi-track support&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH-4 based system). Has 2 MPEG-2 decoder chips (with a FPGA as bridge), a fairly complex video chip normally used in car navigation systems. Input schemes are also very complex.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Uses a discrete non-standard ROZ layer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Also needs better understanding of the communications.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up (ARM really?). Several video issues during a playthrough, mostly related with sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video and I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers are too fast and erratic (CPU core bug(s)?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver, requires PowerVR Neon 250 emulation which is otherwise available as PCI card for PC based systems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs, no sound, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. &#039;&#039;&#039; jnero &#039;&#039;&#039; boots but lacks 3d GFX hardware emulation, has no sound (paired with an undisclosed AC&#039;97 codec).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Needs dump of the internal BIOS ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Skeleton driver, incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the &#039;&#039;&#039; ms72c &#039;&#039;&#039; set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 unplayable.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Road layer needs fixes in places, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vjdash &#039;&#039;&#039; - needs converting PC base to a pre-AGP VIA chipset mostly emulated in &#039;&#039;&#039; ls5amvp3 &#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. &#039;&#039;&#039; bujutsu &#039;&#039;&#039; is playable but has rendering issues in several stages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racjamdx &#039;&#039;&#039; - fails booting on what it seem a renderer test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone(s) &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; - renderer doesn&#039;t show anything in scope view in gun test, makes calibration impossible. Has Voodoo renderer bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Fails POST, if skipped thru dip has Voodoo renderer issues. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease, incomplete video emulation from custom Imagetek VDP + specific RMW overlay, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
Protection module has been reverse engineered thru schematics, needs hooking up in driver. Has collision detection issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones &#039;&#039;&#039; - custom Zeus II 3D chip, missing road layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid and clones &#039;&#039;&#039; - Some renderer issues from custom Zeus II 3D chip, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Has CD-ROM and/or ARM issues with the custom Opera Filesystem and the bootstrap Avatar protection it does with 3do games (reads first sector, decides it&#039;s not good, bails to ROM BIOS instead). Photo CDs detects properly punts after splash logo, Audio CDs needs mods in DSPP (earlier version vs. the one in Konami M2). User programs will eventually need custom MMU emulation and video improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; md23do, sht3do &#039;&#039;&#039; - ALG with custom BIOS featuring extra protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error. Dump looks bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Can randomly hang or throw severe renderer issues (particularly in 2-players mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Crashes after showing Gamtou logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Boots, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted VRender0 games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/haiwei.cpp misc/haiwei] ==&lt;br /&gt;
VRender0 based game, requires UART support in core for the touchscreen at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Currently black screen, requires PCI modernization, uses dual Voodoo 1 (in SLI?) + Zoran superset partially emulated in [http://github.com/mamedev/mame/blob/master/src/devices/bus/pci/zr36057.cpp pci/zr36057.cpp]&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Collision detection doesn&#039;t work right.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
VRender0 games with heavy HY04 protection (controls tile RNG, decrypt renderer colors, some games optionally hangs here and there). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
Driver is a PoC for VRender3d based HW, needs device-ization. NAND flash hookup is incomplete and needs proper rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRender0 game with protected ATA access.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Protection not understood, draws garbage on screen. Has additional Kanji ROM which suspiciously looks Jp computer derived.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv, wivernwg &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time. PoC available in https://github.com/mamedev/mame/pull/9414&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Intel 440BX PC based. Missing Voodoo Banshee VGA graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xtom3d &#039;&#039;&#039; - Several Voodoo Banshee glitches, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pumpit1 &#039;&#039;&#039; - Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; All Pump It Up games beyond 1 &#039;&#039;&#039; - Requires chdman multisession support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds5000.cpp namco/ds5000] ==&lt;br /&gt;
Heavy superset of Namco System 21 with six displays, 30 x TMS320C25, a laserdisc player, a SCSI controller and an undumped I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds6000.cpp namco/ds6000] ==&lt;br /&gt;
Triple screen Namco System 22 based system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Namco System 21 superset, requires laserdisc dump(s). Currently hangs with a white screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood, several YGV608 glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos6.cpp namco/namcos6] ==&lt;br /&gt;
VRender0 based HW, requires TC58DVM82A1FT00 NAND flash support to boot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Color looks YUV based thru PROMs, some video glitches, unknown camera type for hi-score screen. Possibly requires PCB analysis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Dual SH-4 based system with fairly complex PCI setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation, hookup. TGP BIOS requires redumping which may or may not fix it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C). Some of the marked MNWs are just really requiring more testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topskatr &#039;&#039;&#039; - Uses a different geometrizer DSP code than any other game in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Several missing features in the renderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikeout/spikeofe &#039;&#039;&#039; - severe mip mapping issues. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beautyb, iqpipe &#039;&#039;&#039; - Bootleg with additional protection not yet understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Earliest variant of the Seibu &#039;COP&#039; protection device. Extra macro opcodes it uses causes erratic auto-movements, possibly more issues afterwards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones &#039;&#039;&#039; - Erratic bird boss movements, causes gameplay stall. Possibly further issues afterwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xsedae &#039;&#039;&#039; - Not extensively tested (Korean language barrier)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened due of 2d layer issues, PoC at https://github.com/mamedev/mame/pull/10533), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug (or missing internal dump) causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver. Missing internal dump for the sound CPU. Inconsistent boots (particularly with Fast Forward key held)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgear, pwrshovl, raizpin &#039;&#039;&#039; - Black screen after POST (and config setup).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; styphp &#039;&#039;&#039; - Hangs on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dendego3 &#039;&#039;&#039; - Stuck on &amp;quot;?&amp;quot; screen at application loading, Mascon inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landhigh &#039;&#039;&#039; - renderer issues, hangs on attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2 &#039;&#039;&#039; - &amp;quot;ID CHECK ERROR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2a &#039;&#039;&#039; - hangs when entering service mode for setting up backup RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raizpinj &#039;&#039;&#039; - &amp;quot;APPLICATION LOAD ERROR&amp;quot;, bad CHD dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Uses a simple bitmap video chip as vga_pass in place of POST messages, no sound, not extensively tested (heavy performance, CPU is the bottleneck).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Unemulated ROZ layer, game rotates when bending with bike.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/apache3.cpp tatsumi/apache3] ==&lt;br /&gt;
Missing road layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/cyclwarr.cpp tatsumi/cyclwarr] ==&lt;br /&gt;
Unemulated custom sprite rotation effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
VRender3d based system&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9613</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9613"/>
		<updated>2026-04-22T13:59:31Z</updated>

		<summary type="html">&lt;p&gt;Kale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - Gameplay has severe frame hiccups, irqs randomly stops working for 3 frames for some reason. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 protection MCU is dumped but not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection, controls track turns. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Tape dumps are available but they have DC offset issues. MAME also needs multi-track support&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH-4 based system). Has 2 MPEG-2 decoder chips (with a FPGA as bridge), a fairly complex video chip normally used in car navigation systems. Input schemes are also very complex.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Uses a discrete non-standard ROZ layer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Also needs better understanding of the communications.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up (ARM really?). Several video issues during a playthrough, mostly related with sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video and I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers are too fast and erratic (CPU core bug(s)?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver, requires PowerVR Neon 250 emulation which is otherwise available as PCI card for PC based systems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs, no sound, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. &#039;&#039;&#039; jnero &#039;&#039;&#039; boots but lacks 3d GFX hardware emulation, has no sound (paired with an undisclosed AC&#039;97 codec).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Needs dump of the internal BIOS ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Skeleton driver, incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the &#039;&#039;&#039; ms72c &#039;&#039;&#039; set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 unplayable.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Road layer needs fixes in places, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vjdash &#039;&#039;&#039; - needs converting PC base to a pre-AGP VIA chipset mostly emulated in &#039;&#039;&#039; ls5amvp3 &#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. &#039;&#039;&#039; bujutsu &#039;&#039;&#039; is playable but has rendering issues in several stages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racjamdx &#039;&#039;&#039; - fails booting on what it seem a renderer test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone(s) &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; - renderer doesn&#039;t show anything in scope view in gun test, makes calibration impossible. Has Voodoo renderer bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Fails POST, if skipped thru dip has Voodoo renderer issues. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease, incomplete video emulation from custom Imagetek VDP + specific RMW overlay, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
Protection module has been reverse engineered thru schematics, needs hooking up in driver. Has collision detection issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones &#039;&#039;&#039; - custom Zeus II 3D chip, missing road layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid and clones &#039;&#039;&#039; - Some renderer issues from custom Zeus II 3D chip, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error. Dump looks bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Can randomly hang or throw severe renderer issues (particularly in 2-players mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Crashes after showing Gamtou logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Boots, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted VRender0 games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/haiwei.cpp misc/haiwei] ==&lt;br /&gt;
VRender0 based game, requires UART support in core for the touchscreen at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Currently black screen, requires PCI modernization, uses dual Voodoo 1 (in SLI?) + Zoran superset partially emulated in [http://github.com/mamedev/mame/blob/master/src/devices/bus/pci/zr36057.cpp pci/zr36057.cpp]&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Collision detection doesn&#039;t work right.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
VRender0 games with heavy HY04 protection (controls tile RNG, decrypt renderer colors, some games optionally hangs here and there). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
Driver is a PoC for VRender3d based HW, needs device-ization. NAND flash hookup is incomplete and needs proper rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRender0 game with protected ATA access.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Protection not understood, draws garbage on screen. Has additional Kanji ROM which suspiciously looks Jp computer derived.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv, wivernwg &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time. PoC available in https://github.com/mamedev/mame/pull/9414&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Intel 440BX PC based. Missing Voodoo Banshee VGA graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xtom3d &#039;&#039;&#039; - Several Voodoo Banshee glitches, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pumpit1 &#039;&#039;&#039; - Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; All Pump It Up games beyond 1 &#039;&#039;&#039; - Requires chdman multisession support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds5000.cpp namco/ds5000] ==&lt;br /&gt;
Heavy superset of Namco System 21 with six displays, 30 x TMS320C25, a laserdisc player, a SCSI controller and an undumped I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds6000.cpp namco/ds6000] ==&lt;br /&gt;
Triple screen Namco System 22 based system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Namco System 21 superset, requires laserdisc dump(s). Currently hangs with a white screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood, several YGV608 glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos6.cpp namco/namcos6] ==&lt;br /&gt;
VRender0 based HW, requires TC58DVM82A1FT00 NAND flash support to boot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Color looks YUV based thru PROMs, some video glitches, unknown camera type for hi-score screen. Possibly requires PCB analysis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Dual SH-4 based system with fairly complex PCI setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation, hookup. TGP BIOS requires redumping which may or may not fix it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C). Some of the marked MNWs are just really requiring more testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topskatr &#039;&#039;&#039; - Uses a different geometrizer DSP code than any other game in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Several missing features in the renderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikeout/spikeofe &#039;&#039;&#039; - severe mip mapping issues. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beautyb, iqpipe &#039;&#039;&#039; - Bootleg with additional protection not yet understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Earliest variant of the Seibu &#039;COP&#039; protection device. Extra macro opcodes it uses causes erratic auto-movements, possibly more issues afterwards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones &#039;&#039;&#039; - Erratic bird boss movements, causes gameplay stall. Possibly further issues afterwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xsedae &#039;&#039;&#039; - Not extensively tested (Korean language barrier)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened due of 2d layer issues, PoC at https://github.com/mamedev/mame/pull/10533), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug (or missing internal dump) causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver. Missing internal dump for the sound CPU. Inconsistent boots (particularly with Fast Forward key held)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgear, pwrshovl, raizpin &#039;&#039;&#039; - Black screen after POST (and config setup).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; styphp &#039;&#039;&#039; - Hangs on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dendego3 &#039;&#039;&#039; - Stuck on &amp;quot;?&amp;quot; screen at application loading, Mascon inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landhigh &#039;&#039;&#039; - renderer issues, hangs on attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2 &#039;&#039;&#039; - &amp;quot;ID CHECK ERROR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2a &#039;&#039;&#039; - hangs when entering service mode for setting up backup RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raizpinj &#039;&#039;&#039; - &amp;quot;APPLICATION LOAD ERROR&amp;quot;, bad CHD dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Uses a simple bitmap video chip as vga_pass in place of POST messages, no sound, not extensively tested (heavy performance, CPU is the bottleneck).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Unemulated ROZ layer, game rotates when bending with bike.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/apache3.cpp tatsumi/apache3] ==&lt;br /&gt;
Missing road layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/cyclwarr.cpp tatsumi/cyclwarr] ==&lt;br /&gt;
Unemulated custom sprite rotation effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
VRender3d based system&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9612</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9612"/>
		<updated>2026-04-22T13:55:57Z</updated>

		<summary type="html">&lt;p&gt;Kale: 2026 Arcade edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - Gameplay has severe frame hiccups, irqs randomly stops working for 3 frames for some reason. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc2000.cpp akai/mpc2000xl] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken similar to the MPC3000.  Flash ROM option card emulation and ATAPI Zip drive emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc60.cpp akai/mpc60] ==&lt;br /&gt;
Floppy, LCD, and controls work.  Sound DSP emulation is still very early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Floppy, sound, MIDI, LCD, and controls work.  SCSI is broken due to MB89352 emulation issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/s3000.cpp akai/s3000] ==&lt;br /&gt;
Floppy, sound, SCSI, MIDI, LCD, and controls work.  All models have issues with audio playback quality from an as-yet unknown source.  Flash ROM option card emulation is in progress.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 protection MCU is dumped but not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3&#039;&#039;&#039; - Clones with unemulated hardware differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
Can boot and install some Mac OS versions now and run some games and applications but there are issues with newer OS versions (beyond 7.5.0) and glitches believed to be due to PowerPC core emulation inaccuracies.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.  You can access Open Firmware by holding down Command-Option-O-F when the boot chime plays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection, controls track turns. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Tape dumps are available but they have DC offset issues. MAME also needs multi-track support&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH-4 based system). Has 2 MPEG-2 decoder chips (with a FPGA as bridge), a fairly complex video chip normally used in car navigation systems. Input schemes are also very complex.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
Uses a discrete non-standard ROZ layer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Also needs better understanding of the communications.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up (ARM really?). Several video issues during a playthrough, mostly related with sprites.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video and I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers are too fast and erratic (CPU core bug(s)?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver, requires PowerVR Neon 250 emulation which is otherwise available as PCI card for PC based systems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs, no sound, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. &#039;&#039;&#039; jnero &#039;&#039;&#039; boots but lacks 3d GFX hardware emulation, has no sound (paired with an undisclosed AC&#039;97 codec).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm2.cpp igs/pgm2] ==&lt;br /&gt;
&#039;&#039;&#039; bubucar &#039;&#039;&#039; - Needs dump of the internal BIOS ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm3.cpp igs/pgm3] ==&lt;br /&gt;
Skeleton driver, incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the &#039;&#039;&#039; ms72c &#039;&#039;&#039; set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 unplayable.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Road layer needs fixes in places, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vjdash &#039;&#039;&#039; - needs converting PC base to a pre-AGP VIA chipset mostly emulated in &#039;&#039;&#039; ls5amvp3 &#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. &#039;&#039;&#039; bujutsu &#039;&#039;&#039; is playable but has rendering issues in several stages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; racjamdx &#039;&#039;&#039; - fails booting on what it seem a renderer test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone(s) &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; - renderer doesn&#039;t show anything in scope view in gun test, makes calibration impossible. Has Voodoo renderer bugs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Fails POST, if skipped thru dip has Voodoo renderer issues. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease, incomplete video emulation from custom Imagetek VDP + specific RMW overlay, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
Protection module has been reverse engineered thru schematics, needs hooking up in driver. Has collision detection issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo and clones &#039;&#039;&#039; - custom Zeus II 3D chip, missing road layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thegrid and clones &#039;&#039;&#039; - Some renderer issues from custom Zeus II 3D chip, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error. Dump looks bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Can randomly hang or throw severe renderer issues (particularly in 2-players mode).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet. Crashes after showing Gamtou logo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Boots, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ddz.cpp misc/ddz] ==&lt;br /&gt;
Encrypted VRender0 games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/haiwei.cpp misc/haiwei] ==&lt;br /&gt;
VRender0 based game, requires UART support in core for the touchscreen at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Currently black screen, requires PCI modernization, uses dual Voodoo 1 (in SLI?) + Zoran superset partially emulated in [http://github.com/mamedev/mame/blob/master/src/devices/bus/pci/zr36057.cpp pci/zr36057.cpp]&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Collision detection doesn&#039;t work right.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
VRender0 games with heavy HY04 protection (controls tile RNG, decrypt renderer colors, some games optionally hangs here and there). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nexus3d.cpp misc/nexus3d] ==&lt;br /&gt;
Driver is a PoC for VRender3d based HW, needs device-ization. NAND flash hookup is incomplete and needs proper rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/psattack.cpp misc/psattack] ==&lt;br /&gt;
VRender0 game with protected ATA access.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Protection not understood, draws garbage on screen. Has additional Kanji ROM which suspiciously looks Jp computer derived.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv, wivernwg &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time. PoC available in https://github.com/mamedev/mame/pull/9414&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
Intel 440BX PC based. Missing Voodoo Banshee VGA graphics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xtom3d &#039;&#039;&#039; - Several Voodoo Banshee glitches, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pumpit1 &#039;&#039;&#039; - Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; All Pump It Up games beyond 1 &#039;&#039;&#039; - Requires chdman multisession support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds5000.cpp namco/ds5000] ==&lt;br /&gt;
Heavy superset of Namco System 21 with six displays, 30 x TMS320C25, a laserdisc player, a SCSI controller and an undumped I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/ds6000.cpp namco/ds6000] ==&lt;br /&gt;
Triple screen Namco System 22 based system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
Namco System 21 superset, requires laserdisc dump(s). Currently hangs with a white screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood, several YGV608 glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos6.cpp namco/namcos6] ==&lt;br /&gt;
VRender0 based HW, requires TC58DVM82A1FT00 NAND flash support to boot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Color looks YUV based thru PROMs, some video glitches, unknown camera type for hi-score screen. Possibly requires PCB analysis.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver. Dual SH-4 based system with fairly complex PCI setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation, hookup. TGP BIOS requires redumping which may or may not fix it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C). Some of the marked MNWs are just really requiring more testing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; topskatr &#039;&#039;&#039; - Uses a different geometrizer DSP code than any other game in the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Several missing features in the renderer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spikeout/spikeofe &#039;&#039;&#039; - severe mip mapping issues. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beautyb, iqpipe &#039;&#039;&#039; - Bootleg with additional protection not yet understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Earliest variant of the Seibu &#039;COP&#039; protection device. Extra macro opcodes it uses causes erratic auto-movements, possibly more issues afterwards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones &#039;&#039;&#039; - Erratic bird boss movements, causes gameplay stall. Possibly further issues afterwards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xsedae &#039;&#039;&#039; - Not extensively tested (Korean language barrier)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened due of 2d layer issues, PoC at https://github.com/mamedev/mame/pull/10533), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug (or missing internal dump) causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup. Not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver. Missing internal dump for the sound CPU. Inconsistent boots (particularly with Fast Forward key held)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgear, pwrshovl, raizpin &#039;&#039;&#039; - Black screen after POST (and config setup).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; styphp &#039;&#039;&#039; - Hangs on title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dendego3 &#039;&#039;&#039; - Stuck on &amp;quot;?&amp;quot; screen at application loading, Mascon inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; landhigh &#039;&#039;&#039; - renderer issues, hangs on attract mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2 &#039;&#039;&#039; - &amp;quot;ID CHECK ERROR&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; batlgr2a &#039;&#039;&#039; - hangs when entering service mode for setting up backup RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; raizpinj &#039;&#039;&#039; - &amp;quot;APPLICATION LOAD ERROR&amp;quot;, bad CHD dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Uses a simple bitmap video chip as vga_pass in place of POST messages, no sound, not extensively tested (heavy performance, CPU is the bottleneck).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Unemulated ROZ layer, game rotates when bending with bike.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/apache3.cpp tatsumi/apache3] ==&lt;br /&gt;
Missing road layer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/cyclwarr.cpp tatsumi/cyclwarr] ==&lt;br /&gt;
Unemulated custom sprite rotation effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kongball &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/magiceyes_pollux_vr3520f.cpp tvgames/magiceyes_pollux_vr3520f] ==&lt;br /&gt;
VRender3d based system&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9594</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9594"/>
		<updated>2026-01-12T13:49:21Z</updated>

		<summary type="html">&lt;p&gt;Kale: Jaguar info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039;jaguar&#039;&#039;&#039; Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support needs several extra things:&lt;br /&gt;
&lt;br /&gt;
- an interruptible GPU/DSP;&lt;br /&gt;
&lt;br /&gt;
- DTACK support for all CPU cores, determine bus priority depending on access type;&lt;br /&gt;
&lt;br /&gt;
- waitstates;&lt;br /&gt;
&lt;br /&gt;
- blitter and object processor needs to be upgraded as devices, and be closely tied with clock based timings;&lt;br /&gt;
&lt;br /&gt;
- proper cart slot;&lt;br /&gt;
&lt;br /&gt;
Per-game information (including tricky ones) can be read at https://forums.bannister.org/ubbthreads.php?ubb=showflat&amp;amp;Number=124974#Post124974&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;jaguarcd&#039;&#039;&#039; all of the above plus slave serial clock mode in Jerry. Games are in goofy multisession audio only, which can&#039;t be translated to .chd at current time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9593</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9593"/>
		<updated>2026-01-12T13:39:09Z</updated>

		<summary type="html">&lt;p&gt;Kale: Add PC-8801MC, add an extra note for PC-FX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc8801mc&#039;&#039;&#039; CD-Rom boots to some extent, redbook generally works (PC Engine based) but pc8801_flop:dslayed disagrees on playback format vs. several PCE games (needs the actual OST dumped to pinpoint). pc8801_cdrom:dioscd has issues with i8214 handling and upd3301, may be down in requiring memory map modernization.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward). Naively converting to NSCSI (with PC8801-30 as base) just causes an hang on main menu.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9592</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9592"/>
		<updated>2025-12-28T16:28:12Z</updated>

		<summary type="html">&lt;p&gt;Kale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression of FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9591</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=9591"/>
		<updated>2025-12-28T16:25:41Z</updated>

		<summary type="html">&lt;p&gt;Kale: NEC 2025 edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/access/acvirus.cpp access/acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aa310.cpp acorn/aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/accomm.cpp acorn/accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/aristmk5.cpp acorn/aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/bbc.cpp acorn/bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx, sist1 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/electron.cpp acorn/electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/riscpc.cpp acorn/riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly, CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/ssfindo.cpp acorn/ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/acorn/z88.cpp acorn/z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotf.cpp act/apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apricotp.cpp act/apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/act/apxen.cpp act/apxen] ==&lt;br /&gt;
Needs boot ROM disable, wrap around mode, floppy, DMA, harddisk, keyboard, RS232, printer, colour graphics board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/super6.cpp adc/super6] ==&lt;br /&gt;
Floppy emulation needs fixing, peripherals aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adc/superslave.cpp adc/superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/adp.cpp adp/adp] ==&lt;br /&gt;
&#039;&#039;&#039; fstation &#039;&#039;&#039; - Suntris crashes due to HD63484 emulation problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; funlddlx &#039;&#039;&#039; - Keeps looping between F_IN and FOUL messages.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/adp/manohman.cpp adp/manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/agat/agat.cpp agat/agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/akaiax80.cpp akai/akaiax80] ==&lt;br /&gt;
Skeletonish. UPD7811 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/akai/mpc3000.cpp akai/mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alesis/alesis.cpp alesis/alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/alpha/champbas.cpp alpha/champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos2.cpp altos/altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos486.cpp altos/altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos5.cpp altos/altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/altos/altos586.cpp altos/altos586] ==&lt;br /&gt;
Only the diags floppy boots. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/alg.cpp amiga/alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/amiga.cpp amiga/amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/arsystems.cpp amiga/arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/cubo.cpp amiga/cubo] ==&lt;br /&gt;
&#039;&#039;&#039; eldoraldg &#039;&#039;&#039; - Touchscreen is offset and cannot be calibrated, joystick buttons aren&#039;t recognized properly, has slight GFX bug with roulette ball.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz  &#039;&#039;&#039; - No player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2i &#039;&#039;&#039; - Wrong pitch for some gfxs, access violation during gameplay (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquizg &#039;&#039;&#039; - Doesn&#039;t accept coins, no player 2 inputs (ingame), wrong pitch for most gfxs, access violation during gameplay or on emu exit (microtouch?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw &#039;&#039;&#039; - &#039;Invalid NVRAM&#039;, accesses area $6xxxxx and claims invalid RAM config if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Resets halfway thru &amp;quot;please wait&amp;quot; in service mode, therefore NVRAM cannot be inited.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amiga/mquake.cpp amiga/mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amirix/wxstar4k.cpp amirix/wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ampro/lbpc.cpp ampro/lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/amstr_pc.cpp amstrad/amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw.cpp amstrad/pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pcw16.cpp amstrad/pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/amstrad/pda600.cpp amstrad/pda600] ==&lt;br /&gt;
Serial port doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apollo/apollo.cpp apollo/apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2.cpp apple/apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2e.cpp apple/apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/apple2gs.cpp apple/apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsmt &#039;&#039;&#039; - Prototype with some different hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/imacg3.cpp apple/imacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/lisa.cpp apple/lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpdm.cpp apple/macpdm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/macpwrbk030.cpp apple/macpwrbk030] ==&lt;br /&gt;
&#039;&#039;&#039; macpd210 &#039;&#039;&#039; - Different hardware, should probably be moved to own driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/pippin.cpp apple/pippin] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/powermacg3.cpp apple/powermacg3] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/apple/tk2000.cpp apple/tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/arcadia/arcadia.cpp arcadia/arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk4.cpp aristocrat/aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/aristocrat/aristmk6.cpp aristocrat/aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astrcorp.cpp astrocorp/astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; cptshark &#039;&#039;&#039; - Needs verifying inputs and outputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gostopac &#039;&#039;&#039; - Stuck during boot with &#039;S4&#039; message. Also needs correct &#039;CPU code&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hapfarm &#039;&#039;&#039; - Problems with interrupts?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombb, magibombc, magibombf, magibombh, magibombi &#039;&#039;&#039; - Freeze due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombd, winbingoa &#039;&#039;&#039; Need correct sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibombg &#039;&#039;&#039; - Needs correct &amp;quot;CPU code&amp;quot;, EEPROM and sprite ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monkeyl and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, outputs and inputs need to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedmst and clones &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot; and EEPROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wwitch &#039;&#039;&#039; - Need correct &amp;quot;CPU code&amp;quot;, correct GFX ROM loading, outputs and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/astrocorp/astropc.cpp astrocorp/astropc] ==&lt;br /&gt;
Fruit machines. AMD Geode based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/a2600.cpp atari/a2600] ==&lt;br /&gt;
&#039;&#039;&#039; a2600_pop &#039;&#039;&#039; - 2 joysticks and 2 paddles are hooked up to the unit; unknown how.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atari400.cpp atari/atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarigx2.cpp atari/atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarist.cpp atari/atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarisy2.cpp atari/atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atarittl.cpp atari/atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/atetris.cpp atari/atetris] ==&lt;br /&gt;
&#039;&#039;&#039; atetrisb5 &#039;&#039;&#039; - Uses a large TTL board as substitute for Slapstic and Pokeys. Currently unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/badlandsbl.cpp atari/badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bartop52.cpp atari/bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bwidow.cpp atari/bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/bzone.cpp atari/bzone] ==&lt;br /&gt;
&#039;&#039;&#039; dsrtwars &#039;&#039;&#039; - Bootleg with different sound system. Mostly works but sound is very badly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/centiped.cpp atari/centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cmmb.cpp atari/cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/cops.cpp atari/cops] ==&lt;br /&gt;
&#039;&#039;&#039; cops and clone &#039;&#039;&#039; - No laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/harddriv.cpp atari/harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/hitparade.cpp atari/hitparade] ==&lt;br /&gt;
Juke box. TMS1300 based. The mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/jaguar.cpp atari/jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp atari/klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax5bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/mediagx.cpp atari/mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/metalmx.cpp atari/metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/missile.cpp atari/missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/quizshow.cpp atari/quizshow] ==&lt;br /&gt;
Missing tape dump and GFX ROMs need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atari/tank8.cpp atari/tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/atlus/cave.cpp atlus/cave] ==&lt;br /&gt;
&#039;&#039;&#039; cellage &#039;&#039;&#039; - Photo booth. Needs correct GFX emulation plus emulation of camera and printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/att/unixpc.cpp att/unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/amust.cpp ausnz/amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/dmax8000.cpp ausnz/dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/labtam.cpp ausnz/labtam] ==&lt;br /&gt;
Needs emulation of additional cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/mbee.cpp ausnz/mbee] ==&lt;br /&gt;
&#039;&#039;&#039; mbee128, mbee128p, mbee256, mbee56, mbeepp, mbeett &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/poly.cpp ausnz/poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/proteus.cpp ausnz/proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ausnz/pulsar.cpp ausnz/pulsar] ==&lt;br /&gt;
Floppy doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/banctec/banctec.cpp banctec/banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bandai/rx78.cpp bandai/rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu1.cpp barcrest/mpu1] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu3.cpp barcrest/mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4avan.cpp barcrest/mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4bwb.cpp barcrest/mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4concept.cpp barcrest/mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4crystal.cpp barcrest/mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4empire.cpp barcrest/mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mdm.cpp barcrest/mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4misc.cpp barcrest/mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod2sw.cpp barcrest/mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4oki.cpp barcrest/mpu4mod4oki] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4mod4yam.cpp barcrest/mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4plasma.cpp barcrest/mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4redpoint.cpp barcrest/mpu4redpoint] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4union.cpp barcrest/mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4unsorted.cpp barcrest/mpu4unsorted] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/barcrest/mpu4vid.cpp barcrest/mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/be/bebox.cpp be/bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfcobra.cpp bfm/bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline, inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfmsys85.cpp bfm/bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_blackbox.cpp bfm/bfm_blackbox] ==&lt;br /&gt;
Mostly missing layouts to be considered playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc1.cpp bfm/bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc2.cpp bfm/bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bfm/bfm_sc4.cpp bfm/bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/koftball.cpp bmc/koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/bmc/popobear.cpp bmc/popobear] ==&lt;br /&gt;
&#039;&#039;&#039; magkengo &#039;&#039;&#039; - Slightly different PCB. Needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/ax145.cpp brother/ax145] ==&lt;br /&gt;
Stops while checking the printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/brother/lw700i.cpp brother/lw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/canon_s80.cpp canon/canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/canon/cat.cpp canon/cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/alien.cpp capcom/alien] ==&lt;br /&gt;
Preliminary driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/cps1.cpp capcom/cps1] ==&lt;br /&gt;
&#039;&#039;&#039; cps1mult &#039;&#039;&#039; - Needs emulation of the game selection via DIP switches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pmonster &#039;&#039;&#039; - Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; varthb3 &#039;&#039;&#039; - Different video registers need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/capcom/mitchell.cpp capcom/mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesblu &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/cfx9850.cpp casio/cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ctk2000.cpp casio/ctk2000] ==&lt;br /&gt;
Keyboard. Emulation is preliminary. ARM derivative.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp1100.cpp casio/fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp200.cpp casio/fp200] ==&lt;br /&gt;
Needs cassette i/f, serial i/f, FDC (requires test program that Service manual mentions), ROM/RAM slot interface, mini plotter printer (FP-1011PL) and graphic printer (FP-1012PR).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/fp6000.cpp casio/fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/ld50.cpp casio/ld50] ==&lt;br /&gt;
Electronic drums. I87C52. Dream SAM9793 and Burr-Brown PCM1717E DAC aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pb1000.cpp casio/pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pickytlk.cpp casio/pickytlk] ==&lt;br /&gt;
Missing inputs, and I/O callbacks copied from CFX9850G need to be reviewed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/pv2000.cpp casio/pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/casio/sk1.cpp casio/sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cave/cv1k.cpp cave/cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ccs/ccs2810.cpp ccs/ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ceres/ceres.cpp ceres/ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ces/cesclass.cpp ces/cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/chromatics/cgc7900.cpp chromatics/cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/dlair.cpp cinematronics/dlair] ==&lt;br /&gt;
&#039;&#039;&#039; dlairc, dlairb, dlaira, dlair_2, dlair_1, dleuro, dleuroalt, dlital&#039;&#039;&#039; - Only LD-V1000 versions are supported, due to no viable solution for reading configuration DIPs at init time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spaceace and clones &#039;&#039;&#039; - No laserdisc dump yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cinematronics/leland.cpp cinematronics/leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program ROMs is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/citoh/cit220.cpp citoh/cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/coleco/wrinkles.cpp coleco/wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c64.cpp commodore/c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differences haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/c65.cpp commodore/c65] ==&lt;br /&gt;
Preliminary driver. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/cbm2.cpp commodore/cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/mps1230.cpp commodore/mps1230] ==&lt;br /&gt;
Printer. Basically a skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/commodore/pet.cpp commodore/pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/compugraphic/pwrview.cpp compugraphic/pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof180x.cpp conitec/prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/conitec/prof80.cpp conitec/prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/cromemco/c10.cpp cromemco/c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/btime.cpp dataeast/btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/cntsteer.cpp dataeast/cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/dec0.cpp dataeast/dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mastbond, secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco32.cpp dataeast/deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_ld.cpp dataeast/deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deco_mlc.cpp dataeast/deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/deshoros.cpp dataeast/deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/karnov.cpp dataeast/karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/pcktgal.cpp dataeast/pcktgal] ==&lt;br /&gt;
&#039;&#039;&#039; pcktgalba &#039;&#039;&#039; - This bootleg connects two PCBs with completely different hardware. The Pocket Gal PCB is emulated here, while the other isn&#039;t currently connected and the switching between the two games isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/progolf.cpp dataeast/progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dataeast/tumbleb.cpp dataeast/tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/ac1.cpp ddr/ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/bcs3.cpp ddr/bcs3] ==&lt;br /&gt;
&#039;&#039;&#039; bcs3a, bcs3b, bcs3c, bcs3d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/chessmst.cpp ddr/chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/kc.cpp ddr/kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/mc8030.cpp ddr/mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/nanos.cpp ddr/nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ddr/pcm.cpp ddr/pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dct11em.cpp dec/dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/dectalk.cpp dec/dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn01.cpp dec/kn01] ==&lt;br /&gt;
Needs SCSI and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/kn02.cpp dec/kn02] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/pdp11.cpp dec/pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/rainbow.cpp dec/rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vax11.cpp dec/vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vk100.cpp dec/vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt100.cpp dec/vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dec/vt62.cpp dec/vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms5000.cpp dms/dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dms/dms86.cpp dms/dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/ddenlovr.cpp dynax/ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; daireach &#039;&#039;&#039; - Inputs / DIPs need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hgokou and clone &#039;&#039;&#039; - They don&#039;t respond to inputs properly, and go into &amp;quot;uncooperative mode&amp;quot; after you win a game, refusing to accept the inputs for the double-up game. Possibly due to protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some ROMs are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/dynax.cpp dynax/dynax] ==&lt;br /&gt;
&#039;&#039;&#039; tenkai2b &#039;&#039;&#039; - Missing dump of the internal ROM of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/dynax/royalmah.cpp dynax/royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafepara &#039;&#039;&#039; - Internal ROM has been dumped but data ROM seems scrambled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cafedoll, cafedollg, ougonhai &#039;&#039;&#039; - Protection checks not completely circumvented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl, mjsenka, mjsiyoub, rkjanoh2 &#039;&#039;&#039; - Banking needs to be verified by finishing the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dragonmj, ichiban, pongboo2 &#039;&#039;&#039; - Banking not understood yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jansou &#039;&#039;&#039; - Missing internal program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ougonhaib3 &#039;&#039;&#039; - One GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/efo/cedar_magnet.cpp efo/cedar_magnet] ==&lt;br /&gt;
&#039;&#039;&#039; mag_drac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektor/ec65.cpp elektor/ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/elektron/elektronmono.cpp elektron/elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/enmirage.cpp ensoniq/enmirage] ==&lt;br /&gt;
Needs Four Pole Low-Pass Voltage Controlled Filter section, external sync signal, foot pedal, ADC feedback, piano keyboard controller, expansion connector, stereo output.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esq1.cpp ensoniq/esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqasr.cpp ensoniq/esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqkt.cpp ensoniq/esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ensoniq/esqmr.cpp ensoniq/esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/eolith/eolith.cpp eolith/eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/hx20.cpp epson/hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/px8.cpp epson/px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/epson/qx10.cpp epson/qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/esp250c.cpp esprit/esp250c] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/esprit/executive10.cpp esprit/executive10] ==&lt;br /&gt;
Video emulation is missing features, no NOVRAM store / recall.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/exidy/exidy440.cpp exidy/exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/f32/f-32.cpp f32/f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - It will soft-lock when attempting to use either settings-save options in the service menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/f4431.cpp facit/f4431] ==&lt;br /&gt;
Missing emulation of character attributes (RAM at 0xc000), cursor, 132 column mode, smooth scrolling, timings, printer.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/facit/facit4440.cpp facit/facit4440] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairchild/f387x.cpp fairchild/f387x] ==&lt;br /&gt;
Computer. F8 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fairlight/cmi.cpp fairlight/cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falco500.cpp falco/falco500] ==&lt;br /&gt;
&#039;&#039;&#039; falco5220e &#039;&#039;&#039; - Bad dump. ASIC emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/falco/falcots.cpp falco/falcots] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/force/miniforce.cpp force/miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fm7.cpp fujitsu/fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp fujitsu/fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funtech/supracan.cpp funtech/supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/4roses.cpp funworld/4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program ROM has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/funworld.cpp funworld/funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwinb &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes and clone &#039;&#039;&#039; - Stealth games which combine the poker game hardware and the console hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/photoply.cpp funworld/photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/funworld/supercrd.cpp funworld/supercrd] ==&lt;br /&gt;
Partially decrypted but need more work to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/atvtrack.cpp gaelco/atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/bigkarnk_ms.cpp gaelco/bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/gaelco2.cpp gaelco/gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, jungleani, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/goldart.cpp gaelco/goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/mastboy.cpp gaelco/mastboy] ==&lt;br /&gt;
&#039;&#039;&#039; mastboyiv2 &#039;&#039;&#039; - Needs a different MCU program.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/rollext.cpp gaelco/rollext] ==&lt;br /&gt;
GFX glitches, possible DSP core bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gaelco/splash.cpp gaelco/splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/fastfred.cpp galaxian/fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxian.cpp galaxian/galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; amidarc, aracnisa &#039;&#039;&#039; - Resets when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; highroll &#039;&#039;&#039; - Auto starts game after inserting coin, bad cards GFX, bad inputs response, not all inputs are mapped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, mutacion, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/galaxold.cpp galaxian/galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/galaxian/scobra.cpp galaxian/scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp2x.cpp gamepark/gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gamepark/gp32.cpp gamepark/gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/gametron/sbugger.cpp gametron/sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/grundy/newbrain.cpp grundy/newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_cop400.cpp handheld/hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_hcms40.cpp handheld/hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; bombman, gdefender, ggdman, ktparman, puckimon, tkjmaru, wantgman &#039;&#039;&#039; - Missing artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_pic16.cpp handheld/hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_smc1k.cpp handheld/hh_smc1k] ==&lt;br /&gt;
Missing SVGs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_sm510.cpp handheld/hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; nsmb3, nsmw &#039;&#039;&#039; - Missing LCD scan.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/hh_tms1k.cpp handheld/hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/pensebem.cpp handheld/pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/handheld/tispeak.cpp handheld/tispeak] ==&lt;br /&gt;
&#039;&#039;&#039; k28m2 &#039;&#039;&#039; - LCD isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lantransp, tnttellp &#039;&#039;&#039; - Version from the patent. Maybe incompatible with released modules?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hds/hds200.cpp hds/hds200] ==&lt;br /&gt;
Needs fixing the SCN2674/Z80DMA hookup, missing keyboard keys and RS232 control lines.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathkit/h19.cpp heathkit/h19] ==&lt;br /&gt;
&#039;&#039;&#039; gp19 &#039;&#039;&#039; - GP-19 graphics mode only shows the top half of the image (on the visible screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z100.cpp heathzenith/z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/heathzenith/z22.cpp heathzenith/z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/b16.cpp hitachi/b16] ==&lt;br /&gt;
No documentation available, almost no software available. Long TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/bml3.cpp hitachi/bml3] ==&lt;br /&gt;
Long TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hitachi/mbs1.cpp hitachi/mbs1] ==&lt;br /&gt;
Cassette won&#039;t load; many missing features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/d6809.cpp homebrew/d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/minib.cpp homebrew/minib] ==&lt;br /&gt;
Keyboard isn&#039;t working correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/p112.cpp homebrew/p112] ==&lt;br /&gt;
Skeleton-ish driver. Z8018216 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/pc532.cpp homebrew/pc532] ==&lt;br /&gt;
Needs ET532 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/phunsy.cpp homebrew/phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/ravens.cpp homebrew/ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/sbc6510.cpp homebrew/sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homebrew/uzebox.cpp homebrew/uzebox] ==&lt;br /&gt;
SD card not supported yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/homelab/homelab.cpp homelab/homelab] ==&lt;br /&gt;
&#039;&#039;&#039; brailab4, homelab3, homelab4 &#039;&#039;&#039; - Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp_ipc.cpp hp/hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp16500.cpp hp/hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp2620.cpp hp/hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp3478a.cpp hp/hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp48.cpp hp/hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp49gp.cpp hp/hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp95lx.cpp hp/hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k.cpp hp/hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hp9k_3xx.cpp hp/hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/hp/hpz80unk.cpp hp/hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/husky/hunter2.cpp husky/hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rs6000_type7xxx.cpp ibm/rs6000_type7xxx] ==&lt;br /&gt;
Skeleton-ish. Server. PPC601 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/rtpc.cpp ibm/rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ibm/thinkpad600.cpp ibm/thinkpad600] ==&lt;br /&gt;
Needs keyboard and RTC emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/chexx.cpp ice/chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/ice_bozopail.cpp ice/ice_bozopail] ==&lt;br /&gt;
Redemption game. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/lethalj.cpp ice/lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ice/vp101.cpp ice/vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/cabaret.cpp igs/cabaret] ==&lt;br /&gt;
&#039;&#039;&#039; cabaret &#039;&#039;&#039; - Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; double8l, kungfua &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/goldstar.cpp igs/goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, animalw, cll, cmfb55, luckylad, pkrmast, prkmasta, rolling, srmagic, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; amaztsk, halltsk &#039;&#039;&#039; - They reset when starting reels, reels don&#039;t show, inputs need fixing, no sound.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; animalhs and clones, eldoraddoa &#039;&#039;&#039; - Need correct GFX banking, I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ll3, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Needs correct memory map and one GFX ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3f &#039;&#039;&#039; - Encryption not completely figured out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 and clone, eldoradd, eldoraddo, eldoraddob &#039;&#039;&#039; - Needs correct GFX emulation. Game is running otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 and clone &#039;&#039;&#039; - PROM decode needs fixing, needs correct GFX banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetriskr &#039;&#039;&#039; - Needs correct GFX decode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmv4zg, cmv4zga &#039;&#039;&#039; - Seem to reset after reels stop spinning. Slightly protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hamhouse &#039;&#039;&#039; - Needs correct I/O.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - Needs GFX and palette work. First time it boots and works, with written NVRAM it stops waiting for initialization. Slightly wrong decryption?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_fear.cpp igs/igs_fear] ==&lt;br /&gt;
&#039;&#039;&#039; icescape &#039;&#039;&#039; - Touchscreen commands aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027.cpp igs/igs_m027] ==&lt;br /&gt;
&#039;&#039;&#039; amazonia and clone, amazoni2, klxyj, gonefsh2, luckycrs, olympic5 and clone, sdwx &#039;&#039;&#039; - Need dump of the internal ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessc2 &#039;&#039;&#039; - Needs IGS025 emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; extradrw &#039;&#039;&#039; - Inputs not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs_m027xa.cpp igs/igs_m027xa] ==&lt;br /&gt;
&#039;&#039;&#039; crzybugsj, haunthig and clone, wldfruit &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripfevb &#039;&#039;&#039; - Hangs at payout.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs011.cpp igs/igs011] ==&lt;br /&gt;
&#039;&#039;&#039; tygn &#039;&#039;&#039; - Needs correct protection workarounds. Currently fades to black during play.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igs017.cpp igs/igs017] ==&lt;br /&gt;
&#039;&#039;&#039; jking302us &#039;&#039;&#039; - IGS026 and IGS029 protection needs simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs ande clone &#039;&#039;&#039; - IGS029 protection needs more work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sdmg2p &#039;&#039;&#039; - Protection sometimes kicks in after starting game, hopper isn&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; slqz2a &#039;&#039;&#039; - Undumped program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan &#039;&#039;&#039; - Missing sprites and sound ROM, imperfect tiles decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzana &#039;&#039;&#039; - Missing IGS029 protection, missing sprites and sound ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/igspoker.cpp igs/igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/jackie.cpp igs/jackie] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu &#039;&#039;&#039; - Needs correct inputs for the &#039;fighting&#039; game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/pgm.cpp igs/pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal ROM of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2100hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igs/spoker.cpp igs/spoker] ==&lt;br /&gt;
&#039;&#039;&#039; 3super8 &#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jinhulu2 &#039;&#039;&#039; - Seems to try linking to something. Also needs IGS003 protection emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/drw80pkr.cpp igt/drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/gkigt.cpp igt/gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/peplus.cpp igt/peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pc* sets &#039;&#039;&#039; - This sets use tokens instead of coin. They get stuck with &amp;quot;Token in timeout&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004 and clones, peke0017 and clones,  pex0006k, pex0013k, px0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0026, pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0225, pemg0252, peps0205 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0079, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sv1pf434 &#039;&#039;&#039; - Occasionally makes an alarm sound most likely related to the door.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/splus.cpp igt/splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/igt/videopkr.cpp igt/videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_207_376.cpp informer/informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/informer/informer_213.cpp informer/informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipc.cpp intel/ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/ipds.cpp intel/ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc.cpp intel/isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/isbc660.cpp intel/isbc660] ==&lt;br /&gt;
Needs more Multibus cards emulated and installed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intel/rex6000.cpp intel/rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/intergraph/interpro.cpp intergraph/interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m10.cpp irem/m10] ==&lt;br /&gt;
&#039;&#039;&#039; ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m107.cpp irem/m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m62_bkungfu.cpp irem/m62_bkungfu] ==&lt;br /&gt;
Blitter data is encrypted and MCU is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m72.cpp irem/m72] ==&lt;br /&gt;
&#039;&#039;&#039; hharryb2, loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/m92.cpp irem/m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/irem/redalert.cpp irem/redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/isc/compucolor.cpp isc/compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/itech/itech8.cpp itech/itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/acommand.cpp jaleco/acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/armchamp.cpp jaleco/armchamp] ==&lt;br /&gt;
Mechanical arm simulation isn&#039;t perfect.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/blueprnt.cpp jaleco/blueprnt] ==&lt;br /&gt;
&#039;&#039;&#039; unkzilec &#039;&#039;&#039; - Only the GFX ROMs are dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/cischeat.cpp jaleco/cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/ms32.cpp jaleco/ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra ROMs for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jaleco/tetrisp2.cpp jaleco/tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/guab.cpp jpm/guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpct.cpp jpm/jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmimpctsw.cpp jpm/jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6kungfu, j6mono60, j6montlk, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsru.cpp jpm/jpmsru] ==&lt;br /&gt;
Missing layouts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5.cpp jpm/jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monopldx1 &#039;&#039;&#039; - Missing questions?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/jpm/jpmsys5sw.cpp jpm/jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpani2.cpp kaneko/galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms. Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/galpanic_ms.cpp kaneko/galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/kaneko16.cpp kaneko/kaneko16] ==&lt;br /&gt;
&#039;&#039;&#039; bonkadva &#039;&#039;&#039; - Shows an upside down KO! sprite, probably due to a failed start up check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaneko/snowbros.cpp kaneko/snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; sutjarod &#039;&#039;&#039; - Needs correct protection data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kaypro/kaypro.cpp kaypro/kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/koei/pasogo.cpp koei/pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/cobra.cpp konami/cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/combatsc.cpp konami/combatsc] ==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/dbz.cpp konami/dbz] ==&lt;br /&gt;
&#039;&#039;&#039; dbz2bl &#039;&#039;&#039; - Bootleg on different hardware. Heavy priority / GFX issues, no sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gberet.cpp konami/gberet] ==&lt;br /&gt;
&#039;&#039;&#039; gberetb &#039;&#039;&#039; - Needs correct PROM decoding. As is, GFX are too mangled to play it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/giclassic.cpp konami/giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/goldenregion.cpp konami/goldenregion] ==&lt;br /&gt;
Sprite banking isn&#039;t understood. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/gticlub.cpp konami/gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/hornet.cpp konami/hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope and clones, sscope2 and clones &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst and clones &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrstaa, terabrstja, terabrstua &#039;&#039;&#039; - Missing gun emulation, won&#039;t boot due to issues with the cgboard/konppc.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; thrilldbu &#039;&#039;&#039; - Heavy GFX glitches, fails wheel motor test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ironhors.cpp konami/ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigv.cpp konami/konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamigx.cpp konami/konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; opengolf and clones, racinfrc and clones &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konamim2.cpp konami/konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konblands.cpp konami/konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konendev.cpp konami/konendev] ==&lt;br /&gt;
Most dumps are incomplete. Those fully dumped boot but fails various mechanical hardware tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal.cpp konami/konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal020.cpp konami/konmedal020] ==&lt;br /&gt;
Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedal68k.cpp konami/konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; crossmg2, fruitsmg &#039;&#039;&#039; - Mechanical parts aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; - Stops with network ID error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/konmedalppc.cpp konami/konmedalppc] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/ksys573.cpp konami/ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/moo.cpp konami/moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/nwk-tr.cpp konami/nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/otomedius.cpp konami/otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/overdriv.cpp konami/overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/stingnet.cpp konami/stingnet] ==&lt;br /&gt;
Preliminary driver. PPC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tasman.cpp konami/tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/tmnt2.cpp konami/tmnt2] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/twinkle.cpp konami/twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/viper.cpp konami/viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/konami/xmen.cpp konami/xmen] ==&lt;br /&gt;
&#039;&#039;&#039; xmenabl &#039;&#039;&#039; - Sprites are glitched, one Oki ROM is probably bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/korg/korgm1.cpp korg/korgm1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kurzweil/krz2000.cpp kurzweil/krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyber/kminus.cpp kyber/kminus] ==&lt;br /&gt;
Computer. Z80 based. No notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/kyocera/kyocera.cpp kyocera/kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/m3.cpp lsi/m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/lsi/octopus.cpp lsi/octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/abc1600.cpp luxor/abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/luxor/ds90.cpp luxor/ds90] ==&lt;br /&gt;
Skeleton driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/makerbot/replicator.cpp makerbot/replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/duet16.cpp matsushita/duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr100.cpp matsushita/jr100] ==&lt;br /&gt;
Paste drops many characters. Cassette not working correctly&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/jr200.cpp matsushita/jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/matsushita/kn5000.cpp matsushita/kn5000] ==&lt;br /&gt;
Preliminary driver. TMP94C241F based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mattel/intv.cpp mattel/intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygay1bsw.cpp maygay/maygay1bsw] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/maygay/maygayv1.cpp maygay/maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mc/mccpm.cpp mc/mccpm] ==&lt;br /&gt;
FDC is implemented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mera/m79152pc.cpp mera/m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/merit.cpp merit/merit.cpp] ==&lt;br /&gt;
&#039;&#039;&#039; tictacuk &#039;&#039;&#039; - Doesn&#039;t register coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/mtouchxl.cpp merit/mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/merit/pubtimed.cpp merit/pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/metro/metro.cpp metro/metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mg1/mg1.cpp mg1/mg1] ==&lt;br /&gt;
Misses hard disc controller and mouse emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microkey/primo.cpp microkey/primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/microterm/microterm_f8.cpp microterm/microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/24cdjuke.cpp midcoin/24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midcoin/wink.cpp midcoin/wink] ==&lt;br /&gt;
&#039;&#039;&#039; wink, winka &#039;&#039;&#039; - Protection module has been reverse engineered but it&#039;s still missing something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midw8080/8080bw.cpp midw8080/8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrza &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/astrocde.cpp midway/astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/atlantis.cpp midway/atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/balsente.cpp midway/balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / ROM loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mcr.cpp midway/mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midyunit.cpp midway/midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/midzeus.cpp midway/midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mw18w.cpp midway/mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/mwsub.cpp midway/mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/seattle.cpp midway/seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/spyhuntertec.cpp midway/spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/vegas.cpp midway/vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/midway/williams.cpp midway/williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/miltonbradley/vectrex.cpp miltonbradley/vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mips/mips.cpp mips/mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/39in1.cpp misc/39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1 and clones, 60in1, fruitwld and clone, jumanji, plutus, pokrwild, rodent &#039;&#039;&#039; - Should be correctly decrypted but expect something different from the CPLD.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/3do.cpp misc/3do] ==&lt;br /&gt;
Emulation is still preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enlinea.cpp misc/4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/4enraya.cpp misc/4enraya] ==&lt;br /&gt;
&#039;&#039;&#039; strker &#039;&#039;&#039; - Stops with &#039;RAM no good&#039; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/acefruit.cpp misc/acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amaticmg.cpp misc/amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amerihok.cpp misc/amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ampoker2.cpp misc/ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ampkr2jsp, ampkr2jspa &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/amuzy.cpp misc/amuzy] ==&lt;br /&gt;
Skeleton-ish. H8/3007 CPU (internal ROM apparently not used), barely documented Yamaha YGV625 sprite processor and CRTC and OKI M9810 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/anes.cpp misc/anes] ==&lt;br /&gt;
Blitter is imperfectly emulated, but games can be played.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/arachnid.cpp misc/arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/artmagic.cpp misc/artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware. Also needs correct &amp;quot;CPU code&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/avt.cpp misc/avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/bingor.cpp misc/bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/blitz68k.cpp misc/blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; Cadillac Jack sets &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets. Also need the MCU dumped and emulated, since they currently relay on ROM patches to bypass the checks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/buster.cpp misc/buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/calomega.cpp misc/calomega] ==&lt;br /&gt;
&#039;&#039;&#039; comg123, comg164, comg187, comg214, comg227, comg230 &#039;&#039;&#039; - Bad/incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/carrera.cpp misc/carrera] ==&lt;br /&gt;
&#039;&#039;&#039; alantin, bsebmanbl, bsebmanbl2, drkseal &#039;&#039;&#039; - Need correct inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncarrera &#039;&#039;&#039; - Needs MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/cb2001.cpp misc/cb2001] ==&lt;br /&gt;
Incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/changyu.cpp misc/changyu] ==&lt;br /&gt;
Lots of not utilized ROMs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; changyu &#039;&#039;&#039; - MCU isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/chsuper.cpp misc/chsuper] ==&lt;br /&gt;
&#039;&#039;&#039; losttrea &#039;&#039;&#039; - Inputs need verifying, probably playable apart from that.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmstr.cpp misc/coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/coinmvga.cpp misc/coinmvga] ==&lt;br /&gt;
Touch screen needs to be hooked up. GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crospuzl.cpp misc/crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/crystal.cpp misc/crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dgpix.cpp misc/dgpix] ==&lt;br /&gt;
&#039;&#039;&#039; btplay2k, letsdnce &#039;&#039;&#039; - Timing problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/drdmania.cpp misc/drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/dwarfd.cpp misc/dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf2.cpp misc/ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinf3.cpp misc/ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ecoinfr.cpp misc/ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/epos.cpp misc/epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esd16.cpp misc/esd16] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/esh.cpp misc/esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/eva.cpp misc/eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ez2d.cpp misc/ez2d] ==&lt;br /&gt;
Possibly bad BIOS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fastinvaders.cpp misc/fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/freekick.cpp misc/freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrunb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/fresh.cpp misc/fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/funkball.cpp misc/funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gambl186.cpp misc/gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gameace.cpp misc/gameace] ==&lt;br /&gt;
&#039;&#039;&#039; hotbody2 &#039;&#039;&#039; - Program ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gammagic.cpp misc/gammagic] ==&lt;br /&gt;
Both games are missing M68K ROM dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 99bottles &#039;&#039;&#039; - Likely bad CD dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gammagic &#039;&#039;&#039; - Hangs after &amp;quot;ignoring write to swapbufferCMD when CMDFIFO is enabled&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gamtor.cpp misc/gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gi6809.cpp misc/gi6809] ==&lt;br /&gt;
Needs discovering the proper way to tie PIA&#039;s signals to Microprocessor&#039;s IRQs and coin in device support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gms.cpp misc/gms] ==&lt;br /&gt;
&#039;&#039;&#039; ballch, cots, sc2in1, sscs, super555 &#039;&#039;&#039; - Hang while booting, patched for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magslot, sc2in1 &#039;&#039;&#039; - Need correct GFX decode for 1st layer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbmk &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rbspm &#039;&#039;&#039; - 89C51 MCU isn&#039;t correctly hooked up yet. PIC16F84 is dumped but MAME doesn&#039;t have a CPU core for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssanguoj &#039;&#039;&#039; - Undumped 89C51 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldngam.cpp misc/goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/goldnpkr.cpp misc/goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Main CPU / MCU communications aren&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goldnpkd &#039;&#039;&#039; - You always get a winning flush. Unemulated protection?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrbonus &#039;&#039;&#039; - Inputs need correction (in particular SW2 isn&#039;t hooked up). Also one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maxidpkr &#039;&#039;&#039; - Undumped 68705P5 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olym65bj, olym65wc &#039;&#039;&#039; - Encryption only partially beaten, also need a R6511 CPU core.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackh &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A ROM is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/gsspade.cpp misc/gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hideseek.cpp misc/hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/highvdeo.cpp misc/highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; bingopd, cuncino, grancapi, magicbom, newtiger, saladue and clone, zoomania and clone &#039;&#039;&#039; - Need correct / verified inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unksmk &#039;&#039;&#039; - Doesn&#039;t respond to inputs. Protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hitpoker.cpp misc/hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/hotstuff.cpp misc/hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/intrscti.cpp misc/intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/island.cpp misc/island] ==&lt;br /&gt;
Unemulated features of the DS80C320 CPU and preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/istellar.cpp misc/istellar] ==&lt;br /&gt;
Laserdisc game. Missing a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpool.cpp misc/jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jackpot.cpp misc/jackpot] ==&lt;br /&gt;
Missing master unit comms (for game override?); loads of unused GFXs, irq and NMI in work RAM space; glitches in attract, service and D-Up screens (requires an NMI mask?); palette, RAMDAC?; complete I/O, identify chip type(s); EEPROM defaults (needs to be initialized in service mode for proper operation).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jokrwild.cpp misc/jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/joystand.cpp misc/joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/jungleyo.cpp misc/jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/kingpin.cpp misc/kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_aftrshok.cpp misc/laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/laz_ribrak.cpp misc/laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magic10.cpp misc/magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal ROM of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magicard.cpp misc/magicard] ==&lt;br /&gt;
&#039;&#039;&#039; belslots, hotslots, magicle, quingo &#039;&#039;&#039; - Fail on I2C BUS ERROR - protection device missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigdeal0 &#039;&#039;&#039; - Locks with 68070 continually executing address error exception.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dallaspk &#039;&#039;&#039; - Requires protection device (serial port ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicard &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kajotcrd &#039;&#039;&#039; - Gets stuck during initialisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrd1a, magicrd1b, magicrd1d &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrde, magicrdea &#039;&#039;&#039; - Alarm when credit is added and credit is then cleared.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdec &#039;&#039;&#039; - Fails on &amp;quot;OUT OF RANGE ERROR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magicrdj, magicrdja &#039;&#039;&#039; - Fail on &amp;quot;ERROR IN SETTINGS&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; simpbest &#039;&#039;&#039; - Undumped MCU controls winning percentage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/magictg.cpp misc/magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/malzak.cpp misc/malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/marywu.cpp misc/marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/matrix.cpp misc/matrix] ==&lt;br /&gt;
Game ROMs are encrypted (preliminary decryption to be checked), may require a missing boot device;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mcm70.cpp misc/mcm70] ==&lt;br /&gt;
At power on need to press START to use;  missing cassette (x2) handling, MCP-132 printer/plotter device (Diablo HyType I) emulation, serial communications interface unit (terminal and modem ports).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/menghong.cpp misc/menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/microbox2.cpp misc/microbox2] ==&lt;br /&gt;
Missing WD2123 device (dual channel 8251A) implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/miniboy7.cpp misc/miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/mirderby.cpp misc/mirderby] ==&lt;br /&gt;
Preliminary sprites and scrolling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish.cpp misc/multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/multfish_boot.cpp misc/multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/neoprint.cpp misc/neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface. Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nibble.cpp misc/nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/norautp.cpp misc/norautp] ==&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noraut3a, noraut3b &#039;&#039;&#039; - Incomplete inputs / some strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautu, unkljfpk &#039;&#039;&#039;  - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; norautua, norautub &#039;&#039;&#039; - Decryption incomplete. They run but have strange behaviour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/notechan.cpp misc/notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/nsmpoker.cpp misc/nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/oneshot.cpp misc/oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnab &#039;&#039;&#039; - No program ROMs on this set.  GFX have misplaced tiles when used with other program ROMs, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pasha2.cpp misc/pasha2] ==&lt;br /&gt;
&#039;&#039;&#039; zdrum &#039;&#039;&#039; - Coins don&#039;t work, inputs incomplete, seems to trip some unimplemented / buggy behaviour of the Hyperstone core. Also needs hard disk dump and MP3 board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/piggypass.cpp misc/piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/pntnpuzl.cpp misc/pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/poker72.cpp misc/poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/quizpun2.cpp misc/quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslots8085.cpp misc/rfslots8085] ==&lt;br /&gt;
&#039;&#039;&#039; bformula2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rfslotsmcs48.cpp misc/rfslotsmcs48] ==&lt;br /&gt;
&#039;&#039;&#039; ajofrin, babyfrts25 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/rgum.cpp misc/rgum] ==&lt;br /&gt;
Stuck at the play screen with &#039;attendere&#039; (wait) message after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sanremo.cpp misc/sanremo] ==&lt;br /&gt;
&#039;&#039;&#039; roadstar &#039;&#039;&#039; - Possibly different I/O map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/sfbonus.cpp misc/sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skeetsht.cpp misc/skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/skylncr.cpp misc/skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blshark &#039;&#039;&#039; - Protected or maybe incomplete decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp, speedway &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seadevil &#039;&#039;&#039; - Needs correct GFX ROM loading / decoding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5, spcliner &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; speedwaya &#039;&#039;&#039; - Decryption should be good but it doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/smsmcorp.cpp misc/smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/ssingles.cpp misc/ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/statriv2.cpp misc/statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/su2000.cpp misc/su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/summit.cpp misc/summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tecnodar.cpp misc/tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/tmspoker.cpp misc/tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triplex.cpp misc/triplex] ==&lt;br /&gt;
Missing OMTI 5200 controller board emulation (floppy) and needs dump of the keyboard MCU and implementation of the full keyboard, with mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/triton.cpp misc/triton] ==&lt;br /&gt;
Cassette interface isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/trucocl.cpp misc/trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/unkpoker.cpp misc/unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vamphalf.cpp misc/vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mrkickera &#039;&#039;&#039; - If you allow EEPROM saving, then this set corrupts the EEPROM and then won&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Currently needs a ROM patch to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vcombat.cpp misc/vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/videosaa.cpp misc/videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, scratch, toureiff, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vlc.cpp misc/vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vocalizer.cpp misc/vocalizer] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/voyager.cpp misc/voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/vpoker.cpp misc/vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/wildpkr.cpp misc/wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/misc/xtom3d.cpp misc/xtom3d] ==&lt;br /&gt;
PC based (Celeron + 3DFX). Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mit/tx0.cpp mit/tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/altair.cpp mits/altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mits/mits680b.cpp mits/mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi16.cpp mitsubishi/multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mitsubishi/multi8.cpp mitsubishi/multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/modelracing/subhuntr.cpp modelracing/subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/microdec.cpp morrow/microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/mpz80.cpp morrow/mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/morrow/tricep.cpp morrow/tricep] ==&lt;br /&gt;
Preliminary driver. MC68451 MMU isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/m6805evs.cpp motorola/m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/motorola/mvme162.cpp motorola/mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2.cpp msx/msx2] ==&lt;br /&gt;
&#039;&#039;&#039; fsa1fm &#039;&#039; - Modem not emulated, firmware partially working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hbg900p and clones &#039;&#039;&#039; - RS232 not communicating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx23f and clones &#039;&#039;&#039; - Firmware goes into an infinite loop on the title screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hx33 &#039;&#039;&#039; - Half the pixels are missing in the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbh70 &#039;&#039;&#039; - How to enter/use the firmware?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mpc27 &#039;&#039;&#039; - Light pen not emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nms8260 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; victhc95 and clones &#039;&#039;&#039; - 2nd cpu/turbo not emulated, firmware won&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y503iiir and clones, y805128r2, y805128r2e &#039;&#039;&#039; - Network not implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; y805128, y805256 &#039;&#039;&#039; - Floppy support broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msx2p.cpp msx/msx2p] ==&lt;br /&gt;
&#039;&#039;&#039; expert3i, expert3t, expertac, expertdx &#039;&#039;&#039; - Some hardware not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/msx/msxtr.cpp msx/msxtr] ==&lt;br /&gt;
sfg extensions may not work due to irq callbacks being registered with the Z80 only; v9958 commands seem to execute too fast (several software items hang because of this); midi interface operation on fsa1gt needs verifying, needs implementation of DAC/PCM related hardware/filter and hook up to the S1990; microphone input is missing-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mkit09.cpp multitech/mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/multitech/mpf1.cpp multitech/mpf1] ==&lt;br /&gt;
&#039;&#039;&#039; cs113 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mdisk.cpp mupid/mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/mupid/mupid2.cpp mupid/mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nakajima/nakajies.cpp nakajima/nakajies] ==&lt;br /&gt;
Banking not fully understood, keyboard communications are partially hacked and misses PCMCIA slot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/20pacgal.cpp namco/20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/cswat.cpp namco/cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/gal3.cpp namco/gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcona1.cpp namco/namcona1] ==&lt;br /&gt;
&#039;&#039;&#039; bbbingo, bbbingot, zelos, zelost &#039;&#039;&#039; - Medal games with main - satellites setup. Communications need emulating.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcond1.cpp namco/namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp namco/namcos10] ==&lt;br /&gt;
&#039;&#039;&#039; ballpom, ippo2, keroro, medalnt and clone, medalnt2, nflclsfb, puzzball and clone, sekaikh, sugorotc &#039;&#039;&#039; - Need additional I/Os emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gegemdb, kd2001, slotouji &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pacmball, sekaikha &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; taiko2, taiko3, taiko4, taiko5, taiko6, taikort &#039;&#039;&#039; - Small timing issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos11.cpp namco/namcos11] ==&lt;br /&gt;
&#039;&#039;&#039; fambowl &#039;&#039;&#039; - Needs additional I/O board emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos12.cpp namco/namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_c67.cpp namco/namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos21_de.cpp namco/namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos22.cpp namco/namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; dirtdash &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/namcos23.cpp namco/namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/namco/sweetland.cpp namco/sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/crgolf.cpp nasco/crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nasco/suprgolf.cpp nasco/suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX ROMs dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/icm3216.cpp natsemi/icm3216] ==&lt;br /&gt;
Missing configurable ram size (1M, 2M, 4M, 8M), iop and scsi, cpu timing and minibus.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/natsemi/sys16.cpp natsemi/sys16] ==&lt;br /&gt;
Fails some diagnostic tests. Needs implementing of gpib, printer ports, sio/disk/tape boards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncd68k.cpp ncd/ncd68k] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdmips.cpp ncd/ncdmips] ==&lt;br /&gt;
Preliminary driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ncd/ncdppc.cpp ncd/ncdppc] ==&lt;br /&gt;
Preliminary driver. Power PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/apc.cpp nec/apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/bungo.cpp nec/bungo] ==&lt;br /&gt;
Dump is incomplete and components are guessed as there&#039;s no documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/ews4800.cpp nec/ews4800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc_h98.cpp nec/pc_h98] ==&lt;br /&gt;
Business line of PC-98. Major overrides of base HW, not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc100.cpp nec/pc100] ==&lt;br /&gt;
Keyboard emulation is very iffy (cfr. Inufuto games), incomplete video emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc6001.cpp nec/pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8001.cpp nec/pc8001] ==&lt;br /&gt;
Needs waitstate penalties, cassette hookup and porting of expansion cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8001mk2sr &#039;&#039;&#039; unemulated PC-8801-like V1 bitmap&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8401a.cpp nec/pc8401a] ==&lt;br /&gt;
Needs a working serial setup with other computers of the era.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc8801.cpp nec/pc8801] ==&lt;br /&gt;
Needs waitstate penalties, particularly for V1 SWs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc88va.cpp nec/pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; some SW works to some extent, very complex and not completely understood video section.&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801.cpp nec/pc9801] ==&lt;br /&gt;
1st gen and &#039;&#039;&#039; pc9801vm &#039;&#039;&#039; needs working non-floppy boot (SASI)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9801_epson.cpp nec/pc9801_epson] ==&lt;br /&gt;
&#039;&#039;&#039; pc286vs &#039;&#039;&#039; not extensively tested.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc386m &#039;&#039;&#039; and onward doesn&#039;t boot due of various POST errors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc9821.cpp nec/pc9821] ==&lt;br /&gt;
&#039;&#039;&#039; pc9821ce &#039;&#039;&#039; needs better SDIP support (i.e. floppy loads are iffy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc9821cx3 &#039;&#039;&#039; and later (proper) dumps needs PCI support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pc98ha.cpp nec/pc98ha] ==&lt;br /&gt;
Timing issues with V50, can&#039;t load any floppy, no support for (undumped) JEIDA memory cards.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/pcfx.cpp nec/pcfx] ==&lt;br /&gt;
Complex SCSI setting, dual gate array for a single CD drive. Very incomplete video emulation, full YUV based layers plus dedicated chip (Rainbow) for MJPEG decompression for FMVs. Hangs by selecting Audio CD/Photo CD/Backup menu due of a missing interrupt (debug triggering a single irq13 or irq14 makes it go forward).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pcfxga &#039;&#039;&#039; needs to be moved as ISA16 and C-Bus options, adds an extra 3d chip (Aurora), talks with PC host MSCDEX in place of SCSI and uses PC files for saving, doing so may be an easier option but there are performance concerns.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nec/tk80bs.cpp nec/tk80bs] ==&lt;br /&gt;
Needs front panel and storager emulation. Currently there&#039;s no disk controller, so only possible to boot into the monitor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp neogeo/neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mvstemp &#039;&#039;&#039; - Development board. Unemulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeocd.cpp neogeo/neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/next/next.cpp next/next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/cclimber.cpp nichibutsu/cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/galivan.cpp nichibutsu/galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/hrdvd.cpp nichibutsu/hrdvd] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding is missing. MPEG chip is only stubbed for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs don&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8688.cpp nichibutsu/nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8891.cpp nichibutsu/nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nbmj8991.cpp nichibutsu/nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nichild.cpp nichibutsu/nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nichibutsu/nightgal.cpp nichibutsu/nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp nintendo/aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/cham24.cpp nintendo/cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/dkong.cpp nintendo/dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic ROMs not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gb.cpp nintendo/gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/gba.cpp nintendo/gba] ==&lt;br /&gt;
&#039;&#039;&#039; robotech &#039;&#039;&#039; - Single game reissue of &amp;quot;Robotech - The Macross Saga (Euro, USA)&amp;quot; on the GBA but with double sized ROM (BIOS replacement in first half?) and other mods.  It is unclear how compatible this is with standard hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64.cpp nintendo/n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/n64_gateway.cpp nintendo/n64_gateway] ==&lt;br /&gt;
Actual LodgeNet system is not emulated, so the extra controller buttons and other system functions are not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nds.cpp nintendo/nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes.cpp nintendo/nes] ==&lt;br /&gt;
&#039;&#039;&#039; drpcjr, sb486 &#039;&#039;&#039; - Missing mice, keyboard and floppy drive support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fctitler &#039;&#039;&#039; - Misses emulation of the switch that selects which boots: builtin vs cart.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_arcade_bl.cpp nintendo/nes_arcade_bl] ==&lt;br /&gt;
Z80 for timer and maybe coinage isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_clone.cpp nintendo/nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_m82.cpp nintendo/nes_m82] ==&lt;br /&gt;
Supports up to twelve cartridge slots, currently unimplemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_sh6578.cpp nintendo/nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt02_vt03.cpp nintendo/nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt09.cpp nintendo/nes_vt09] ==&lt;br /&gt;
&#039;&#039;&#039; rbbrite &#039;&#039;&#039; - Possibly different hardware (VT369?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt32.cpp nintendo/nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; dgun13201, dgun13202 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nes_vt369_vtunknown nintendo/nes_vt369_vtunknown] ==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/nss.cpp nintendo/nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/sfcbox.cpp nintendo/sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/snesb.cpp nintendo/snesb] ==&lt;br /&gt;
&#039;&#039;&#039; ffight3b &#039;&#039;&#039; - Protection patched out for now, should be emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vboy.cpp nintendo/vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt_unknown.cpp nintendo/vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nintendo/vt1682.cpp nintendo/vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nix/fitfight.cpp nix/fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp nmk/nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - Runs too fast. Probably IRQs related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/dbox.cpp nokia/dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/nokia/mikromikko2.cpp nokia/mikromikko2] ==&lt;br /&gt;
Computer. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/northstar/horizon.cpp northstar/horizon] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m20.cpp olivetti/m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/m24.cpp olivetti/m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olivetti/olivpc1.cpp olivetti/olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/monzagp.cpp olympia/monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/portrait.cpp olympia/portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympia/vega.cpp olympia/vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olyboss.cpp olympiaint/olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/olytext.cpp olympiaint/olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/olympiaint/peoplepc.cpp olympiaint/peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/omnibyte/msbc1.cpp omnibyte/msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/orca/zodiack.cpp orca/zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osborne/osbexec.cpp osborne/osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/osi/osi.cpp osi/osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/pacman.cpp pacman/pacman] ==&lt;br /&gt;
&#039;&#039;&#039; sprglobp2 &#039;&#039;&#039; - Encryption not figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pacman/schick.cpp pacman/schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/palm/palm.cpp palm/palm] ==&lt;br /&gt;
Newer models&#039; differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/asst128.cpp pc/asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/at.cpp pc/at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/atpci.cpp pc/atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/calchase.cpp pc/calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/champ2.cpp pc/champ2] ==&lt;br /&gt;
Jumps in unpopulated RAM area as soon as it banks (PC=ca029 -&amp;gt; 0000:36AF), area may be multibanked instead.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/compc.cpp pc/compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/dawg.cpp pc/dawg] ==&lt;br /&gt;
Fails CPUID, actual Southbridge model unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ec184x.cpp pc/ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845 &#039;&#039;&#039; - Differences to the other models aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/europc.cpp pc/europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpc.cpp pc/ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ibmpcjr.cpp pc/ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/iskr103x.cpp pc/iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/mc1502.cpp pc/mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pangofun.cpp pc/pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pc.cpp pc/pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_dyn.cpp pc/pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/pcat_nit.cpp pc/pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/przone.cpp pc/przone] ==&lt;br /&gt;
Correct motherboard / BIOS hasn&#039;t been identified yet, mouse is currently hooked up instead of trackball. Printer error B0 keeps popping in attract/game select.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/ps2.cpp pc/ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/sis630.cpp pc/sis630] ==&lt;br /&gt;
Preliminary driver. Big TODO on top of file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pc/teradrive.cpp pc/teradrive] ==&lt;br /&gt;
Half PC, half megadrive. Missing the whole megadrive part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/ggconnie.cpp pce/ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/paranoia.cpp pce/paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pce/tourvis.cpp pce/tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp philips/cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizardff &#039;&#039;&#039; - Misses MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/vg5k.cpp philips/vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/philips/yes.cpp philips/yes] ==&lt;br /&gt;
Very preliminary driver. HD6845 drawing not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/phoenix/phoenix.cpp phoenix/phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/allied.cpp pinball/allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by17.cpp pinball/by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/by35.cpp pinball/by35] ==&lt;br /&gt;
Pinball hardware. Not playable without mechanical part simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gp_1.cpp pinball/gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/gts1.cpp pinball/gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/icecold.cpp pinball/icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/missamer.cpp pinball/missamer] ==&lt;br /&gt;
Mainly there&#039;s no ball physics simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/pinball/recel.cpp pinball/recel] ==&lt;br /&gt;
Pinball games. Preliminary, and the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/playmark/sderby.cpp playmark/sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clones, magictch, tropfrt &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling games functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/poly88/poly88.cpp poly88/poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/positron/positron.cpp positron/positron] ==&lt;br /&gt;
Computer. MC6809 based. Emulation is very incomplete due to missing info.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psikyo/psikyosh.cpp psikyo/psikyosh] ==&lt;br /&gt;
&#039;&#039;&#039; s1945iiibl,s1945iiibla &#039;&#039;&#039; - Sprites only show up if launched with -debug.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion.cpp psion/psion] ==&lt;br /&gt;
&#039;&#039;&#039; psion1 &#039;&#039;&#039; - Peculiarities of this model aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3.cpp psion/psion3] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/psion3a.cpp psion/psion3a] ==&lt;br /&gt;
Needs emulation of battery backed RAM, sound devices, serial ports and fixing of RAM detection for 3mx.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/siena.cpp psion/siena] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/psion/workabout.cpp psion/workabout] ==&lt;br /&gt;
Needs emulation of battery backed RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/quantel/dpb7000.cpp quantel/dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/qume/qvt70.cpp qume/qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc702.cpp regnecentralen/rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/regnecentralen/rc759.cpp regnecentralen/rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a5105.cpp robotron/a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a51xx.cpp robotron/a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/a7150.cpp robotron/a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k1003.cpp robotron/k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/k8915.cpp robotron/k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/rt1715.cpp robotron/rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z1013.cpp robotron/z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/robotron/z9001.cpp robotron/z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rockwell/aim65_40.cpp rockwell/aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_cm32p.cpp roland/roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d10.cpp roland/roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d50.cpp roland/roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_d70.cpp roland/roland_d70] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_mt32.cpp roland/roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_pr100.cpp roland/roland_pr100] ==&lt;br /&gt;
MIDI sequencer. Needs emulation of the gate arrays.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55.cpp roland/roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_sc55mk2.cpp roland/roland_sc55mk2] ==&lt;br /&gt;
First off it needs a H8/500 series CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tb303.cpp roland/roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/roland/roland_tr909.cpp roland/roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/rolm/r9751.cpp rolm/r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sage/sage2.cpp sage/sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sanyo/phc25.cpp sanyo/phc25] ==&lt;br /&gt;
&#039;&#039;&#039; map1010 &#039;&#039;&#039; - Tape control not implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/bingoc.cpp sega/bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/chihiro.cpp sega/chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/coolridr.cpp sega/coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dc_atomiswave.cpp sega/dc_atomiswave] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/dccons.cpp sega/dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/flashbeats.cpp sega/flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/fwheel.cpp sega/fwheel] ==&lt;br /&gt;
Communications with other boards aren&#039;t implemented yet, causing missing controls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/gpworld.cpp sega/gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hikaru.cpp sega/hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/hshavoc.cpp sega/hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/kopunch.cpp sega/kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/lindbergh.cpp sega/lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp sega/mdconsole] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_acbl.cpp sega/megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonic3mb &#039;&#039;&#039; - Undumped PIC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; srssf2mb &#039;&#039;&#039; - Both games seem to expect starting in the 0xf00000 range.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_rad.cpp sega/megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_sunplus_hybrid.cpp sega/megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megadriv_vt_hybrid.cpp sega/megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megaplay.cpp sega/megaplay] ==&lt;br /&gt;
&#039;&#039;&#039; mp_bio &#039;&#039;&#039; - Frequently softlocks after continue, usually on the 2nd stage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mp_shnb3 &#039;&#039;&#039; - Game softlocks if you coin during the intro sequence.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/megatech.cpp sega/megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model1.cpp sega/model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model2.cpp sega/model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hpyagu98 &#039;&#039;&#039; - Stuck at boot with &#039;error #1&#039; message.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/model3.cpp sega/model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/naomi.cpp sega/naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/saturn.cpp sega/saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sderby2.cpp sega/sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sega_ferie.cpp sega/sega_ferie] ==&lt;br /&gt;
Inputs problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaai.cpp sega/segaai] ==&lt;br /&gt;
Cassette isn&#039;t correctly implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaatom.cpp sega/segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp sega/segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclub, pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segafruit.cpp sega/segafruit] ==&lt;br /&gt;
Decryption may still not be 100% correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segag80r.cpp sega/segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segahang.cpp sega/segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segald.cpp sega/segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapico.cpp sega/segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segapm.cpp sega/segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas16b.cpp sega/segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dddoor, wfishing &#039;&#039;&#039; - Needs correct inputs / outputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp sega/segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon, pontoona &#039;&#039;&#039; - Only the terminal is dumped. pontoona might be the main unit, but needs the FD1094 dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp sega/segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp sega/segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasm1.cpp sega/segasm1] ==&lt;br /&gt;
&#039;&#039;&#039; bingpty, carboule &#039;&#039;&#039; - Satellite boards. Need dump of the other boards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; blicks, tinkerbl &#039;&#039;&#039; - Inputs (inserting a coin freezes some of the text on screen).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segasp.cpp sega/segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaxbd.cpp sega/segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/segaybd.cpp sega/segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdrift and clones &#039;&#039;&#039; - They lock up. TAS opcode related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sg1000a.cpp sega/sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/shtzone.cpp sega/shtzone] ==&lt;br /&gt;
Gun doesn&#039;t work. Actual timer doesn&#039;t seem to match what&#039;s set by the dips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/sms_bootleg.cpp sega/sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/speedbsk.cpp sega/speedbsk] ==&lt;br /&gt;
&#039;&#039;&#039; speedbsk &#039;&#039;&#039; - Mechanical, extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/stv.cpp sega/stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Require SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubdis &#039;&#039;&#039; - Unemulated security card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yattrmnp &#039;&#039;&#039; - Needs emulation of the medal game specific hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/svmu.cpp sega/svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp sega/system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, bloxeedbl, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; timescanbl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/timetrv.cpp sega/timetrv] ==&lt;br /&gt;
&#039;&#039;&#039; timetrv2 &#039;&#039;&#039; - Needs laserdisc dump for this ROM, which has different frame indexes from the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sega/vicdual.cpp sega/vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; carnivalca &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; invho2a &#039;&#039;&#039; - Bad colors (wrong for Invinco, all black for Head On 2) render the games unplayable. Multiple dump attempts of the color PROM have given the same result.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/airraid.cpp seibu/airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX ROMs in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/banprestoms.cpp seibu/banprestoms] ==&lt;br /&gt;
Need emulation of the card printer / dispenser.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/deadang.cpp seibu/deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp seibu/legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/panicr.cpp seibu/panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden_ms.cpp seibu/raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/raiden2.cpp seibu/raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seibucats.cpp seibu/seibucats] ==&lt;br /&gt;
Needs DVD emulation first, lots more.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/seicupbl.cpp seibu/seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seibu/stfight.cpp seibu/stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sequential/prophet600.cpp sequential/prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/macs.cpp seta/macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/namcoeva.cpp seta/namcoeva] ==&lt;br /&gt;
Whack-a-mole type games. Inputs aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp seta/seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp seta/seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/seta/simple_st0016.cpp seta/simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/galeb.cpp sfrj/galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/idpartner.cpp sfrj/idpartner] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/orao.cpp sfrj/orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sfrj/tim011.cpp sfrj/tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/crimson.cpp sgi/crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/indy_indigo2.cpp sgi/indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/iris_power.cpp sgi/iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/o2.cpp sgi/o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/octane.cpp sgi/octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sgi/tt.cpp sgi/tt] ==&lt;br /&gt;
Needs graphics and emulation of the variants.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/fontwriter.cpp sharp/fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz2000.cpp sharp/mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz6500.cpp sharp/mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/mz700.cpp sharp/mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pc1500.cpp sharp/pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pce220.cpp sharp/pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/pocketc.cpp sharp/pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1.cpp sharp/x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x1twin.cpp sharp/x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sharp/x68k.cpp sharp/x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcd.cpp siemens/pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pcmx2.cpp siemens/pcmx2] ==&lt;br /&gt;
Personal computer. NS32016 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/siemens/pg685.cpp siemens/pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab52.cpp sigma/sigmab52] ==&lt;br /&gt;
&#039;&#039;&#039; s8waysfc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sigma/sigmab98.cpp sigma/sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/atm.cpp sinclair/atm] ==&lt;br /&gt;
&#039;&#039;&#039; atm &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/ql.cpp sinclair/ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/scorpion.cpp sinclair/scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/spectrum.cpp sinclair/spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sinclair/zx.cpp sinclair/zx] ==&lt;br /&gt;
&#039;&#039;&#039; lambda, pc8300, pow3000 &#039;&#039;&#039; - Fail to show text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zx97 &#039;&#039;&#039; - Unemulated bankswitching.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/adacp150p.cpp skeleton/adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/alphasma.cpp skeleton/alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ax20.cpp skeleton/ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bert.cpp skeleton/bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bitgraph.cpp skeleton/bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/bpmmicro.cpp skeleton/bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/br8641.cpp skeleton/br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/candela.cpp skeleton/candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cdc721.cpp skeleton/cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ckz80.cpp skeleton/ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/codata.cpp skeleton/codata] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/controlid.cpp skeleton/controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cortex.cpp skeleton/cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cp1.cpp skeleton/cp1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/cxhumax.cpp skeleton/cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/daruma.cpp skeleton/daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/datacast.cpp skeleton/datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/design.cpp skeleton/design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digel804.cpp skeleton/digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digijet.cpp skeleton/digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/digilog320.cpp skeleton/digilog320] ==&lt;br /&gt;
Needs finishing floppy hookup; SCC interrupts; unknown DUART inputs/outputs; RS232; RTC; artwork with LEDs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dim68k.cpp skeleton/dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dm7000.cpp skeleton/dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dsb46.cpp skeleton/dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/dual68.cpp skeleton/dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/epic14e.cpp skeleton/epic14e] ==&lt;br /&gt;
Misses keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/eurit.cpp skeleton/eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucs15.cpp skeleton/fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fanucspmg.cpp skeleton/fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fc100.cpp skeleton/fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/fk1.cpp skeleton/fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ft68m.cpp skeleton/ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/grfd2301.cpp skeleton/grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazeltin.cpp skeleton/hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hazl1420.cpp skeleton/hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hprot1.cpp skeleton/hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/hudson_poems.cpp skeleton/hudson_poems] ==&lt;br /&gt;
Xtensa CPU core isn&#039;t complete. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/i7000.cpp skeleton/i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/icebox.cpp skeleton/icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/if800.cpp skeleton/if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/imsai.cpp skeleton/imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/indiana.cpp skeleton/indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itc4.cpp skeleton/itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/itt3030.cpp skeleton/itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jade.cpp skeleton/jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the ROM banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/jonos.cpp skeleton/jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/juku.cpp skeleton/juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/kron.cpp skeleton/kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/lg_dvd.cpp skeleton/lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mes.cpp skeleton/mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mfabfz.cpp skeleton/mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mice.cpp skeleton/mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micro20.cpp skeleton/micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/micronic.cpp skeleton/micronic] ==&lt;br /&gt;
Needs IR I/O port, LCD contrast and backlight emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/miniframe.cpp skeleton/miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ml20.cpp skeleton/ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/ms9540.cpp skeleton/ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mstation.cpp skeleton/mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mt735.cpp skeleton/mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/mycom.cpp skeleton/mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/onyx.cpp skeleton/onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/p8k.cpp skeleton/p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/plan80.cpp skeleton/plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pm68k.cpp skeleton/pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/proteus3.cpp skeleton/proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pv9234.cpp skeleton/pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/pwp14.cpp skeleton/pwp14] ==&lt;br /&gt;
Word processor. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/qtsbc.cpp skeleton/qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rd100.cpp skeleton/rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/rvoice.cpp skeleton/rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sacstate.cpp skeleton/sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sartorius.cpp skeleton/sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sb8085.cpp skeleton/sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sbrain.cpp skeleton/sbrain] ==&lt;br /&gt;
Keyboard needs improvements, missing expansion bus slot emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/scopus.cpp skeleton/scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/shine.cpp skeleton/shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/sk101bl.cpp skeleton/sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/swyft.cpp skeleton/swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/systec.cpp skeleton/systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tavernie.cpp skeleton/tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/teleray10.cpp skeleton/teleray10] ==&lt;br /&gt;
Terminal. M6502 based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/terak.cpp skeleton/terak] ==&lt;br /&gt;
LSI-11 based. Really a skeleton driver, few infos available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/testpat.cpp skeleton/testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tk635.cpp skeleton/tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tsispch.cpp skeleton/tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/tulip1.cpp skeleton/tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/v6809.cpp skeleton/v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/vector3.cpp skeleton/vector3] ==&lt;br /&gt;
Preliminary driver. Extensive TODO on top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/wicat.cpp skeleton/wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/xor100.cpp skeleton/xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/skeleton/zorba.cpp skeleton/zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/dmndrby.cpp snk/dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/snk/hng64.cpp snk/hng64] ==&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/dfs500.cpp sony/dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_68k.cpp sony/news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/news_r4k.cpp sony/news_r4k] ==&lt;br /&gt;
Needs more complete floppy support (only supports floppy boot at the moment), NetBSD SCSI support (mostly/entirely changes needed in the SPIFI driver), parallel I/O, remaining kb/ms support and APbus expansion slots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/psx.cpp sony/psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/pve500.cpp sony/pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/smc777.cpp sony/smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp sony/taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; kollon, sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sony/zn.cpp sony/zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stern/cliffhgr.cpp stern/cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/stm/pp.cpp stm/pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/lastfght.cpp subsino/lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino.cpp subsino/subsino] ==&lt;br /&gt;
&#039;&#039;&#039; dinofmly and clone &#039;&#039;&#039; - Stop at password check. Probably need a preinitialized NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; - Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ndongmul &#039;&#039;&#039; - Not looked at yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grndprix, newhunter, newhunterb, sevenlnd &#039;&#039;&#039; - Tilemaps, lamps and inputs troubles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; newhunterc &#039;&#039;&#039; - Needs correct memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/subsino/subsino2.cpp subsino/subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun1.cpp sun/sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun2.cpp sun/sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3.cpp sun/sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun3x.cpp sun/sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sun/sun4.cpp sun/sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/suna/suna8.cpp suna/suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardhea2b, hardheadb2 &#039;&#039;&#039; - Protected bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/blockch.cpp sunelectronics/blockch] ==&lt;br /&gt;
Paddle/ball sprite drawing is guessed, video timing is wrong, 2nd irq timing is guessed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/sunelectronics/route16.cpp sunelectronics/route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/ktm3.cpp synertek/ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/synertek/mbc020.cpp synertek/mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpc16.cpp ta/alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ta/alphatpx.cpp ta/alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tab/tabe22.cpp tab/tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/2mindril.cpp taito/2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/arkanoid.cpp taito/arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; arkatour2 &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/bublbobl.cpp taito/bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cchance.cpp taito/cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/cpzodiac.cpp taito/cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/grchamp.cpp taito/grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/gsword.cpp taito/gsword] ==&lt;br /&gt;
&#039;&#039;&#039; josvolly &#039;&#039;&#039; - Incomplete MCU hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/kikikai.cpp taito/kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/lgp.cpp taito/lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/marinedt.cpp taito/marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/nycaptor.cpp taito/nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/sbmjb.cpp taito/sbmjb] ==&lt;br /&gt;
Needs hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitoair.cpp taito/taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitojc.cpp taito/taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitopjc.cpp taito/taitopjc] ==&lt;br /&gt;
Inconsistent frame rate compared to PCB recordings; game has a tendency to freeze frame hiccup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotx.cpp taito/taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitotz.cpp taito/taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taitowlf.cpp taito/taitowlf] ==&lt;br /&gt;
Missing coin inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f2.cpp taito/taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_f3.cpp taito/taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb, bubsymphba &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up. Seems to make a different use of priority RAM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/taito_o.cpp taito/taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/taito/wgp.cpp taito/wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tandberg/tdv2324.cpp tandberg/tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tangerine/alphatan.cpp tangerine/alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/kingdrby.cpp tatsumi/kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp tatsumi/tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tch/wheelfir.cpp tch/wheelfir] ==&lt;br /&gt;
Games suffer from heavy glitching. Some are also incomplete prototypes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/teamconcepts/comquest.cpp teamconcepts/comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/technos/ddragon.cpp technos/ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/gaiden.cpp tecmo/gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tecmo/tehkanwc.cpp tecmo/tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek405x.cpp tektronix/tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek410x.cpp tektronix/tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tek440x.cpp tektronix/tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tektronix/tekigw.cpp tektronix/tekigw] ==&lt;br /&gt;
Needs am9516 dma controller, slots and cards, gpib devices, graphics and keyboard.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc1800.cpp telercas/tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/telercas/tmc2000e.cpp telercas/tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/ts803.cpp televideo/ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv912.cpp televideo/tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv950.cpp televideo/tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/televideo/tv955.cpp televideo/tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/ondra.cpp tesla/ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/pmd85.cpp tesla/pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tesla/sapi1.cpp tesla/sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/thepit/thepit.cpp thepit/thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/exelv.cpp ti/exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti85.cpp ti/ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti931.cpp ti/ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_10.cpp ti/ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ti/ti990_4.cpp ti/ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tigertel/gizmondo.cpp tigertel/gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/dt7.cpp toaplan/dt7] ==&lt;br /&gt;
Preliminary driver. Big TODO at the top of the file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/pipibibi.cpp toaplan/pipibibi] ==&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/raizing_batrider.cpp toaplan/raizing_batrider] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl, probowl2 &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toaplan/slapfght.cpp toaplan/slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/paso1600.cpp toshiba/paso1600] ==&lt;br /&gt;
Chargen and kanji ROM aren&#039;t dumped. FDC isn&#039;t identified (missing software anyway).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia.cpp toshiba/pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/toshiba/pasopia7.cpp toshiba/pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/dolphunk.cpp trainer/dolphunk] ==&lt;br /&gt;
It is not possible to save / load programs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/pro80.cpp trainer/pro80] ==&lt;br /&gt;
Missing interrupt emulation, cassette load needs fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trainer/tk80.cpp trainer/tk80] ==&lt;br /&gt;
&#039;&#039;&#039; ics8080 &#039;&#039;&#039; - Keyboard problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/dgn_beta.cpp trs/dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/lnw80.cpp trs/lnw80] ==&lt;br /&gt;
Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/max80.cpp trs/max80] ==&lt;br /&gt;
Computer. Z80 based. Currently stuck because floppy reading fails.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/radionic.cpp trs/radionic] ==&lt;br /&gt;
Tape and floppy support are problematic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/tandy2k.cpp trs/tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80.cpp trs/trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m2.cpp trs/trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/trs/trs80m3.cpp trs/trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a05.cpp tvgames/elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/elan_eu3a14.cpp tvgames/elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_nand.cpp tvgames/generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_rom.cpp tvgames/generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_romram.cpp tvgames/generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi.cpp tvgames/generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl16250_spi_direct.cpp tvgames/generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl162xx_lcdtype.cpp tvgames/generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/generalplus_gpl32612.cpp tvgames/generalplus_gpl32612] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg110.cpp tvgames/spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg29x.cpp tvgames/spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx.cpp tvgames/spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_digimake.cpp tvgames/spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_ican.cpp tvgames/spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_gkr.cpp tvgames/spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_jakks_tvtouch.cpp tvgames/spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_senca.cpp tvgames/spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_skannerztv.cpp tvgames/spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_smarttv.cpp tvgames/spg2xx_smarttv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_telestory.cpp tvgames/spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_tvgogo.cpp tvgames/spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/spg2xx_wiwi.cpp tvgames/spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/st2302u_bbl_spi.cpp tvgames/st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/trkfldch.cpp tvgames/trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix.cpp tvgames/xavix] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2000.cpp tvgames/xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix_2002.cpp tvgames/xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/tvgames/xavix2.cpp tvgames/xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultimachine/rambo.cpp ultimachine/rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ultratec/minicom.cpp ultratec/minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/unisys/univac.cpp unisys/univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/universal/superdq.cpp universal/superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/usp/patinho_feio.cpp usp/patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/argo.cpp ussr/argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/b2m.cpp ussr/b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/bk.cpp ussr/bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a ROM at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/cm1800.cpp ussr/cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/dvk_kcgd.cpp ussr/dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/irisha.cpp ussr/irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/istrebiteli.cpp ussr/istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mikro80.cpp ussr/mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk85.cpp ussr/mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/mk90.cpp ussr/mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/ms6102.cpp ussr/ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/okean240.cpp ussr/okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/partner.cpp ussr/partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk32.cpp ussr/pk32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8000.cpp ussr/pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/pk8020.cpp ussr/pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/sm1800.cpp ussr/sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/special.cpp ussr/special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor ROMs missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/uknc.cpp ussr/uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vector06.cpp ussr/vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/ussr/vta2000.cpp ussr/vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/videoton/tvc.cpp videoton/tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/votrax/votrhv.cpp votrax/votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/f1gp.cpp vsystem/f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Steering wheel isn&#039;t correctly calibrated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; f1gpbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/gstriker.cpp vsystem/gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039; - Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vsystem/rpunch.cpp vsystem/rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/clickstart.cpp vtech/clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/geniusiq.cpp vtech/geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/laser3k.cpp vtech/laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/lcmate2.cpp vtech/lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc1000.cpp vtech/pc1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc2000.cpp vtech/pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/pc4.cpp vtech/pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/prestige.cpp vtech/prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/primusex.cpp vtech/primusex] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/socrates.cpp vtech/socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vsmileb.cpp vtech/vsmileb] ==&lt;br /&gt;
Improper handling of the &amp;quot;Fast Rampdown&amp;quot; feature in the SPG2xx audio device causes bad narration.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/vtech/vtech1.cpp vtech/vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/bullet.cpp wavemate/bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wavemate/jupiter.cpp wavemate/jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wicat/t7000.cpp wicat/t7000] ==&lt;br /&gt;
Missing cursor display and attributes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/luckgrln.cpp wing/luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; luckstrn &#039;&#039;&#039; - Undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/lucky74.cpp wing/lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky88 &#039;&#039;&#039; -  No internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/pinkiri8.cpp wing/pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/slotcarn.cpp wing/slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wing/superwng.cpp wing/superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad ROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy60.cpp wyse/wy60] ==&lt;br /&gt;
Currently uses a bunch of hacks due to missing features in MAME&#039;s 8051 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/wyse/wy85.cpp wyse/wy85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/bigbord2.cpp xerox/bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/xerox/xerox820.cpp xerox/xerox820] ==&lt;br /&gt;
&#039;&#039;&#039; bigboard, mk82, x820ii &#039;&#039;&#039; - Floppies don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mk83, mojmikro, x168 &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/tg100.cpp yamaha/tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/yman1x.cpp yamaha/yman1x] ==&lt;br /&gt;
Control Synthesizer. Skeleton driver. HD6413002FP16 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu100.cpp yamaha/ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu128.cpp yamaha/ymmu128] ==&lt;br /&gt;
H8 core serial communication problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu15.cpp yamaha/ymmu15] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu5.cpp yamaha/ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu80.cpp yamaha/ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymmu90.cpp yamaha/ymmu90] ==&lt;br /&gt;
Missing analog inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr340.cpp yamaha/ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ympsr400.cpp yamaha/ympsr400] ==&lt;br /&gt;
Missing HD63B05V0D73P dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqs300.cpp yamaha/ymqs300] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymqy70.cpp yamaha/ymqy70] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl1.cpp yamaha/ymvl1] ==&lt;br /&gt;
TMP68301 emulation of the serial comms isn&#039;t good enough.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/yamaha/ymvl70.cpp yamaha/ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zaccaria/seabattl.cpp zaccaria/seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Different hardware, needs emulation of its peculiarities.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/zvt/pp01.cpp zvt/pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7599</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7599"/>
		<updated>2021-04-03T21:35:50Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc9801 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most BIOS dumps aren&#039;t genuine and/or not properly identified. Several of them doesn&#039;t surpass POST check, either because they are effectively bad dumps or have extra unemulated HW features (cfr. Epson line &#039;&#039;&#039;pc386m&#039;&#039;&#039;, &#039;&#039;&#039;pc486mu&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Keyboard is simulated (no MCU dump available).&lt;br /&gt;
&lt;br /&gt;
Needs serious split up into the various model/device flavours.&lt;br /&gt;
&lt;br /&gt;
SW compatibility is hit or miss for both floppy and CD-ROMs,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7598</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7598"/>
		<updated>2021-04-03T21:35:04Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc9801 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most BIOS dumps aren&#039;t genuine and/or not properly identified. Several of them doesn&#039;t surpass POST check, either because they are effectively bad dumps or have extra unemulated HW features (cfr. Epson line &amp;quot;&amp;quot;pc386m&amp;quot;&amp;quot;, &amp;quot;&amp;quot;pc486mu&amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Keyboard is simulated (no MCU dump available).&lt;br /&gt;
&lt;br /&gt;
Needs serious split up into the various model/device flavours.&lt;br /&gt;
&lt;br /&gt;
SW compatibility is hit or miss for both floppy and CD-ROMs,&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7597</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7597"/>
		<updated>2021-04-03T20:21:31Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc88va */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&#039;&#039;&#039;pc88va&#039;&#039;&#039; jumps off the weeds with two bogus opcodes (noted in source)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc88va2&#039;&#039;&#039; no SW loads up due of missing μpd71071 DMA demand mode (required by the FDC device).&lt;br /&gt;
&lt;br /&gt;
Unemulated plain PC8801 compatibility mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7596</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7596"/>
		<updated>2021-04-03T20:11:16Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc6001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001sr&#039;&#039;&#039; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7595</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7595"/>
		<updated>2021-04-03T20:10:58Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc6001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;pc6001sr&amp;quot;&amp;quot; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7594</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7594"/>
		<updated>2021-04-03T20:10:16Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc6001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&amp;quot;pc6001sr&amp;quot; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7593</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7593"/>
		<updated>2021-04-03T20:09:58Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* pc6001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
Undumped MCU dump (i8049, controls tape and keyboard). We currently hack tape loading to directly inject contents directly into RAM, would be hairy to support without the actual dump.&lt;br /&gt;
Needs daisy chain support for all connected devices that can send an irq event, emulation suffers from irq miscatches especially from keyboard and timer.&lt;br /&gt;
FDC is unemulated (unknown part #), it also diverges between pc6001 and pc6601.&lt;br /&gt;
Video chip is a M5C6847P-1, a derivative of MC6847, later &#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; uses a(n unknown part #) superset with black instead of green as typical background pen and a new &amp;quot;Mode 5&amp;quot; gfx, which can do nasty mid-scanline effects (cfr. Tiny Xevious Mk 2, where it draws score display portion with different mode than gameplay). &lt;br /&gt;
&#039;&#039;&#039;pc6001mk2&#039;&#039;&#039; also has a μpd7552 voice chip, unemulated (cfr. Chrith Ai no Tabidachi / クリス 愛の旅立ち intro)&lt;br /&gt;
&amp;quot;&amp;quot;pc6001sr&amp;quot; is yet again a superset of the older HWs, no way to surpass the initial PC-6001MK2SR World screen (again irq misfire off the bat?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7592</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=7592"/>
		<updated>2021-04-03T19:00:54Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* 3do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; 19in1, 48in1, 48in1a, 48in1b, 60in1 &#039;&#039;&#039; - Seem to have a slightly different encryption (more conditional XORs) which still needs some work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 4in1a, 4in1b &#039;&#039;&#039; - These have been decrypted, currently boot but stuck at  &#039;Hardware Check&#039; with an error. Need adjusting of the cpld_*() methods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rodent &#039;&#039;&#039; - Should be correctly decrypted but expects something different from the CPLD (probably).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Needs DSPP core properly hooked up (should be similar if not same to the one used by the later Konami M2 HW).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Preliminary driver. Hangs after booting irix from miniroot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom has been decrypted, but they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
RISC OS Draw app uses unimplemented copro instructions;  needs ABORT line support to the ARM core; missing hard disc controller, serial interface, 82c711, podules expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ac1.cpp ac1] ==&lt;br /&gt;
&#039;&#039;&#039; ac1scch &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adacp150p.cpp adacp150p] ==&lt;br /&gt;
ASCII printer adapter. Does not do much more than pass the extensive self-test.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatan.cpp alphatan] ==&lt;br /&gt;
Unemulated SAA5070 device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpc16.cpp alphatpc16] ==&lt;br /&gt;
SCSI emulation is guessed / incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos2.cpp altos2] ==&lt;br /&gt;
Keyboard not dumped and emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) kinda works, though it errors out when inserting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ampoker2.cpp ampoker2] ==&lt;br /&gt;
&#039;&#039;&#039; arizna10 &#039;&#039;&#039; - Undumped PIC provides protection. Currently can&#039;t exit operator mode to get in game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, magibombd &#039;&#039;&#039; - These games have been mostly decrypted. There&#039;s still something unclear about the first few hundred bytes, which aren&#039;t correct. The current suspect is they get overlayed by code provided by a protection device. For now MAME patches the reset vector, which then leads the games to boot but show a ROM error message, since the fail the internal checksum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dinodino &#039;&#039;&#039; - Decryption should be on par with the others but code jumps early into the weeds after RTE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hacher, winbingo, winbingoa, zoo &#039;&#039;&#039; These should be at the same state of astoneag, but don&#039;t show anything on screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomba, westvent &#039;&#039;&#039; - Bad dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magibomb, magibombb, magibombc, magibombe &#039;&#039;&#039; - They sorta work, seem to run a bit to quickly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarisy2.cpp atarisy2] ==&lt;br /&gt;
&#039;&#039;&#039; paperboyp &#039;&#039;&#039; - Prototype with possibly different hardware. Some program ROMs didn&#039;t read consistently and are suspected bad. GFX ROMs weren&#039;t dumped for this set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarittl.cpp atarittl] ==&lt;br /&gt;
&#039;&#039;&#039; tank &#039;&#039;&#039; - Netlist has been added but needs debugging and it runs very slow.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b2m.cpp b2m] ==&lt;br /&gt;
Preliminary driver. FDC support is broken, among other problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlandsbl.cpp badlandsbl] ==&lt;br /&gt;
Inputs aren&#039;t correctly hooked up, missing sprite-tilemap priority, colors. Sound hw isn&#039;t correctly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/balsente.cpp balsente] ==&lt;br /&gt;
&#039;&#039;&#039; triviaes4, triviaes5 &#039;&#039;&#039; - Though clearly derived by the originals in this driver, it uses different hardware, especially for the sound. Banking / rom loading isn&#039;t figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torch301, torch725, abc110, acw443, abc310, reutapm, bbcmaiv, bbcmarm, discmate, discmon, cfa3000, cfa3000bp, econx25, autoc15, daisy, mpc800, mpc900, mpc900gx &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bert.cpp bert] ==&lt;br /&gt;
Preliminary driver. Z8671 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
Preliminary driver. M68030 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gldncrwnhop &#039;&#039;&#039; - Has different protection from the parent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigkarnk_ms.cpp bigkarnk_ms] ==&lt;br /&gt;
Heavily modified bootleg of Big Karnak running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
&#039;&#039;&#039; bingoc &#039;&#039;&#039; - Needs to be connected to the terminals. Sound banking could be wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010 &#039;&#039;&#039; - Error message at start. Thrown into monitor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0010fd &#039;&#039;&#039; - Continually reboots. The system expects a rom at A000.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk0011m &#039;&#039;&#039; - Black screen at start, differences with the other systems in the driver aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cj3play, cjffruit, cjplus, surpr5, texasrls &#039;&#039;&#039; - These games freeze while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumped MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blockch.cpp blockch] ==&lt;br /&gt;
Missing paddle position read (or maybe ball vs paddle collision detection), interrupts and video timing wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blw700i.cpp blw700i] ==&lt;br /&gt;
Keyboard matrix hasn&#039;t been completely figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Break key is unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - The decryption seems good but needs a ROM patch for some opcodes. The ROM is confirmed good, so maybe some special feature of the DECO-7 CPU?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.cpp bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; bub8749 &#039;&#039;&#039; - Uses a different MCU, dumped but needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Addition and subtraction do not work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c64.cpp c64] ==&lt;br /&gt;
&#039;&#039;&#039; clipper &#039;&#039;&#039; - Hardware differencies haven&#039;t been emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cave.cpp cave] ==&lt;br /&gt;
&#039;&#039;&#039; paccarn &#039;&#039;&#039; - Stuck at boot, can be forced to work via debugger. Possibly expects some value from the EEPROM?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizard3, quizard4 and respective clones&#039;&#039;&#039; - The MCUs are dumped but the hook up isn&#039;t correct yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ceres.cpp ceres] ==&lt;br /&gt;
Needs startup/reset memory map, i/o device mapping, interrupt acknowledge, WD1002-05 Winchester/Floppy Disk Controller (WFC), keyboard, mouse.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; armchmp2 and clones &#039;&#039;&#039; - Arm motor emulation is incorrect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cit220.cpp cit220] ==&lt;br /&gt;
Preliminary driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ckz80.cpp ckz80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/clickstart.cpp clickstart] ==&lt;br /&gt;
Preliminary driver. UNSP based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; cliffhgra2 &#039;&#039;&#039; - Fails a start up check.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cm1800.cpp cm1800] ==&lt;br /&gt;
Peripherals aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coco12.cpp coco12] ==&lt;br /&gt;
&#039;&#039;&#039; trsvidtx &#039;&#039;&#039; - Bad dump (underdumped).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1bl_pic.cpp cps1bl_pic] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2 &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cpzodiac.cpp cpzodiac] ==&lt;br /&gt;
Punching bag game with red dot matrix display. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crimson.cpp crimson] ==&lt;br /&gt;
Skeleton driver. MIPS based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crospuzl.cpp crospuzl] ==&lt;br /&gt;
Dies at POST with a SPU error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer, maldaiza &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wulybuly &#039;&#039;&#039; - Only shows text and no other GFX.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoraldg, lsrquizg, odeontw, odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cz101.cpp cz101] ==&lt;br /&gt;
Currently seems to hang while processing the serial ports (midi). The uPD7810 core is lacking the externally clocked serial mode.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datacast.cpp datacast] ==&lt;br /&gt;
Unimplemented keypad, incomplete SAA5240 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deadang.cpp deadang] ==&lt;br /&gt;
&#039;&#039;&#039; popnrun and clone &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped. They are inside an epoxy block, similar to the Air Raid one.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bandit &#039;&#039;&#039; - Incomplete decbac chip emulation causes bad GFXs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB. MAME sync problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_mlc.cpp deco_mlc] ==&lt;br /&gt;
&#039;&#039;&#039; skullfng and clones &#039;&#039;&#039; - Random hangs sometimes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stadhr96j2 &#039;&#039;&#039; - Stops with a mismatch between mother board and cart country code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decstation.cpp decstation] ==&lt;br /&gt;
MIPS family based. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/design.cpp design] ==&lt;br /&gt;
Tobacco vending machines. Don&#039;t accept coins, possibly because of unemulated coin selectors.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dfs500.cpp dfs500] ==&lt;br /&gt;
Emulation of the video hardware (DSP signal path) for GFX processing is still needed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dgn_beta.cpp dgn_beta] ==&lt;br /&gt;
Machine never boots.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dkong.cpp dkong] ==&lt;br /&gt;
&#039;&#039;&#039; dkongjrc, dkongddk &#039;&#039;&#039; - Graphic roms not switched.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/docastle.cpp docastle] ==&lt;br /&gt;
&#039;&#039;&#039; idsoccera, asoccer &#039;&#039;&#039; - See MT05419.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dpb7000.cpp dpb7000] ==&lt;br /&gt;
Disk Sequencer Card emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drdmania.cpp drdmania] ==&lt;br /&gt;
Darts machine with video. Z80 based. One ROM dump is bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/duet16.cpp duet16] ==&lt;br /&gt;
Floppy not hooked up correctly, still WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonhai, ougonhaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1845, ec1847 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a05.cpp elan_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; airblsjs, buzztime, pvmilfin &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; carlecfg &#039;&#039;&#039; - Unimplemented GFX modes, big GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pvwwcas &#039;&#039;&#039; - Controls aren&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sudoelan &#039;&#039;&#039; - Might be slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elan_eu3a14.cpp elan_eu3a14] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
&#039;&#039;&#039; btm2105 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eolith.cpp eolith] ==&lt;br /&gt;
&#039;&#039;&#039; raccoon &#039;&#039;&#039; - Game animation &amp;amp; timers seem too fast.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd.cpp esd] ==&lt;br /&gt;
&#039;&#039;&#039; fantstry and clone &#039;&#039;&#039; - Playable, but no sound because of an undumped PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqkt.cpp esqkt] ==&lt;br /&gt;
&#039;&#039;&#039; ts10, ts12 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eurit.cpp eurit] ==&lt;br /&gt;
Preliminary driver. ISDN-Telefon. M37730S2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exidy440.cpp exidy440] ==&lt;br /&gt;
&#039;&#039;&#039; showdown4 &#039;&#039;&#039; - Different type of protection wrt to the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastfred.cpp fastfred] ==&lt;br /&gt;
&#039;&#039;&#039; boggy84b2 &#039;&#039;&#039; - Missing the dump of a program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel_msc.cpp fidel_msc] ==&lt;br /&gt;
Missing internal Z8 ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
&#039;&#039;&#039; bm36th, bm3core &#039;&#039;&#039; - Missing hd dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; popn4, popn5, popn6, popn7, popn8, popnmt, popnmt2, popnanm, popnanm2 &#039;&#039;&#039; - Require DVD CHD support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flashbeats.cpp flashbeats] ==&lt;br /&gt;
Preliminary driver. H8/3007 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
FDC/HDD and cassette saving don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, jokcrdep &#039;&#039;&#039; - Different hardware with epoxy block, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; play2000_50i &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aligatorp, chmppool, srollnd &#039;&#039;&#039; - Missing ds5002fp dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Different hardware, needs better GFX handling and one GFX ROM is bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scramblebun, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mooncrs5, skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olibug &#039;&#039;&#039; - One of the GFX ROMs is bad. Uses the Galaxian PROM, which gives bad colors(?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drivfrcsga, spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galeb.cpp galeb] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, they have logic issues (always invincible, power ups can be freely selected).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpanic_ms.cpp galpanic_ms] ==&lt;br /&gt;
Heavily modified bootleg of Gals Panic running on the Modular System. Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gb.cpp gb] ==&lt;br /&gt;
&#039;&#039;&#039; mduckspa &#039;&#039;&#039; - Clone with some differences.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_nand.cpp generalplus_gpl16250_nand] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_rom.cpp generalplus_gpl16250_rom] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_romram.cpp generalplus_gpl16250_romram] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi.cpp generalplus_gpl16250_spi] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl16250_spi_direct.cpp generalplus_gpl16250_spi_direct] ==&lt;br /&gt;
Newer hardware than the one in vii.cpp, new opcodes aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/generalplus_gpl162xx_lcdtype.cpp generalplus_gpl162xx_lcdtype] ==&lt;br /&gt;
&#039;&#039;&#039; bkid218, pcp8718, pcp8728 &#039;&#039;&#039; - Menus aren&#039;t working properly yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/getaway.cpp getaway] ==&lt;br /&gt;
Hardware emulation is preliminary. Various GFX problems, missing gear shifter, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver. Needs hookup of the QUART devices, and fix &amp;quot;QUART COUNTER NOT RUNNING&amp;quot; error message; interrupt system hookup; understanding of what&#039;s &amp;quot;netflex&amp;quot; device. Furthermore, the CMOS doesn&#039;t seem to get properly initialized. Also, the ms72c set seems to have extra checks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldart.cpp goldart] ==&lt;br /&gt;
DS5002FP based. Preliminary driver, GFX, sound and inputs aren&#039;t properly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; 3cdpoker, 3cdpokera, luckylad, pkrmast, prkmasta, super972 &#039;&#039;&#039; - They need work on inputs / dips.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; aplan, chryangla, cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch &#039;&#039;&#039; - Undumped MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl, chryanglb &#039;&#039;&#039; - Hangs when betting or after a couple of attract mode cycles. Protection related?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing, GFX loading is wrong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasteri &#039;&#039;&#039; - ROMs contain only half of what they should, but dump sizes are confirmed wrt to ROM chip type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsb &#039;&#039;&#039; - Soon after boot it shows garbage due to wrong graphics banks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybonb, wcat3a &#039;&#039;&#039; - Decryption should be good. Possibly needs a different machine driver?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eldoradd &#039;&#039;&#039; - Just ROM loading done, not looked at yet. Hardware is similar to cmast97.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jkrmast, jkrmasta &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nd8lines &#039;&#039;&#039; - Needs correct PROMs decoding and inputs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; noved &#039;&#039;&#039; - Needs GFX2 region decryption / decode, controls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; feverch, mbs2euro, megaline &#039;&#039;&#039; - Need more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm and clone &#039;&#039;&#039; - Need decoding of the girls&#039; GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - Stuck at the Program Check screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super7 &#039;&#039;&#039; - At least main CPU ROM in the 0x8000 - 0x9000 range seems to have opcode encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tcl &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; war3cb &#039;&#039;&#039; - Address scrambling needs to be checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; - Encryption not completely broken, can be seen running after a couple soft resets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grchamp.cpp grchamp] ==&lt;br /&gt;
&#039;&#039;&#039; grchampa &#039;&#039;&#039; - Uses different ports. Possible bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gsspade.cpp gsspade] ==&lt;br /&gt;
Mechanical redemption game? Only the sound board CPU ROM is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazl1420.cpp hazl1420] ==&lt;br /&gt;
Preliminary driver. Chargen not dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tithermos &#039;&#039;&#039; - Temperature sensor comparator isn&#039;t emulated yet (right now just the digital clock works).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; cuncino, grancapi, magicbom &#039;&#039;&#039; - Incorrect banking and / or protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp_ipc.cpp hp_ipc] ==&lt;br /&gt;
&#039;&#039;&#039; hp9808a &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp2620.cpp hp2620] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp3478a.cpp hp3478a] ==&lt;br /&gt;
Runs, AD LINK ERROR on stock ROM due to unimplemented AD link.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp95lx.cpp hp95lx] ==&lt;br /&gt;
Native keyboard isn&#039;t emulated. Driver still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icebox.cpp icebox] ==&lt;br /&gt;
Z80 based. Floppy drives aren&#039;t hooked up. Unknown ports.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code has been decrypted but minimal work has been done on the driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; happyskl, tarzanc &#039;&#039;&#039; - Need IGS031 protection emulation and sprite ROM decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkigs, tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps. Also need sprite ROM decryption when dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; cpoker210ks, cpoker300us &#039;&#039;&#039; - Protection handling and inputs / outputs need to be verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
&#039;&#039;&#039; indigo2_4415 &#039;&#039;&#039; - The different hardware isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_207_376.cpp informer_207_376] ==&lt;br /&gt;
Two ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/informer_213.cpp informer_213] ==&lt;br /&gt;
Terminal. 6809 based. The ASIC needs to be figured out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris_power.cpp iris_power] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286, sm1810 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istrebiteli.cpp istrebiteli] ==&lt;br /&gt;
&#039;&#039;&#039; motogonki &#039;&#039;&#039; - Preliminary. Shows something on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itc4.cpp itc4] ==&lt;br /&gt;
Skeletonish. Temperature controller. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech32.cpp itech32] ==&lt;br /&gt;
&#039;&#039;&#039; wcbowl130 &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
If you hit a key as soon as it is started, the system will present a prompt and work. Otherwise it runs into the weeds because the rom banking isn&#039;t yet emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but j6aceclb, j6big50, j6bigbuk, j6bnza, j6camelt, j6cascz, j6gogold, j6guab, j6hapyhr, j6roller, j6sonic, j6untch and relative clones &#039;&#039;&#039; - Need correct layouts and settings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/island.cpp island] ==&lt;br /&gt;
Mechanical game. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/juku.cpp juku] ==&lt;br /&gt;
Needs display mode 384x200, sound, possibly tape and network. Floppy interface isn&#039;t understood, though it works enough with the only disk available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
With a clean NVRAM MAME needs to be soft reset after init or the game will trip a &#039;1111 exception&#039; (caused by invalid opcode executed at  0x102, incomplete decryption most likely); likewise anything in the 0x100-0x1f7 range doesn&#039;t seem valid at all; the game sometimes expects 1+ coins even if player has available points  (and freezing with &amp;quot;COIN&amp;quot; text blinking), very unlikely to be intended  behaviour?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni2, omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kikikai.cpp kikikai] ==&lt;br /&gt;
&#039;&#039;&#039; mexico86a &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingpin.cpp kingpin] ==&lt;br /&gt;
&#039;&#039;&#039; dealracl &#039;&#039;&#039; - Partially a bad dump and / or wrong ROM loading.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl3 &#039;&#039;&#039; - Audio CPU has encrypted opcodes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
&#039;&#039;&#039; btltryst &#039;&#039;&#039; - Unemulated GFX modes make the game too glitchy to be playable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; evilngte, totlvica, totlvicj, totlvicu &#039;&#039;&#039; - They get stuck during boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; heatof11 &#039;&#039;&#039; - Hangs if Japan is selected. Timing related, as setting perfect interleave fixes it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konblands.cpp konblands] ==&lt;br /&gt;
Missing laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
&#039;&#039;&#039; slimekun &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tsururin &#039;&#039;&#039; - Resets after initial ROM / RAM test. IRQ related.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal68k.cpp konmedal68k] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Controls need verifying.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; konslot, konslot2 &#039;&#039;&#039; - Possibly have no video output or have it implemented in some unusual way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pwrchanc, spcpokan &#039;&#039;&#039; - Colors are wrong, inputs not verified.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkkonmd &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ktm3.cpp ktm3] ==&lt;br /&gt;
Only a few address lines are decoded at all. The resulting mirroring might not be accurately emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Cassette&#039;s not working, floppies aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pc8201a &#039;&#039;&#039; - Cassette&#039;s not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lastfght.cpp lastfght] ==&lt;br /&gt;
Game speed seems to be completely wrong, timers and player movement too fast?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_aftrshok.cpp laz_aftrshok] ==&lt;br /&gt;
Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laz_ribrak.cpp laz_ribrak] ==&lt;br /&gt;
&#039;&#039;&#039; awetoss &#039;&#039;&#039; - Mechanical game, needs controls simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lbpc.cpp lbpc] ==&lt;br /&gt;
PC. V40 based. Inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf and clone &#039;&#039;&#039; - Directional inputs (wheel) don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m3.cpp m3] ==&lt;br /&gt;
Unfinished floppy hookup (no available software to test it). Not all keys are mapped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; imgfightb &#039;&#039;&#039; - Bootleg of the imgfightj set. It uses an I80C31 with external ROM instead of an I8751 with internal ROM. Game code is identical but for a single byte in one of the program ROMs. Stuck on a &#039;RAM NG 7&#039; screen, possibly due to different timings?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; loht_ms, lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&#039;&#039;&#039; maccclas &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maciifx &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; maclc520 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macprtb.cpp macprtb] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpwrbk030.cpp macpwrbk030] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macquadra700.cpp macquadra700] ==&lt;br /&gt;
Via6522 emulation is imperfect and causes numerous bugs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102 and clone, mcolors, mcolorsa, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbc020.cpp mbc020] ==&lt;br /&gt;
Computer. M6512 based. Skeletonish driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&#039;&#039;&#039; pk88 &#039;&#039;&#039; - Missing video and keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc8030.cpp mc8030] ==&lt;br /&gt;
Very little documentation available, so the driver is mostly guesswork. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
FDC is implented but there&#039;s no software to test it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mdisk.cpp mdisk] ==&lt;br /&gt;
It boots from floppy, so presumably only needs an emulated main system to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; barek2ch &#039;&#039;&#039; - One ROM needs a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; barek2mb &#039;&#039;&#039; -  PIC is dumped but hasn&#039;t been hooked up yet. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bk3ssrmb &#039;&#039;&#039; - The mechanism to switch between the 2 games hasn&#039;t been identified yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jparkmb, twinktmb &#039;&#039;&#039; - Undumped PIC controls at least coins and dips. Crude simulation causes problems in detecting coins.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_rad.cpp megadriv_rad] ==&lt;br /&gt;
&#039;&#039;&#039; ra145 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_sunplus_hybrid.cpp megadriv_sunplus_hybrid] ==&lt;br /&gt;
SunPlus side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_vt_hybrid.cpp megadriv_vt_hybrid] ==&lt;br /&gt;
VT side isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/menghong.cpp menghong] ==&lt;br /&gt;
HY04 protection needs simulation (controls tile RNG at very least and possibly colors). EEPROM isn&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephistp.cpp mephistp] ==&lt;br /&gt;
Pinball hardware. I8088 based. Needs I8256 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mosdraw &#039;&#039;&#039; - Needs RTC and printer hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; metabee &#039;&#039;&#039; - Hopper isn&#039;t emulated, so game doesn&#039;t start.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; poittoc &#039;&#039;&#039; - One of the program ROMs isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unemulated Z8 provides protection. In game timer doesn&#039;t decrease.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
Floppy doesn&#039;t work and timer chip isn&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&#039;&#039;&#039; pentacup &#039;&#039;&#039; - Pinball hardware. M6800 based&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microtan.cpp microtan] ==&lt;br /&gt;
&#039;&#039;&#039; mt6809 &#039;&#039;&#039; - Uses a different CPU from the other machines in the drivers, still preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microterm_f8.cpp microterm_f8] ==&lt;br /&gt;
WIP driver. Missing some GFX modes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&#039;&#039;&#039; mkrep &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mikro80.cpp mikro80] ==&lt;br /&gt;
Cassette save produces incorrect signal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.cpp miniboy7] ==&lt;br /&gt;
&#039;&#039;&#039; bejpoker, sminiboy &#039;&#039;&#039; - Missing inputs: HOLD 1 and SMALL.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mips.cpp mips] ==&lt;br /&gt;
&#039;&#039;&#039; rc3230, rs3230 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pangbp &#039;&#039;&#039; - Has an extra Z80 with battery backed RAM for protection. RAM dump not available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl2 &#039;&#039;&#039;&#039; - Needs inputs, sound and GFX fixes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spangbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
Skeleton-ish. M6800 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ml20.cpp ml20] ==&lt;br /&gt;
Needs currently unimplemented V25 features (serial, etc.).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
Skeleton-ish. K1801VM2 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump without decapping.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vf &#039;&#039;&#039; - Collision detection is broken due to imperfect TGP RAM port emulation or hookup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpc3000.cpp mpc3000] ==&lt;br /&gt;
Preliminary driver. NEV V53 CPU and L7A1045-L6048 sound DSP emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms6102.cpp ms6102] ==&lt;br /&gt;
DMA problems, keyboard not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
Incomplete dump, no documentation available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mtchxlti &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; crzmon2 and clones, rollfr_5 &#039;&#039;&#039; - Not decrypted yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mupid2.cpp mupid2] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mvme162.cpp mvme162] ==&lt;br /&gt;
M68040 based. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; gynotai &#039;&#039;&#039; - Ball sensors aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_c67.cpp namcos21_c67] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cybsled and clone, solvalou &#039;&#039;&#039; - They crash.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21_de.cpp namcos21_de] ==&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ncd17c.cpp ncd17c] ==&lt;br /&gt;
Preliminary driver. MC68020 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp neogeo] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stakwindev &#039;&#039;&#039; - Development board. Has battery-backed SRAMs for some of the program, which makes it likely impossible to emulate as the content of the SRAMs is lost due to dead battery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_clone.cpp nes_clone] ==&lt;br /&gt;
Differences from the original hardware aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_sh6578.cpp nes_sh6578] ==&lt;br /&gt;
Enhanced SH6578 NES clone hardware. Differences not emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt02_vt03.cpp nes_vt02_vt03] ==&lt;br /&gt;
&#039;&#039;&#039; ablping, cbrs8, mc_105te, megapad, protpp, rfcp168, senwld, vdogdeme, vdogdemo, vtboxing, vtpinball &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt32.cpp nes_vt32] ==&lt;br /&gt;
&#039;&#039;&#039; all games but bittboy, dgun2573, dgun2573a, fapocket, fcpocket, mc_cb280, rminitv, sy888b, sy889, unkra200 &#039;&#039;&#039; - These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt369_vtunknown nes_vt369_vtunknown]==&lt;br /&gt;
These NES clones have modified hardware. Differences aren&#039;t fully implemented yet, causing these games not to work properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/news_68k.cpp news_68k] ==&lt;br /&gt;
Needs mouse and keyboard, graphics and slots emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
Skeleton-ish. Unidentified CPU (possibly TMS9900).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nichild.cpp nichild] ==&lt;br /&gt;
&#039;&#039;&#039; ldquiz4, shabdama &#039;&#039;&#039; - Miss laserdisc dumps. Preliminary driver. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tdragonb2 &#039;&#039;&#039; - GFX and input problems. IRQs related?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/o2.cpp o2] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octane.cpp octane] ==&lt;br /&gt;
Skeleton driver. MIPS based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olivpc1.cpp olivpc1] ==&lt;br /&gt;
Keyboard not working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Not all programs work. Some floppy problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olytext.cpp olytext] ==&lt;br /&gt;
Skeletonish. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ondra.cpp ondra] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/orao.cpp orao] ==&lt;br /&gt;
Cassette isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&#039;&#039;&#039; c1pmf &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacmb &#039;&#039;&#039; - Probably a bad dump (same code as clubpacma).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
Missing emulation of the FDC and other I/O expansions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
Most dumps aren&#039;t genuine. Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
&#039;&#039;&#039; toursol1 &#039;&#039;&#039; - Protection check hasn&#039;t been patched out, like it has in the parent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&#039;&#039;&#039; pcg850v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcm.cpp pcm] ==&lt;br /&gt;
Lack of software makes it difficult to prove the emulation is correct.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pensebem.cpp pensebem] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; all imperial games &#039;&#039;&#039; - Stuck during initialization.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/piggypass.cpp piggypass] ==&lt;br /&gt;
Redemption games. Mechanical.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&#039;&#039;&#039; pk8002 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8020.cpp pk8020] ==&lt;br /&gt;
&#039;&#039;&#039; bk8t &#039;&#039;&#039; - Keyboard not working, stuck at a &amp;quot;config&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kontur &#039;&#039;&#039; - Needs to boot from a floppy and there isn&#039;t one available that works.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; korvet &#039;&#039;&#039; - Can boot CP/M, but the keyboard then doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; neiva &#039;&#039;&#039; - Keyboard not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
Autorepeat on the keyboard is broken. Not all devices have been hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
Preliminary driver. Extensive TO-DO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/portrait.cpp portrait] ==&lt;br /&gt;
Lots of GFX problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/powerins.cpp powerins] ==&lt;br /&gt;
&#039;&#039;&#039; powerinsc &#039;&#039;&#039; - Sprites are in a different format which hasn&#039;t been decoded yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp.cpp pp] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
Interrupt controller isn&#039;t emulated and cassette support is untested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
Needs better IRQ timing, the mouse is too slow and sometime freezes, the memory banking isn&#039;t entirely understood, cartridges need to be implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; - Ball is misplaced when on the ground.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus.cpp proteus] ==&lt;br /&gt;
Doesn&#039;t seem to work with the generic terminal. It&#039;s supposed to be used with a Lear Siegler ADM-31 terminal.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
Cassette and keyboard need work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pubtimed.cpp pubtimed] ==&lt;br /&gt;
Skeletonish. M6802 based darts game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pulsar.cpp pulsar] ==&lt;br /&gt;
Floppy doesn`t work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
Keyboard is only partially supported, joystick and cassette aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
&#039;&#039;&#039; waijockey &#039;&#039;&#039; - Heavy GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qvt70.cpp qvt70] ==&lt;br /&gt;
Preliminary emulation. No inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden_ms.cpp raiden_ms] ==&lt;br /&gt;
Bootleg on Modular System, heavily modified from the original. V30 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ravens.cpp ravens] ==&lt;br /&gt;
The cassette saves a noise but it returns a bad load.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
Needs better I82730 emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd100.cpp rd100] ==&lt;br /&gt;
No infos available but some PCB pictures. MC6809P based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
PS/2 keyboard doesn&#039;t work properly,  CMOS settings don&#039;t work, pending fatalerror from ARM7 core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_cm32p.cpp roland_cm32p] ==&lt;br /&gt;
Synth. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d10.cpp roland_d10] ==&lt;br /&gt;
Expander. Sound isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_d50.cpp roland_d50] ==&lt;br /&gt;
Skeletonish. Synthesizer. UPD78312 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_mt32.cpp roland_mt32] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_sc55.cpp roland_sc55] ==&lt;br /&gt;
Skeletonish. Expander. P8098 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tb303.cpp roland_tb303] ==&lt;br /&gt;
Bass line. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr606.cpp roland_tr606] ==&lt;br /&gt;
Drum machine. NEC_D650. Sound unemulated (discrete).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/roland_tr909.cpp roland_tr909] ==&lt;br /&gt;
Drum machine. UPD7810. Sound unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
Very preliminary driver. Incomplete CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/route16.cpp route16] ==&lt;br /&gt;
&#039;&#039;&#039; jongpute &#039;&#039;&#039; - Palette problem makes the tiles difficult to recognize.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vscompmj &#039;&#039;&#039; - Inputs don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chalgirl &#039;&#039;&#039; - No girls&#039; GFX. Bad ROM loading / missing banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka &#039;&#039;&#039; - Heavy GFX glitches. Is the ROM currently loaded at 0x8000-0x9fff banked somewhere?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsiyoub &#039;&#039;&#039; - Incorrect ROM loading?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rtpc.cpp rtpc] ==&lt;br /&gt;
Diagnostic disk 1 fails with code 67; aix vrm disk 1 fails with alternating code a6/13.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
Skeletonish. HD63701Y0 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sacstate.cpp sacstate] ==&lt;br /&gt;
The weird characters that show on screen are various escape sequences. These are different depending on the terminal type chosen. The codes need to be understood and emulated before this system makes sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
Floppy loading doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_leonardo.cpp saitek_leonardo] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saitek_renaissace.cpp saitek_renaissance] ==&lt;br /&gt;
Driver in the very early stages of development. HD6303Y based. Unidentified LCD.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
Pinball games. Almost skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&#039;&#039;&#039; sapizps3 and clones &#039;&#039;&#039; - They try to read a disk and stop responding after showing the logo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sb8085.cpp sb8085] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
ATMEGA8 CPU emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/schick.cpp schick] ==&lt;br /&gt;
Hack of Pengo. It has been decrypted but there is some additional protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; hustlerb6 &#039;&#039;&#039; - Bootleg on different hardware (no I8255s). Stuck on boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaatom.cpp segaatom] ==&lt;br /&gt;
Preliminary driver. H8S/2373 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp segas32] ==&lt;br /&gt;
&#039;&#039;&#039; as1 &#039;&#039;&#039; - Needs laserdisc dump and emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
These bootlegs don&#039;t have the COP protection of the original. It hasn&#039;t been figured out yet how they replace it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; staraudi &#039;&#039;&#039; - Needs flipscreen hooked up properly with new code to function at all.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderbys &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Only partially decrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shine.cpp shine] ==&lt;br /&gt;
Preliminary driver. Everything needs to be verified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk1.cpp sk1] ==&lt;br /&gt;
CPU is an unemulated MSM6283, possibly with undumped internal ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sk101bl.cpp sk101bl] ==&lt;br /&gt;
Trading terminal. I80C31 based. Preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; olymp &#039;&#039;&#039; - Decryption probably incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; score5 &#039;&#039;&#039; - Palette doesn&#039;t work, so MAME only shows a black screen, even while you can hear the game running.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.cpp slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; tigerhb4 &#039;&#039;&#039; - 68705 MCU has been dumped, but not hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slc1a.cpp slc1a] ==&lt;br /&gt;
Z80 based. This appears to be a prototype or alternate version of SLC 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&#039;&#039;&#039; fatfurspb &#039;&#039;&#039; - Once decrypted ROM content is identical to the console version. Coinage possibly provided by an unidentified protection chip.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldgunsb &#039;&#039;&#039; - Protection has been simulated but it hasn&#039;t been tested to the end of the game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&#039;&#039;&#039; spbactnp &#039;&#039;&#039; - Prototype on different hardware. Has an extra Z80 ROM not hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&#039;&#039;&#039; anakonda &#039;&#039;&#039; -  It complains of a disk problem (not emulated).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; erik &#039;&#039;&#039; - Should have colour and floppy disks, unknown how to access them. No disk software available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lik &#039;&#039;&#039; Space and &amp;lt; keys not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pioner &#039;&#039;&#039; - Not all keys have been found (Function keys, Left-arrow, more?). Monitor roms missing, used ones from &amp;quot;special&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kharkovsky, specialm, specialp &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; specimx &#039;&#039;&#039; - Machine tends to crash/freeze internally after a while.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unga &#039;&#039;&#039; - If you enter SYSTEM to exit basic, it corrupts itself and runs into the weeds. At the initial prompt, if you hit Enter it jumps to 0000 and thence into the weeds.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg110.cpp spg110] ==&lt;br /&gt;
Preliminary driver. Sunplus SPG110 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg29x.cpp spg29x] ==&lt;br /&gt;
Need the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx.cpp spg2xx] ==&lt;br /&gt;
&#039;&#039;&#039;  ablkickb, abltenni, ordentv, rad_crik, rad_fb2, rad_sktv, tiktokmm, tvsprt10, vtechtvs, wfcentro &#039;&#039;&#039; - Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; guitarfv &#039;&#039;&#039; - Timer issues make the music way too slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jouet &#039;&#039;&#039; - ROM checksum fails, but is expecting 0 as a result? Shows &#039;CopyRight&#039; when booting normally? Protection?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_digimake.cpp spg2xx_digimake] ==&lt;br /&gt;
Camera and touchpad unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_ican.cpp spg2xx_ican] ==&lt;br /&gt;
&#039;&#039;&#039; icanguit &#039;&#039;&#039; - Data saving doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_gkr.cpp spg2xx_jakks_gkr] ==&lt;br /&gt;
&#039;&#039;&#039; jak_sdoo &#039;&#039;&#039; - Possibly a CPU bug causing some minigame to fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_jakks_tvtouch.cpp spg2xx_jakks_tvtouch] ==&lt;br /&gt;
Touchpad not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_senca.cpp spg2xx_senca] ==&lt;br /&gt;
&#039;&#039;&#039; mywicodx, zon32bit &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_skannerztv.cpp spg2xx_skannerztv] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_telestory.cpp spg2xx_telestory] ==&lt;br /&gt;
Sound data for the narrator is written to the SIO data port, which currently isn&#039;t implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_tvgogo.cpp spg2xx_tvgogo] ==&lt;br /&gt;
Camera not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spg2xx_wiwi.cpp spg2xx_wiwi] ==&lt;br /&gt;
Inputs aren&#039;t hooked up correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ringball &#039;&#039;&#039; - Currently stuck at initialization / test mode, probably protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&#039;&#039;&#039; spyhuntpr &#039;&#039;&#039; - Very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st2302u_bbl_spi.cpp st2302u_bbl_spi] ==&lt;br /&gt;
ST2302U based. Emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbl380 &#039;&#039;&#039; - Missing internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - Run very slow and lots of GFX glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; dfeverg, fanzonem &#039;&#039;&#039; - Requires SH2&#039;s SCI serial port emulated, to communicate with coin/medal-related I/O board. dfeverg also is missing a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sackids &#039;&#039;&#039; - Runs with a dedicated bios which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino2.cpp subsino2] ==&lt;br /&gt;
&#039;&#039;&#039; qbeebing, strain, tbonusal, treacity and clone &#039;&#039;&#039; - Possibly missing some protection patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; queenbee and clones, squeenb &#039;&#039;&#039; - Games run way too fast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; treamary &#039;&#039;&#039; - Gets stuck on CHIP1 test, enters test mode if bypassed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; xplan &#039;&#039;&#039; - Always starts with 4 credits. Interrupts don&#039;t seem to work correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sweetland.cpp sweetland] ==&lt;br /&gt;
Screenless crane machine. Mechanical parts aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, altbeastbl2, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tabe22.cpp tabe22] ==&lt;br /&gt;
Needs a dump of the keyboard controller (currently HLE&#039;d), NVRAM / memory layout isn&#039;t correct, currently needs a hack to send out data on the RS232 port.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizhuhu &#039;&#039;&#039; - Quiz text positioning is wrong, heavy sprite window usage.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp tatsumi] ==&lt;br /&gt;
Very complex GFX hardware hasn&#039;t been fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
Incomplete dump. GFX and cassette need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
I8085A based. CPU gets stuck reading i/o port 0x30 in a loop.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tecnodar.cpp tecnodar] ==&lt;br /&gt;
Darts game. Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/testpat.cpp testpat] ==&lt;br /&gt;
Discrete. Preliminary netlist available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3, vjdash &#039;&#039;&#039; - Missing HD / bios dumps for the PC part.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; theportr &#039;&#039;&#039; - Wrong colors render the games unplayable. The PCB has the PROM for The Pit, colors confirmed the same on PCB and in emulation. Bootlegger or operator error in fitting the wrong PROM?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti73b, ti83, ti83p and clones, ti83pse and clones, ti84p and clones, ti84pse and clones &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti931.cpp ti931] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
Skeleton-ish. Z180 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
Apple II clones, not fully compatible. Differences aren&#039;t correctly emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk635.cpp tk635] ==&lt;br /&gt;
Undocumented custom chip controls most functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&#039;&#039;&#039; osc1000, tmc1800 &#039;&#039;&#039; - No ROM dump available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; glfgreat and clones &#039;&#039;&#039; - DMA emulation is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toaplan2.cpp toaplan2] ==&lt;br /&gt;
&#039;&#039;&#039; nprobowl &#039;&#039;&#039; - Mechanical part isn&#039;t simulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pipibibsbl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trkfldch.cpp trkfldch] ==&lt;br /&gt;
Preliminary driver. G65816 with custom vector?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80.cpp trs80] ==&lt;br /&gt;
&#039;&#039;&#039; all sets but trs80 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m3.cpp trs80m3] ==&lt;br /&gt;
&#039;&#039;&#039; cp500, trs80m3 &#039;&#039;&#039; - Most floppies don&#039;t boot (regression).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4 &#039;&#039;&#039; - Boots model 3 floppies, but not model 4 ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trs80m4p &#039;&#039;&#039; - Completely different memory map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tulip1.cpp tulip1] ==&lt;br /&gt;
No 8256A MUART emulation which handles interrupts, timers, serial and parallel interfaces.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&#039;&#039;&#039; funkyjetb, tumblebpa &#039;&#039;&#039; - Bootlegs on different hardware&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv955.cpp tv955] ==&lt;br /&gt;
Terminal. M65C02 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
UPM crashes when formatting a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
&#039;&#039;&#039; bmiidx, bmiidxa, bmiidxc, bmiidxca &#039;&#039;&#039; - Connected over the mini-din8 (CN7) and DVD check requires RTS-&amp;gt;CTS.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
DIVS instruction at 0x801112 (the second time) causes a divide-by-zero exception the system isn&#039;t ready for due to word at 0x5EA6 being zero. Code might not get there if the attempted FDC boot succeeds; FDC hookup probably needs help. 2797 isn&#039;t asserting DRQ?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unkpoker.cpp unkpoker] ==&lt;br /&gt;
I8085 based. Gets stuck if a coin isn&#039;t inserted at boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; misncrft and clone, worldadv &#039;&#039;&#039; - They start to stall for several seconds at a time after they&#039;ve been running for a certain amount of time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; yorijori &#039;&#039;&#039; - Does not boot. Possibly slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; sf2049te and clone &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
1200 bauds cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videosaa.cpp videosaa] ==&lt;br /&gt;
&#039;&#039;&#039; jokrlady, paradar, winner &#039;&#039;&#039; - Undumped main CPU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
Video section isn&#039;t emulated. Also needs security PAL U35 decoding, In/Out interface Board communication (included mechanical METER + some switch Door open, etc..), JCM Bill acceptor communication (probably ID-003 protocol), printer communication (Star Printer ).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/votrhv.cpp votrhv] ==&lt;br /&gt;
&#039;&#039;&#039; hc120 &#039;&#039;&#039; - Inputs are incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
Skeletonish. It uses a LSI Zevio 1020 CPU + peripherals which comprises ARM926EJ-S CPU, ZSP400 DPS, 3D graphics processor &amp;amp; 2D graphics processor.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt_unknown.cpp vt_unknown] ==&lt;br /&gt;
Unidentified main CPU. Dump might be bad.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt1682.cpp vt1682] ==&lt;br /&gt;
&#039;&#039;&#039; gm235upc &#039;&#039;&#039; - Needs IO ports on sound CPU side and write access to space for RAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; intg5410 &#039;&#039;&#039; - Controls not hooked up and sometimes it crashes on game change.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lxts3, njp60in1, unk1682 &#039;&#039;&#039; - Random number generator broken, missing line scroll mode emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wowwg &#039;&#039;&#039; - Needs high colour line mode for main menu.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt62.cpp vt62] ==&lt;br /&gt;
VT61 based. Very preliminary. Missing some dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&#039;&#039;&#039; vz200de &#039;&#039;&#039; - Not dumped yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wrinkles.cpp wrinkles] ==&lt;br /&gt;
Sensors aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wxstar4k.cpp wxstar4k] ==&lt;br /&gt;
M68010 based. Cable head-end unit. Very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wy100.cpp wy100] ==&lt;br /&gt;
Return key often gets corrupted when looped back. Frequent screen glitches when writing to the display.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2000.cpp xavix_2000] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix_2002.cpp xavix_2002] ==&lt;br /&gt;
Preliminary emulation. Most games are not working, some have additional hardware on the PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xavix2.cpp xavix2] ==&lt;br /&gt;
SoC emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xor100.cpp xor100] ==&lt;br /&gt;
Cassette and floppy aren&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu5.cpp ymmu5] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu50.cpp ymmu50] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu80.cpp ymmu80] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ympsr340.cpp ympsr340] ==&lt;br /&gt;
Preliminary driver. Exact CPU model unknown. Front panel / keyboard scanner and sound generation aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymvl70.cpp ymvl70] ==&lt;br /&gt;
Missing a lot of effects.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
Undumped MCU, plus needs removing of the parity check IRQ patch, implementation of the S-100 bus features, irqs need 8259 &amp;quot;auto-ack&amp;quot;-ing in order to work properly and vertical scrolling isn&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&#039;&#039;&#039; z1013k69, z1013k76, z1013s60 &#039;&#039;&#039; - Hardware differences aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z22.cpp z22] ==&lt;br /&gt;
Missing keyboard emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5789</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5789"/>
		<updated>2018-02-01T10:25:16Z</updated>

		<summary type="html">&lt;p&gt;Kale: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, has logic issues (always invincible, power ups can be freely selected)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated, currently returns &amp;quot;RAM error&amp;quot; (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Stuck at BOSS... screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5788</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5788"/>
		<updated>2018-02-01T10:20:36Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* hng64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, has logic issues (always invincible, power ups can be freely selected)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated, currently returns &amp;quot;RAM error&amp;quot; (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. &lt;br /&gt;
&lt;br /&gt;
ROZ layer rotation not understood, some 3d glitches, several priority issues (i.e. buriki gameplay and attract mode), sams64_2 flickers like mad and &amp;quot;press start button&amp;quot; always displayed in game, racing games uses unemulated network CPU which most likely interferes with logic and currently kludged to work to some extent.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/olyboss.cpp olyboss] ==&lt;br /&gt;
Stuck at BOSS... screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5783</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5783"/>
		<updated>2018-02-01T10:13:26Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* ggconnie */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, has logic issues (always invincible, power ups can be freely selected)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Hardware is PC-Engine Supergrafx based. RTC &amp;amp; hopper not emulated, currently returns &amp;quot;RAM error&amp;quot; (regression).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5781</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5781"/>
		<updated>2018-02-01T10:03:07Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* galivan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, has logic issues (always invincible, power ups can be freely selected)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5780</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5780"/>
		<updated>2018-02-01T09:48:52Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* deco32 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; - lightgun hookup not completely understood, randomly locks up&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5779</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5779"/>
		<updated>2018-02-01T09:47:51Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* dec0 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat&#039;&#039;&#039; - Bootleg on different hardware. Minor video glitches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; secretab &#039;&#039;&#039; - Bootleg on different hardware. Unemulated layer scrolling and banking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5778</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5778"/>
		<updated>2018-02-01T09:31:01Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* ddenlovr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - random lock ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5777</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5777"/>
		<updated>2018-02-01T09:30:43Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* dccons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5776</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5776"/>
		<updated>2018-02-01T09:29:02Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* cv1k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation handled via SH4 serial&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5775</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5775"/>
		<updated>2018-02-01T09:28:30Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* csplayh5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Implementation of DVD routing and YUV decoding, needs serial emulation in TMP68301 CPU core, game timings seem busted which could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - runs on Super CD HW, Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5774</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5774"/>
		<updated>2018-02-01T09:25:57Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* crgolf */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box, main cpu banking and communications with sub cpu aren&#039;t understood. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5773</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5773"/>
		<updated>2018-02-01T09:23:25Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* coolridr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher, some video bugs, never completes RAM test, some inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5772</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5772"/>
		<updated>2018-02-01T09:16:43Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* comebaby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a 633 MHz Celeron CPU class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5771</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5771"/>
		<updated>2018-02-01T09:03:27Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* cobra */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better and is playable if you set it to free play (aka coins don&#039;t work).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5770</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5770"/>
		<updated>2018-02-01T08:58:34Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* calchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5769</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5769"/>
		<updated>2018-02-01T08:58:18Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* calchase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase &#039;&#039;&#039; - Has mangled Win 98 dump (need to type boot at DOS prompt), in-game sports some video bugs, inputs are sketchy and no steering is implemented.&lt;br /&gt;
&#039;&#039;&#039; hostinv &#039;&#039;&#039; - &amp;quot;DISK BOOT FAILURE&amp;quot;, trying to save BIOS settings causes black screen (shadow RAM issue), disk dump itself doesn&#039;t seem ISO 9660 complaint (protection?)&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5768</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5768"/>
		<updated>2018-02-01T08:35:23Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* bingor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems? Video hardware don&#039;t make much sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5767</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5767"/>
		<updated>2018-02-01T08:32:30Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* badlands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - Missing sprites, area originally designated as such is never populated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5766</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5766"/>
		<updated>2018-02-01T08:26:51Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aristmk5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5765</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5765"/>
		<updated>2018-02-01T08:25:44Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aristmk5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
Shares timing issues like base AA.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5764</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5764"/>
		<updated>2018-02-01T08:23:13Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* apc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Several major features still unimplemented, available software doesn&#039;t make use of them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5763</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5763"/>
		<updated>2018-02-01T08:06:53Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* alpha68k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebal, sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified, calculates pitch speeds at very least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Extensive TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5762</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5762"/>
		<updated>2018-02-01T08:03:03Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* alg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games on Amiga 500 hardware. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Extensive TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5761</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=5761"/>
		<updated>2018-02-01T08:01:37Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aa310 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.cpp 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.cpp 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.cpp 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.cpp 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.cpp 3do] ==&lt;br /&gt;
Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4dpi.cpp 4dpi] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.cpp 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.cpp 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.cpp 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aa310.cpp aa310] ==&lt;br /&gt;
Some timing bugs here and there, some softwares won&#039;t boot, not extensively tested.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a5105.cpp a5105] ==&lt;br /&gt;
There&#039;s a hang while scrolling and cassette loading (bit 7 of port 91) needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a51xx.cpp a51xx] ==&lt;br /&gt;
Skeleton driver. 65C816 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/a7150.cpp a7150] ==&lt;br /&gt;
Needs MMS16 (Multibus clone) and slot devices emulation, native keyboard and more work on the  A7100 model.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/abc1600.cpp abc1600] ==&lt;br /&gt;
TODOs are short/long reset (RSTBUT), CIO, hard disk and connect RS-232 port A.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/accomm.cpp accomm] ==&lt;br /&gt;
Skeletonish. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.cpp acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Video in bonus game needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.cpp acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.cpp driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acvirus.cpp acvirus] ==&lt;br /&gt;
80C5xx + dsp56k based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.cpp adp] ==&lt;br /&gt;
Driver seems almost complete, still marked as not working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/agat.cpp agat] ==&lt;br /&gt;
Similar to Apple II (same bus architecture, keyboard and floppy interface), but video controller is completely different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; agat9 &#039;&#039;&#039; -  Needs memory banking. Extensive todo at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aim65_40.cpp aim65_40] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/airraid.cpp airraid] ==&lt;br /&gt;
&#039;&#039;&#039; airraid, cshooter &#039;&#039;&#039; - GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; - Uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alesis.cpp alesis] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.cpp alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.cpp alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system). Has 2 MPEG2 decoder chips.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/allied.cpp allied] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.cpp alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphasma.cpp alphasma] ==&lt;br /&gt;
Needs work on ADB and PS/2. The charset ROM is wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alphatpx.cpp alphatpx] ==&lt;br /&gt;
Preliminary driver. Currently only shows the initial boot message. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altair.cpp altair] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos486.cpp altos486] ==&lt;br /&gt;
Still very incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos5.cpp altos5] ==&lt;br /&gt;
When running MP/M, dir command crashes the system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/altos6800.cpp altos6800] ==&lt;br /&gt;
i8086 based. Driver is currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.cpp amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amerihok.cpp amerihok] ==&lt;br /&gt;
Preliminary driver. Mechanical / screenless system. Uses a Z8 based MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amiga.cpp amiga] ==&lt;br /&gt;
Amiga chips emulation lacks a lot of features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amstr_pc.cpp amstr_pc] ==&lt;br /&gt;
The driver seems quite flashed out, but has no notes on what&#039;s missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amust.cpp amust] ==&lt;br /&gt;
Lots of work still needed. Lacks software to further improve emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/anes.cpp anes] ==&lt;br /&gt;
ROM banking isn&#039;t done yet. Blitter isn&#039;t emulated so nothing gets shown on screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apc.cpp apc] ==&lt;br /&gt;
Extensive TODO list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apollo.cpp apollo] ==&lt;br /&gt;
&#039;&#039;&#039; dn5500, dsp5500, dn5500_19i &#039;&#039;&#039; - Newer models aren&#039;t fully emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2.cpp apple2] ==&lt;br /&gt;
&#039;&#039;&#039; space84 &#039;&#039;&#039; - Clone on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2e.cpp apple2e] ==&lt;br /&gt;
&#039;&#039;&#039; apple2cp &#039;&#039;&#039; - Upgrade on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mprof3, prav8c &#039;&#039;&#039; - Clones on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apple2gs.cpp apple2gs] ==&lt;br /&gt;
&#039;&#039;&#039; apple2gsr3p &#039;&#039;&#039; - A rom isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotf.cpp apricotf] ==&lt;br /&gt;
Needs CTC/SIO interrupt acknowledge, CTC clocks and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/apricotp.cpp apricotp] ==&lt;br /&gt;
Needs devices, LCD and sound hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.cpp arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; mratlus, plldium, polyvcg, trakcvg &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/argo.cpp argo] ==&lt;br /&gt;
Needs devices hook-up and cassette UART on ports C1 and C3.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.cpp aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.cpp aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.cpp aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.cpp arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.cpp artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/asst128.cpp asst128] ==&lt;br /&gt;
A ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrcorp.cpp astrcorp] ==&lt;br /&gt;
&#039;&#039;&#039; astoneag, dinodino, hacher, westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.cpp astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/at.cpp at] ==&lt;br /&gt;
Assorted PC-AT clones. Only preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s1.cpp atari_s1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari_s2.cpp atari_s2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atari400.cpp atari400] ==&lt;br /&gt;
&#039;&#039;&#039; a1200xl &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; a65xea, a130xe &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.cpp atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It&#039;s possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, and for some of the games it has been done. Only rrreveng and clones are missing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng and clones &#039;&#039;&#039; - Unemulated protection. It&#039;s possible the same method used to break Moto Frenzy&#039;s protection could be used.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarist.cpp atarist] ==&lt;br /&gt;
Emulation still preliminary. TODO is on top of the source file.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
The Zeus2 video chip needs more work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atm.cpp atm] ==&lt;br /&gt;
Banking issues.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atpci.cpp atpci] ==&lt;br /&gt;
Pentium and PCI emulation still preliminar.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.cpp atvtrack] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.cpp avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ax20.cpp ax20] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/b16.cpp b16] ==&lt;br /&gt;
No documentation available, system boots only after some debugger trickery.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/banctec.cpp banctec] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.cpp bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bbc.cpp bbc] ==&lt;br /&gt;
&#039;&#039;&#039; torchh10, torchh21, abc110, acw443, abc310, reutapm, bbcmaiv, bbcm512, bbcmarm, discmate, cfa3000, econx25 &#039;&#039;&#039; - All have different hardware combinations which aren&#039;t implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bcs3.cpp bcs3] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bebox.cpp bebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/besta.cpp besta] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.cpp bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.cpp bfmsys85] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.cpp bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.cpp bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.cpp bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bigbord2.cpp bigbord2] ==&lt;br /&gt;
Main problem is floppy disk support is missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/binbug.cpp binbug] ==&lt;br /&gt;
Cassette doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.cpp bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.cpp bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bishi.cpp bishi] ==&lt;br /&gt;
&#039;&#039;&#039; dobouchn &#039;&#039;&#039; - Hangs during ram / rom check.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bitgraph.cpp bitgraph] ==&lt;br /&gt;
&#039;&#039;&#039; bitgrphb &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bk.cpp bk] ==&lt;br /&gt;
&#039;&#039;&#039; bk0010fd, bk0011m &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.cpp blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bmjr.cpp bmjr] ==&lt;br /&gt;
Cassette doesn&#039;t work, break key is unemulated, basic works only with a workaround.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bml3.cpp bml3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.cpp bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bpmmicro.cpp bpmmicro] ==&lt;br /&gt;
Universal device programmer. 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/br8641.cpp br8641] ==&lt;br /&gt;
Preliminary driver based on guesswork. Needs documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.cpp btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bullet.cpp bullet] ==&lt;br /&gt;
Memory banking is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/busicom.cpp busicom] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.cpp buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.cpp bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/by17.cpp by17] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/byvid.cpp byvid] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c10.cpp c10] ==&lt;br /&gt;
Driver currently gets to a loop where it waits for an interrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/c65.cpp c65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.cpp cabaret] ==&lt;br /&gt;
Not fully playable because of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.cpp calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.cpp calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/candela.cpp candela] ==&lt;br /&gt;
&#039;&#039;&#039; can09 &#039;&#039;&#039; - Preliminary driver: among other things needs keyboard, 6845 CRTC and FDC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/canon_s80.cpp canon_s80] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/casloopy.cpp casloopy] ==&lt;br /&gt;
Missing bios dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cat.cpp cat] ==&lt;br /&gt;
Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.cpp cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cbm2.cpp cbm2] ==&lt;br /&gt;
&#039;&#039;&#039; bx256hp, cbm730 &#039;&#039;&#039; - The i8088 board isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cbm720_de &#039;&#039;&#039; - Missing chargen dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.cpp cchance] ==&lt;br /&gt;
Imperfect hopper emulation makes this game to not coin up and gives &amp;quot;hopper time out errors&amp;quot; when you win.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.cpp cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ccs2810.cpp ccs2810] ==&lt;br /&gt;
Floppy implementation needs work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdc721.cpp cdc721] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.cpp cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.&lt;br /&gt;
&#039;&#039;&#039; quizard4, quizard4_40, quizard4_41, quizard3_34, quizard3_32 &#039;&#039; - The protection hasn&#039;t been completely beaten yet. A MCU for quizard4 has been dumped, but needs proper hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.cpp centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.cpp cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cfx9850.cpp cfx9850] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cgc7900.cpp cgc7900] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.cpp cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.cpp champbas] ==&lt;br /&gt;
&#039;&#039;&#039; tbasebal &#039;&#039;&#039; - M68705 MCU isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chessmst.cpp chessmst] ==&lt;br /&gt;
&#039;&#039;&#039; chessmst, chessmstd &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chessmsta &#039;&#039;&#039; - Figure out why it won&#039;t work, for starters it assumes z80 carry flag is set at poweron?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chesstrv.cpp chesstrv] ==&lt;br /&gt;
Needs emulation of the 3870 MCU in the F8 core, including timer interrupt that is used by the Boris Diplomat.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chexx.cpp chexx] ==&lt;br /&gt;
Electro-mechanical bubble hockey games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.cpp chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is still preliminary, but some games boot, albeit slowly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cischeat.cpp cischeat] ==&lt;br /&gt;
&#039;&#039;&#039; wildplt &#039;&#039;&#039; - Busted timings.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.cpp cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmi.cpp cmi] ==&lt;br /&gt;
MASTER &#039;TIM&#039; test fails.  LGTST &#039;TIM&#039; test is out of tolerance without 6840 hack.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.cpp cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.cpp cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.cpp cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware. Bujutsu works a bit better.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cocoloco.cpp cocoloco] ==&lt;br /&gt;
&#039;&#039;&#039; cocolocob &#039;&#039;&#039; - It resets after drawing the maze, and when starting a game&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/codata.cpp codata] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.cpp coinmstr] ==&lt;br /&gt;
&#039;&#039;&#039; pokeroul, supnudg2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.cpp coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/combatsc.cpp combatsc]==&lt;br /&gt;
&#039;&#039;&#039;  bootcamp, bootcampa, combatscj, combatsct &#039;&#039;&#039; - Trackball isn&#039;t correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.cpp comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compc.cpp compc] ==&lt;br /&gt;
Preliminary driver. I8088 based. Boots with a timer2 error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/compucolor.cpp compucolor] ==&lt;br /&gt;
ROMs are badly dumped. Needs floppy hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comquest.cpp comquest] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/controlid.cpp controlid] ==&lt;br /&gt;
Fingerprint reader device. Very skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.cpp coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.cpp cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cortex.cpp cortex] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cp1.cpp cp1] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.cpp cps1] ==&lt;br /&gt;
&#039;&#039;&#039; sf2amf, sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/craft.cpp craft] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crgolf.cpp crgolf] ==&lt;br /&gt;
&#039;&#039;&#039; mastrglf &#039;&#039;&#039; - There&#039;s a custom CPU box. Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.cpp crystal] ==&lt;br /&gt;
&#039;&#039;&#039; crospuzl &#039;&#039;&#039; - It&#039;s not clear how the cf card is hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crzyddz2, menghong &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet and, even if the check is bypassed, they try to load files that don&#039;t exist on the flash card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.cpp csplayh5] ==&lt;br /&gt;
Needs fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.cpp cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cubo.cpp cubo] ==&lt;br /&gt;
&#039;&#039;&#039; lsrquiz &#039;&#039;&#039; - no player 2 inputs (ingame), wrong pitch for most gfxs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lsrquiz2 &#039;&#039;&#039; - wrong pitch for some gfxs, crashes during gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.cpp cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cxhumax.cpp cxhumax] ==&lt;br /&gt;
ROMs are badly dumped / missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/czk80.cpp czk80] ==&lt;br /&gt;
No documentation available, so driver is mostly guesswork. If fdc is enabled in address map, it hangs waiting for a fdc response. Otherwise, it displays an error, and you can press a key to try again.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/d6809.cpp d6809] ==&lt;br /&gt;
Most devices aren&#039;t hooked up. Skeletonish.&lt;br /&gt;
  &lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/daruma.cpp daruma] ==&lt;br /&gt;
Printer. Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/datum.cpp datum] ==&lt;br /&gt;
The basic machine is fully emulated as per the schematic, but still marked not working until the ROM can be confirmed as ok.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dbox.cpp dbox] ==&lt;br /&gt;
Needs GALs dump / decoding, debug terminal and demuxer work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dccons.cpp dccons] ==&lt;br /&gt;
Dreamcast emulation is preliminary. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dct11em.cpp dct11em] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.cpp ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.cpp dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ffantasybl &#039;&#039;&#039; - Hangs after killing Lamia. Might have to do with the M68705 MCU, which isn&#039;t dumped. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec8.cpp dec8] ==&lt;br /&gt;
&#039;&#039;&#039; ghostb3a &#039;&#039;&#039; - The game hangs as gameplay starts. ROMs confirmed working on PCB, confirmed problem with the fake MCU ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.cpp deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dectalk.cpp dectalk] ==&lt;br /&gt;
Extensive TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/defender.cpp defender] ==&lt;br /&gt;
&#039;&#039;&#039; defenderj &#039;&#039;&#039; - A program ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.cpp deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digel804.cpp digel804] ==&lt;br /&gt;
Needs removing of the ACIA hack in digel804_state::acia_command_w, minor finishing touches to i/o map, EPROM socket stuff (ports 0x40, 0x41, 0x42 and 0x47) and artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/digijet.cpp digijet] ==&lt;br /&gt;
Engine Control Unit (ECU). Skeleton driver. Uses an I8049.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dim68k.cpp dim68k] ==&lt;br /&gt;
Very preliminary driver. Big TODO at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/djmain.cpp djmain] ==&lt;br /&gt;
&#039;&#039;&#039; popnstage &#039;&#039;&#039; - Only the hard disk is dumped. Missing all ROM dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.cpp dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dm7000.cpp dm7000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmax8000.cpp dmax8000] ==&lt;br /&gt;
Needs parallel port, centronics port, AUX serial port and FDC/FDD/HD setup.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.cpp dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms5000.cpp dms5000] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dms86.cpp dms86] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmv.cpp dmv] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dragon.cpp dragon] ==&lt;br /&gt;
&#039;&#039;&#039; dragon200e &#039;&#039;&#039; - Possibly MC6847 issue.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.cpp drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dsb46.cpp dsb46] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dual68.cpp dual68] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dvk_kcgd.cpp dvk_kcgd] ==&lt;br /&gt;
Needs a K1801VM2 CPU core (interrupts and EVNT pin, full EIS set, other insns).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.cpp dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.cpp dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec184x.cpp ec184x] ==&lt;br /&gt;
&#039;&#039;&#039; ec1840, ec1845, ec1847 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ec65.cpp ec65] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.cpp ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.cpp ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.cpp ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/einstein.cpp einstein] ==&lt;br /&gt;
&#039;&#039;&#039; einst256 &#039;&#039;&#039; - BIOS is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/electron.cpp electron] ==&lt;br /&gt;
Missing floppy disk support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/elektronmono.cpp elektronmono] ==&lt;br /&gt;
MCF5206E based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/enmirage.cpp enmirage] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.cpp epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.cpp esh] ==&lt;br /&gt;
LD TROUBLE appears at POST. Sync/timing issue? Performance spike after some time of gameplay, CPU comms gets corrupt?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq1.cpp esq1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esq5505.cpp esq5505] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqasr.cpp esqasr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esqmr.cpp esqmr] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/europc.cpp europc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/eva.cpp eva] ==&lt;br /&gt;
Preliminary driver. TMS 1000 / COP420 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/evmbug.cpp evmbug] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/exelv.cpp exelv] ==&lt;br /&gt;
EXL 100 cannot be emulated because the ROMs are not dumped. EXELTEL stops early in the boot process and displays a red error screen, presumably because the I/O processor is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.cpp f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.cpp f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucs15.cpp fanucs15] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fanucspmg.cpp fanucspmg] ==&lt;br /&gt;
Needs verifying VRAM hookup, hooking up enough keyboard to get it to boot a floppy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fastinvaders.cpp fastinvaders] ==&lt;br /&gt;
Games reset. Schematics are available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fc100.cpp fc100] ==&lt;br /&gt;
Understand how 600 baud is selected for cassette. Hook up graphics modes and colours. Unknown i/o ports. Needs cart software (current code is just a guess).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fccpu30.cpp fccpu30] ==&lt;br /&gt;
Crashes during boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.cpp fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidel6502.cpp fidel6502] ==&lt;br /&gt;
&#039;&#039;&#039; fphantom &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fidelz80.cpp fidelz80] ==&lt;br /&gt;
&#039;&#039;&#039; bridgec3, vbrc &#039;&#039;&#039; - The card scanner isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.cpp firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.cpp fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fk1.cpp fk1] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/flicker.cpp flicker] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fm7.cpp fm7] ==&lt;br /&gt;
&#039;&#039;&#039; fm11, fm16beta, fm7740sx &#039;&#039;&#039; - Extra features not implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fmtowns.cpp fmtowns] ==&lt;br /&gt;
Video emulation is far from complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fontwriter.cpp fontwriter] ==&lt;br /&gt;
Extremely preliminary driver. The M37720 core is missing DMAC support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.cpp fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp1100.cpp fp1100] ==&lt;br /&gt;
IRQs aren&#039;t emulated, cassette, FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp200.cpp fp200] ==&lt;br /&gt;
Video emulation is preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fp6000.cpp fp6000] ==&lt;br /&gt;
Preliminary driver. FDC and keyboard don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.cpp freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.cpp fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.cpp fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ft68m.cpp ft68m] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.cpp funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.cpp funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fw_a7_11, fw_a7_11a, fw_a0_1, intrgmes &#039;&#039;&#039; - Different hardware, to be reverse engineered.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdig &#039;&#039;&#039; - Once the NVRAM is initialized, it stops with an error.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolyjokrc &#039;&#039;&#039; - Bad program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megamc3, powercrd &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrd_msx , royalcrd_nes &#039;&#039;&#039; - Stealth games.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/g627.cpp g627] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.cpp gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.cpp gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.cpp gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jungsub &#039;&#039;&#039; - Encrypted program ROMs and one bad GFX ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ncentury, scrammr &#039;&#039;&#039; - Stuck at boot. IRQ isn&#039;t enabled correctly. Protected?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.cpp galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.cpp galivan] ==&lt;br /&gt;
&#039;&#039;&#039; dangarj &#039;&#039;&#039; - Sprites aren&#039;t visible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.cpp galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.cpp gambl186] ==&lt;br /&gt;
Missing At89c52 dump. EEPROM behaviour still buggy.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecom.cpp gamecom] ==&lt;br /&gt;
There are cpu and system problems that prevent the games from working fully.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.cpp gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gameking.cpp gameking] ==&lt;br /&gt;
Gameking3 bios needs dumping. Bankswitching and exceptions need to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.cpp gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/geniusiq.cpp geniusiq] ==&lt;br /&gt;
&#039;&#039;&#039; iq128, iq128_fr, iqtv512 &#039;&#039;&#039; - Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/genpc.cpp genpc] ==&lt;br /&gt;
&#039;&#039;&#039; xtvga &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.cpp ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/giclassic.cpp giclassic] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gizmondo.cpp gizmondo] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gkigt.cpp gkigt] ==&lt;br /&gt;
Preliminary driver for slot machine hardware. I960 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glasgow.cpp glasgow] ==&lt;br /&gt;
&#039;&#039;&#039; dallas, dallas16, dallas32, roma, roma32 &#039;&#039;&#039; - Incomplete emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gmaster.cpp gmaster] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.cpp goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.cpp goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; animpkr, animpkra &#039;&#039;&#039; - Banking needs work and there&#039;s probably an address scramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bchancep, bchanceq &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super98 &#039;&#039;&#039; - Program checks zeropage registers for changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.cpp goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; aplan &#039;&#039;&#039; - Game code seems similart to cmast99, but shifted around. Correct ROM loading needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bonusch, chryangla, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cherry96 &#039;&#039;&#039; - Different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast99, cmast99b &#039;&#039;&#039; - The game appears to be stuck in a loop resetting itself after initialising NVRAM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; luckybar &#039;&#039;&#039; - mc68705 MCU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mbs2euro &#039;&#039;&#039; - Needs more work in memory map, inputs, and reels alignment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roypok96c &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super972 &#039;&#039;&#039; - Maybe the program needs some sort of address/data descramble.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_1.cpp gp_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp_2.cpp gp_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp2x.cpp gp2x] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gp32.cpp gp32] ==&lt;br /&gt;
Driver is quite advanced, but isn&#039;t fully working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.cpp gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/grfd2301.cpp grfd2301] ==&lt;br /&gt;
Preliminary driver. Dump isn&#039;t complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.cpp gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.cpp gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; - They use an additional top board for sound, network and analog control functions.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gts1.cpp gts1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.cpp guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.cpp gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.cpp gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h8.cpp h8] ==&lt;br /&gt;
Cassette isn&#039;t working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/h89.cpp h89] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hankin.cpp hankin] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.cpp harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hazeltin.cpp hazeltin] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_cop400.cpp hh_cop400] ==&lt;br /&gt;
&#039;&#039;&#039; vidchal &#039;&#039;&#039; - Needs videotape support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_hcms40.cpp hh_hcms40] ==&lt;br /&gt;
&#039;&#039;&#039; gckong &#039;&#039;&#039; - random lockups (tap the jump button repeatedly): mcu stack overflow,  works ok if stack levels is increased, 38800 B rev. has more stack levels?  Or it could be a race condition: irq happening too late/early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sag_si2 &#039;&#039;&#039; - Suspected bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_pic16.cpp hh_pic16] ==&lt;br /&gt;
&#039;&#039;&#039; pabball, uspbball &#039;&#039;&#039; - Preliminary drivers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_sm510.cpp hh_sm510] ==&lt;br /&gt;
&#039;&#039;&#039; gnw_smb &#039;&#039;&#039; - Melody ROM not dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tgaiden &#039;&#039;&#039; - LCD segments aren&#039;t identified yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hh_tms1k.cpp hh_tms1k] ==&lt;br /&gt;
&#039;&#039;&#039; stopthiefp &#039;&#039;&#039; - Unable to start a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bship and clone, elecbowl &#039;&#039;&#039; - As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction  with other, unemulatable, things (eg. game board/pieces, playing cards, pen &amp;amp; paper, etc).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.cpp hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.cpp highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.cpp hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.cpp hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.cpp hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.cpp homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver. Might be protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homelab.cpp homelab] ==&lt;br /&gt;
Preliminary driver. Cassette support needs to be fixed, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/horizon.cpp horizon] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.cpp hornet] ==&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.cpp hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp16500.cpp hp16500] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp48.cpp hp48] ==&lt;br /&gt;
&#039;&#039;&#039; hp39g &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp49gp.cpp hp49gp] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k.cpp hp9k] ==&lt;br /&gt;
Boot tests fail.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hp9k_3xx.cpp hp9k_3xx] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hprot1.cpp hprot1] ==&lt;br /&gt;
&#039;&#039;&#039; hprot2r6 &#039;&#039;&#039; - LCD commands are sent, but nothing shows up on screen. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hprotr8a &#039;&#039;&#039; - Loops during boot displaying an error message related to low power supply voltage. Needs ADM695AN emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hpz80unk.cpp hpz80unk] ==&lt;br /&gt;
Skeleton driver. Needs banking and peripherals support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.cpp hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hunter2.cpp hunter2] ==&lt;br /&gt;
Preliminary driver. Without software to test it, it&#039;s difficult to progress with the emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hx20.cpp hx20] ==&lt;br /&gt;
Needs emulation of: keyboard interrupt, LCD controller, serial, SW6 read, RS-232, microcassette, printer, ROM cartridge, floppy TF-20, barcode reader. Might need a M6800 core rewrite.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hyperscan.cpp hyperscan] ==&lt;br /&gt;
Needs the internal ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/i7000.cpp i7000] ==&lt;br /&gt;
Preliminary driver (NSC800 based).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpc.cpp ibmpc] ==&lt;br /&gt;
&#039;&#039;&#039; ibm5140 &#039;&#039;&#039; - It doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ibmpcjr.cpp ibmpcjr] ==&lt;br /&gt;
&#039;&#039;&#039; ibmpcjx &#039;&#039;&#039; - Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.cpp icecold] ==&lt;br /&gt;
Mechanical arcade games which need simulation of the mechanical part to be playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.cpp ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/if800.cpp if800] ==&lt;br /&gt;
Skeleton driver. I8086 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs011.cpp igs011] ==&lt;br /&gt;
&#039;&#039;&#039; drgnwrldv40k &#039;&#039;&#039; -  Need proper decryption and protection handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.cpp igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2, spkrform &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzanc &#039;&#039;&#039; - Decryption is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.cpp igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imds.cpp imds] ==&lt;br /&gt;
Skeleton driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/imsai.cpp imsai] ==&lt;br /&gt;
Banking and dip-switches aren&#039;t implemented. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/inder.cpp inder] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indiana.cpp indiana] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indigo.cpp indigo] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/indy_indigo2.cpp indy_indigo2] ==&lt;br /&gt;
Needs at least the folllowing fixes: tod clock set problem, NVRAM saving and SCSI DMA to handle chains properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/interpro.cpp interpro] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.cpp intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intv.cpp intv] ==&lt;br /&gt;
&#039;&#039;&#039; intvkbd &#039;&#039;&#039; - Has additional components / devices (i.e. tape) which aren&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipc.cpp ipc] ==&lt;br /&gt;
&#039;&#039;&#039; ipc &#039;&#039;&#039; - Dump incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ipds.cpp ipds] ==&lt;br /&gt;
Skeleton driver. I8085A based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iris3130.cpp iris3130] ==&lt;br /&gt;
Missing keyboard, mouse, graphics and mass storage hook ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/irisha.cpp irisha] ==&lt;br /&gt;
Preliminary driver. I8080 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.cpp ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/isbc.cpp isbc] ==&lt;br /&gt;
&#039;&#039;&#039; rpc86, isbc86, isbc8605, isbc8630, isbc286 &#039;&#039;&#039; - Preliminary driver 8086 / 286 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iskr103x.cpp iskr103x] ==&lt;br /&gt;
&#039;&#039;&#039; iskr1030 &#039;&#039;&#039; - Keyboard test doesn&#039;t pass.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.cpp istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itech8.cpp itech8] ==&lt;br /&gt;
&#039;&#039;&#039; stratabs &#039;&#039;&#039; - Controls aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/itt3030.cpp itt3030] ==&lt;br /&gt;
Keyboard isn&#039;t properly hooked up. Other problems at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jack.cpp jack] ==&lt;br /&gt;
&#039;&#039;&#039; striv &#039;&#039;&#039; - Resets after displaying the first question. A couple of ROMs may be bad (fixed bits).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.cpp jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jade.cpp jade] ==&lt;br /&gt;
Skeleton driver. Z80 based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jaguar.cpp jaguar] ==&lt;br /&gt;
&#039;&#039;&#039; jaguar, jaguarcd &#039;&#039;&#039; - Currently the driver is geared toward supporting the cojag arcade games. Jaguar console support is very poor, most games aren&#039;t properly playable or have severe performance issues or crashes related to the unsafe blitter code.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.cpp jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms. Might also be in the wrong driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.cpp jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jonos.cpp jonos] ==&lt;br /&gt;
Skeleton driver. I8085A based. No info available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/joystand.cpp joystand] ==&lt;br /&gt;
Sticker machine which needs camera, printer and light pen support to be useable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jp.cpp jp] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.cpp jpmimpct] ==&lt;br /&gt;
&#039;&#039;&#039; buzzundr, monspdr, snlad, tqst &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpctsw.cpp jpmimpctsw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.cpp jpmsys5] ==&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5sw.cpp jpmsys5sw] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jr200.cpp jr200] ==&lt;br /&gt;
Wrong timings. Also needs a MN1544 4-bit CPU core and ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jtc.cpp jtc] ==&lt;br /&gt;
Preliminary driver. UB8830D based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jungleyo.cpp jungleyo] ==&lt;br /&gt;
Skeleton driver. Program ROMs possibly encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jupiter.cpp jupiter] ==&lt;br /&gt;
Preliminary driver. Devices aren&#039;t connected yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k1003.cpp k1003] ==&lt;br /&gt;
Skeleton driver. I8008 based. Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/k8915.cpp k8915] ==&lt;br /&gt;
Skeleton driver. Z80 based. Chargen ROM isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/karnov.cpp karnov] ==&lt;br /&gt;
&#039;&#039;&#039; karnovjbl &#039;&#039;&#039; - Bootleg. Uses a different MCU (NEC D8748HD) which needs simulation or, if possible, dumping.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kaypro.cpp kaypro] ==&lt;br /&gt;
Most machines are incompletely emulated. The problems listed in the driver are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro1084 &#039;&#039;&#039; - Boots from floppy, but needs hard drive added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaypro2x, kaypro4a &#039;&#039;&#039; - Floppy not working.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kayproiip88, kaypro484p88 &#039;&#039;&#039; - Works as a normal Kaypro 4, extra hardware not done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; omni4 &#039;&#039;&#039; - I/O board isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; robie &#039;&#039;&#039; - Has twin 2.6MB 5.25 floppy drives which aren&#039;t supported, no software available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kc.cpp kc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.cpp kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.cpp kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2uk &#039;&#039;&#039; - Upgrade kits. They add a small board which isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp klax] ==&lt;br /&gt;
&#039;&#039;&#039; klax2bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.cpp koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.cpp konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.cpp konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.cpp konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.cpp konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konmedal.cpp konmedal] ==&lt;br /&gt;
Preliminary driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.cpp kopunch] ==&lt;br /&gt;
Boxing bag game. Sensors aren&#039;t emulated, so it isn&#039;t &amp;quot;playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kron.cpp kron] ==&lt;br /&gt;
Needs keyboard fixing and understanding how to hook up the real char table.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/krz2000.cpp krz2000] ==&lt;br /&gt;
TMP68301 based. Skeletonish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kyocera.cpp kyocera] ==&lt;br /&gt;
&#039;&#039;&#039; pc8201 &#039;&#039;&#039; - Keyboard layout is wrong, floppys aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; npc8300 &#039;&#039;&#039; - Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laser3k.cpp laser3k] ==&lt;br /&gt;
Keyboard is only partially emulated, misses RGB graphics mode emulation, FDC C800 page appears to be inside the FDC cartridge (a dump is needed). Also misses Centronics printer port and cassette emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.cpp laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lcmate2.cpp lcmate2] ==&lt;br /&gt;
RTC doesn&#039;t remember the time, alarm doesn&#039;t work and Reset/On button needs to be added.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp legionna] ==&lt;br /&gt;
&#039;&#039;&#039; grainbow and clone, cupsoc and clones &#039;&#039;&#039; - Complex Seibu &#039;COP&#039; protection device. Most functions have been emulated, but glitches remain which makes games not completely playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.cpp leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.cpp lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lg_dvd.cpp lg_dvd] ==&lt;br /&gt;
USB DVD writer. Skeleton driver. MT1839 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.cpp lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.cpp lindbergh] ==&lt;br /&gt;
Skeleton driver. Pentium 4 / Celeron based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lisa.cpp lisa] ==&lt;br /&gt;
Lisa OS doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/llc.cpp llc] ==&lt;br /&gt;
&#039;&#039;&#039; llc1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lola8a.cpp lola8a] ==&lt;br /&gt;
Preliminary driver. I8085 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.cpp ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltd.cpp ltd] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.cpp lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckybal.cpp luckybal] ==&lt;br /&gt;
Preliminary driver. Most chips have been identified. WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m20.cpp m20] ==&lt;br /&gt;
Needs a proper Z8001 CPU core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m24.cpp m24] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m6805evs.cpp m6805evs] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m79152pc.cpp m79152pc] ==&lt;br /&gt;
Skeleton driver. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac.cpp mac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mac128.cpp mac128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macpci.cpp macpci] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.cpp macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.cpp magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.cpp magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicfly.cpp magicfly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.cpp magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magnum.cpp magnum] ==&lt;br /&gt;
Preliminary driver. 80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.cpp malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.cpp manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marinedt.cpp marinedt] ==&lt;br /&gt;
Collision detection has some problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/marywu.cpp marywu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.cpp maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.cpp maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mbee.cpp mbee] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc1502.cpp mc1502] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mc80.cpp mc80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mccpm.cpp mccpm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.cpp mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.cpp mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv.cpp megadriv] ==&lt;br /&gt;
&#039;&#039;&#039; dcat16 &#039;&#039;&#039; - Clone hardware with additional features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadriv_acbl.cpp megadriv_acbl] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megaplay.cpp megaplay] ==&lt;br /&gt;
Interaction between BIOS and 68k side is not fully understood.  The BIOS often doesn&#039;t register that a game has been started and leaves the &#039;PRESS P1 OR P2 START&#039; message onscreen during gameplay as a result. If this happens, the games usually then crash when you run out of lives as they end up in an unknown state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.cpp megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mephisto.cpp mephisto] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.cpp merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.cpp meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mes.cpp mes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.cpp metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.cpp metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mexico86.cpp mexico86] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mfabfz.cpp mfabfz] ==&lt;br /&gt;
Driver still in the early stages of development. No inputs are hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mice.cpp mice] ==&lt;br /&gt;
Very preliminary driver. No schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micro20.cpp micro20] ==&lt;br /&gt;
Skeleton driver. Uses a 68020 and a 68881 FPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microdec.cpp microdec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micronic.cpp micronic] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/micropin.cpp micropin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/microvsn.cpp microvsn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midyunit.cpp midyunit] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.cpp midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/minicom.cpp minicom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniforce.cpp miniforce] ==&lt;br /&gt;
Very preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniframe.cpp miniframe] ==&lt;br /&gt;
Preliminary driver. M68010 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.cpp missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.cpp mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl, pkladiesbl2. &#039;&#039;&#039; - Need CPU &amp;quot;decryption&amp;quot; / ordering. The latter gets a bit furhter.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mits680b.cpp mits680b] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk85.cpp mk85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mk90.cpp mk90] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mkit09.cpp mkit09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.cpp model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wingwar360 &#039;&#039;&#039; - Needs emulation of the additional boards needed for the R360. Currently doesn&#039;t start, waiting for the safety bar to be lowered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.cpp model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rascot2 &#039;&#039;&#039; - Probably part of a multiple unit setup (server, terminals, video boards).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.cpp model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monty.cpp monty] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.cpp monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.cpp moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware. Sprite ROMs weren&#039;t dumped for this bootleg set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpf1.cpp mpf1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mps1230.cpp mps1230] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.cpp mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.cpp mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.cpp mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.cpp mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.cpp mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpz80.cpp mpz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.cpp mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mrgame.cpp mrgame] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms0515.cpp ms0515] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.cpp ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms9540.cpp ms9540] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msbc1.cpp msbc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mstation.cpp mstation] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/msx.cpp msx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mt735.cpp mt735] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mtouchxl.cpp mtouchxl] ==&lt;br /&gt;
&#039;&#039;&#039; mtchxl5k and clones, mtchxlgld and clone &#039;&#039;&#039; - The security key hasn&#039;t been reverse engineered.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.cpp multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish_boot.cpp multfish_boot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi16.cpp multi16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multi8.cpp multi8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.cpp mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mwsub.cpp mwsub] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/myb3k.cpp myb3k] ==&lt;br /&gt;
&#039;&#039;&#039; jb3000 &#039;&#039;&#039; - Missing ROM dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mycom.cpp mycom] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz2000.cpp mz2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz6500.cpp mz6500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz700.cpp mz700] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mz80.cpp mz80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mzr8105.cpp mzr8105] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/n64.cpp n64] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nakajies.cpp nakajies] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp namcond1] ==&lt;br /&gt;
&#039;&#039;&#039; abcheck &#039;&#039;&#039; - Controls aren&#039;t properly hooked up (two buttons only for 3 players, and only 1 coin slot, mapped as player 2).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.cpp namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.cpp namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - Stuck at boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nanos.cpp nanos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.cpp naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.cpp nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.cpp nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.cpp nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.cpp nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nc.cpp nc] ==&lt;br /&gt;
&#039;&#039;&#039; nc200 &#039;&#039;&#039; - Boot hangs while checking the MC146818 UIP (update in progress) bit.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nds.cpp nds] ==&lt;br /&gt;
Driver is preliminary. Currently WIP.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nemesis.cpp nemesis] ==&lt;br /&gt;
&#039;&#039;&#039; bubsys &#039;&#039;&#039; - Unidentified and undumped Fujitsu MCU provides code snippets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.cpp neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeocd.cpp neogeocd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.cpp neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.cpp neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes.cpp nes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nes_vt.cpp nes_vt] ==&lt;br /&gt;
Extensive todo on top of the driver. These NES clones have modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/newbrain.cpp newbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/next.cpp next] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nibble.cpp nibble] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; sexygal, sgaltrop, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.cpp norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/notechan.cpp notechan] ==&lt;br /&gt;
Very preliminary driver. Screenless system. Z80 + M6295 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/novagf8.cpp novagf8] ==&lt;br /&gt;
Goes bonkers when you press Enter. F8 CPU core bug?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.cpp nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.cpp nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.cpp nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.cpp nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.cpp nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/octopus.cpp octopus] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/okean240.cpp okean240] ==&lt;br /&gt;
Very preliminary. Needs memory banking, floppy and cassettes, etc.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.cpp oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/onyx.cpp onyx] ==&lt;br /&gt;
Main screen prints an error with CTC (because there&#039;s no clock into it atm). Devices aren&#039;t hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osbexec.cpp osbexec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/osi.cpp osi] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/otomedius.cpp otomedius] ==&lt;br /&gt;
Skeleton driver. PC hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.cpp overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p112.cpp p112] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/p8k.cpp p8k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.cpp pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/palm.cpp palm] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.cpp pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/panicr.cpp panicr] ==&lt;br /&gt;
Collision detection is broken.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.cpp paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/partner.cpp partner] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paso1600.cpp paso1600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasogo.cpp pasogo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia.cpp pasopia] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pasopia7.cpp pasopia7] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/patinho_feio.cpp patinho_feio] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pb1000.cpp pb1000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc.cpp pc] ==&lt;br /&gt;
Generic driver for ibm5150 derived PCs. Most machines&#039; specific details haven&#039;t been implemented yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc100.cpp pc100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc1500.cpp pc1500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc2000.cpp pc2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc4.cpp pc4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc6001.cpp pc6001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8001.cpp pc8001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8401a.cpp pc8401a] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc8801.cpp pc8801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc88va.cpp pc88va] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pc9801.cpp pc9801] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.cpp pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.cpp pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcd.cpp pcd] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pce220.cpp pce220] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcfx.cpp pcfx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw.cpp pcw] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcw16.cpp pcw16] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pda600.cpp pda600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pdp11.cpp pdp11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peoplepc.cpp peoplepc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.cpp peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017,  pex0006k, pex0013k, pex0013ka &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0025, pemg0026, pemg0182, pemg0183, pemg0213, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; all pepk* sets but pepk1024 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021, pepp0596, pepp0598 &#039;&#039;&#039; - Need link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pes.cpp pes] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pet.cpp pet] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peyper.cpp peyper] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ator &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pg685.cpp pg685] ==&lt;br /&gt;
Preliminary driver. NEC V20 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.cpp pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, martmasttw, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.cpp phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; griffono &#039;&#039;&#039; - Hangs during attract mode or after coining up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.cpp photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phunsy.cpp phunsy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.cpp pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.cpp pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pk8000.cpp pk8000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plan80.cpp plan80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_1.cpp play_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_2.cpp play_2] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/play_3.cpp play_3] ==&lt;br /&gt;
Pinball games. Emulation of most of them is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.cpp plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pm68k.cpp pm68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pmd85.cpp pmd85] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.cpp pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pockchal.cpp pockchal] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pocketc.cpp pocketc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.cpp poker72] ==&lt;br /&gt;
Doesn&#039;t get in game, only test screens seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly.cpp poly] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poly88.cpp poly88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pp01.cpp pp01] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prestige.cpp prestige] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/primo.cpp primo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pro80.cpp pro80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof180x.cpp prof180x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prof80.cpp prof80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.cpp progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/prophet600.cpp prophet600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/proteus3.cpp proteus3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ps2.cpp ps2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psion.cpp psion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psx.cpp psx] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv2000.cpp pv2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pv9234.cpp pv9234] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pve500.cpp pve500] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pwrview.cpp pwrview] ==&lt;br /&gt;
Preliminary driver. I80186 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/px8.cpp px8] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ql.cpp ql] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qtsbc.cpp qtsbc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quickpick5.cpp quickpick5] ==&lt;br /&gt;
53244/245 VROM readback isn&#039;t correctly hooked up yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.cpp quizpun2] ==&lt;br /&gt;
&#039;&#039;&#039; quizpun, quizpun2 &#039;&#039;&#039; - Protection MCUs have been dumped and hooked up, but the driver still needs some work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.cpp quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/qx10.cpp qx10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/r9751.cpp r9751] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a05.cpp rad_eu3a05] ==&lt;br /&gt;
&#039;&#039;&#039; rad_tetr &#039;&#039;&#039; - Player 2 inputs don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rad_eu3a14.cpp rad_eu3a14] ==&lt;br /&gt;
&#039;&#039;&#039; rad_gtg &#039;&#039;&#039; - Controls aren&#039;t properly hooked up. Some GFX glitches.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.cpp raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rainbow.cpp rainbow] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rambo.cpp rambo] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.cpp rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.cpp rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc702.cpp rc702] ==&lt;br /&gt;
Needs floppy emulation to be able to test and emulate more features.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rc759.cpp rc759] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rd110.cpp rd110] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/replicator.cpp replicator] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rex6000.cpp rex6000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.cpp rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/riscpc.cpp riscpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rm380z.cpp rm380z] ==&lt;br /&gt;
&#039;&#039;&#039; rm480z &#039;&#039;&#039; - Only preliminary work done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rmt32.cpp rmt32] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rollext.cpp rollext] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rowamet.cpp rowamet] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.cpp royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjdejavu and clone &#039;&#039;&#039; - Calls by the player don&#039;t work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rkjanoh2 &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; seljan &#039;&#039;&#039; - Slightly different hardware, rom loading probably wrong.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.cpp rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rsc55.cpp rsc55] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rt1715.cpp rt1715] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rvoice.cpp rvoice] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rx78.cpp rx78] ==&lt;br /&gt;
Inputs might be incorrectly hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s11.cpp s11] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.cpp s3] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s4.cpp s4] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.cpp s6] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6a.cpp s6a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.cpp s7] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8.cpp s8] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s8a.cpp s8a] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.cpp s9] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sage2.cpp sage2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sam.cpp sam] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sapi1.cpp sapi1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sartorius.cpp sartorius] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/saturn.cpp saturn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbc6510.cpp sbc6510] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbrain.cpp sbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.cpp sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sc1.cpp sc1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.cpp scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scopus.cpp scopus] ==&lt;br /&gt;
Keyboard isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scorpion.cpp scorpion] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.cpp scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.cpp sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby2.cpp sderby2] ==&lt;br /&gt;
The video CPUs are waiting for commands from another source. It is assumed that there is at least one other PCB (834-5526?) which drives the video PCBs and perhaps generates sound. The satellite PCB is emulated in sg1000a.cpp.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seabattl.cpp seabattl] ==&lt;br /&gt;
&#039;&#039;&#039; seabattla &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.cpp seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrkw, sfrushrkwo &#039;&#039;&#039; - Wavenet isn&#039;t emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.cpp segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.cpp segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.cpp segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.cpp segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapico.cpp segapico] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segapm.cpp segapm] ==&lt;br /&gt;
Skeleton driver. Sega 32X based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas16b.cpp segas16b] ==&lt;br /&gt;
&#039;&#039;&#039; fpointbla &#039;&#039;&#039; - Bootleg with different memory map / registers. Misses bgfx and sprites aren&#039;t correctly aligned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.cpp segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.cpp. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.cpp segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seicupbl.cpp seicupbl] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp seta2] ==&lt;br /&gt;
&#039;&#039;&#039; ablastb &#039;&#039;&#039; - Bootleg on different hardware. At least the &amp;quot;tilemap sprite&amp;quot; y offset flags are different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.cpp sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.cpp sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sg1000a.cpp sg1000a] ==&lt;br /&gt;
&#039;&#039;&#039; sderby2s &#039;&#039;&#039; - Satellite board. The main board needs to be dumped. Also inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/shootaway2.cpp shootaway2] ==&lt;br /&gt;
M37450 core needs on-board timers implemented to go anywhere.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.cpp sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.cpp sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/simple_st0016.cpp simple_st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.cpp skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.cpp skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; bdream97 &#039;&#039;&#039; - The inputs tend to act out of control at many times. This may have to do with the large number of unknown reads and writes to an I/O port at $66.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; miaction, tigerslt &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sonikfig &#039;&#039;&#039; - Once coined, there&#039;s no way to start a game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.cpp slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sm1800.cpp sm1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smc777.cpp smc777] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/smsmcorp.cpp smsmcorp] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms_bootleg.cpp sms_bootleg] ==&lt;br /&gt;
Missing timer, banking non totally implemented.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snesb.cpp snesb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/socrates.cpp socrates] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spbactn.cpp spbactn] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spec128.cpp spec128] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/special.cpp special] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectra.cpp spectra] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spectrum.cpp spectrum] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.cpp splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus, ringball &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.cpp splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.cpp spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spyhuntertec.cpp spyhuntertec] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.cpp ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - PS7500 is preliminary. EEPROM write hook up isn&#039;t correct, causing incorrect configuration after saving.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sshot.cpp sshot] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.cpp ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssystem3.cpp ssystem3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st_mp100.cpp st_mp100] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.cpp statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cs1_ssp and later versions &#039;&#039;&#039; - Laserdisc games in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nsupertr3 &#039;&#039;&#039; - Some questions don&#039;t display correctly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2, tripdraw &#039;&#039;&#039; - No inputs, needs nvram.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bbchall, statriv5se, supertr &#039;&#039;&#039; - Questions&#039; ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.cpp stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshootert &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stratos.cpp stratos] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.cpp stv] ==&lt;br /&gt;
&#039;&#039;&#039;  choroqhr &#039;&#039;&#039; - One ROM is a bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup98, twsoc98 &#039;&#039;&#039; - Some situations with the GK result in the game stalling.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.cpp su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.cpp subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.cpp subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.cpp (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.cpp summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun1.cpp sun1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun2.cpp sun2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3.cpp sun3] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun3x.cpp sun3x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sun4.cpp sun4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.cpp suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/super6.cpp super6] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.cpp supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.cpp superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superslave.cpp superslave] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.cpp superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supracan.cpp supracan] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.cpp suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/svmu.cpp svmu] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swtpc09.cpp swtpc09] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/swyft.cpp swyft] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sys2900.cpp sys2900] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/systec.cpp systec] ==&lt;br /&gt;
Skeletonish. Most devices aren&#039;t hooked up. Z80 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboysys2a &#039;&#039;&#039; - Encryption hasn&#039;t been broken yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito.cpp taito] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.cpp taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.cpp taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv and clones &#039;&#039;&#039; - DSP bug causes missing 3D. Currently hang after initial tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.cpp taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotx.cpp taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.cpp taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.cpp taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.cpp taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.cpp taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.cpp taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tandy2k.cpp tandy2k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.cpp tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.cpp tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tavernie.cpp tavernie] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tb303.cpp tb303] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.cpp tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tdv2324.cpp tdv2324] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.cpp tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek405x.cpp tek405x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek410x.cpp tek410x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tek440x.cpp tek440x] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/terak.cpp terak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.cpp tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tg100.cpp tg100] ==&lt;br /&gt;
Unemulated H8/520 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.cpp thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.cpp thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti85.cpp ti85] ==&lt;br /&gt;
&#039;&#039;&#039; ti83p, ti83pse, ti84p, ti84pse &#039;&#039;&#039; - Emulation of these models hasn&#039;t been started yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_10.cpp ti990_10] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti990_4.cpp ti990_4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ti99_2.cpp ti99_2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.cpp tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tim011.cpp tim011] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.cpp timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tispeak.cpp tispeak] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk2000.cpp tk2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80.cpp tk80] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tk80bs.cpp tk80bs] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc1800.cpp tmc1800] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc2000e.cpp tmc2000e] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmc600.cpp tmc600] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.cpp tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.cpp tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.cpp tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tr606.cpp tr606] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.cpp trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tricep.cpp tricep] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80dt1.cpp trs80dt1] ==&lt;br /&gt;
Random crashes. Extensive todo list at the top of the driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trs80m2.cpp trs80m2] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.cpp trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.cpp trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ts803.cpp ts803] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tsispch.cpp tsispch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tumbleb.cpp tumbleb] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv912.cpp tv912] ==&lt;br /&gt;
Terminal. I8035 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tv950.cpp tv950] ==&lt;br /&gt;
Keyboard isn&#039;t working properly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tvc.cpp tvc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.cpp twinkle] ==&lt;br /&gt;
Needs dvd check for bmiidx, bmiidxa, bmiidxc &amp;amp; bmiidxca, dummy 8mb bank removal and dvd player and video mixing emulation. Some of the games are also incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tx0.cpp tx0] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uknc.cpp uknc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unior.cpp unior] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/univac.cpp univac] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/unixpc.cpp unixpc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/uzebox.cpp uzebox] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/v6809.cpp v6809] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.cpp vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vax11.cpp vax11] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vboy.cpp vboy] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.cpp vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector06.cpp vector06] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vector4.cpp vector4] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.cpp vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.cpp vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.cpp vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems. sf2049se bios is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vg5k.cpp vg5k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.cpp vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; brdrlinet &#039;&#039;&#039; - One of the program ROMs need a redump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vidbrain.cpp vidbrain] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.cpp videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vii.cpp vii] ==&lt;br /&gt;
&#039;&#039;&#039; vii &#039;&#039;&#039; - some games run, others crash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vsmile and clones &#039;&#039;&#039; - inputs aren&#039;t hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.cpp viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vk100.cpp vk100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vlc.cpp vlc] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.cpp voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vp101.cpp vp101] ==&lt;br /&gt;
MIPS + custom 3D hardware. Boots but lacks 3d GFX hardware emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.cpp vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsmilepro.cpp vsmilepro] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.cpp vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vt100.cpp vt100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vta2000.cpp vta2000] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vtech1.cpp vtech1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wallc.cpp wallc] ==&lt;br /&gt;
&#039;&#039;&#039; sidampkr &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.cpp wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.cpp whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wicat.cpp wicat] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wico.cpp wico] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.cpp wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.cpp williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1.cpp x1] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x1twin.cpp x1twin] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/x68k.cpp x68k] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/xerox820.cpp xerox820] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ymmu100.cpp ymmu100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z100.cpp z100] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z1013.cpp z1013] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z88.cpp z88] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/z9001.cpp z9001] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_1.cpp zac_1] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zac_proto.cpp zac_proto] ==&lt;br /&gt;
Pinball games. Emulation is (almost) complete, but the missing simulation of the tables makes them unplayable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.cpp zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Watchdog reset at startup.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; psyforcex &#039;&#039;&#039; - Exception in attract after reading 0xbbbbbbbb from 0x8025ed18 leads to watchdog reset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zodiack.cpp zodiack] ==&lt;br /&gt;
&#039;&#039;&#039; bounty2 &#039;&#039;&#039; - Different memory map. Probably something in the epoxy module marked &amp;quot;CPU PACKII&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zorba.cpp zorba] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zx.cpp zx] ==&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4643</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4643"/>
		<updated>2016-01-12T14:20:28Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* nightgal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; - crashes at kick-off while using the DRC, works with the interpreter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.c bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.c f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.c fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; - An alt version of warofbug with weird scrambled roms and scrambled memory map like anteasteruk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
&#039;&#039;&#039; bbhsc, carnking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; virtpool &#039;&#039;&#039; - Runs on a different hardware revision which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.c lindbergh] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.cpp nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0183, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021 &#039;&#039;&#039; - Needs link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.c segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.c segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.c. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.c sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.c subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.c superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4642</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4642"/>
		<updated>2016-01-12T14:17:14Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* atlantis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; - crashes at kick-off while using the DRC, works with the interpreter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.cpp atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.c bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.c f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.c fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; - An alt version of warofbug with weird scrambled roms and scrambled memory map like anteasteruk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
&#039;&#039;&#039; bbhsc, carnking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; virtpool &#039;&#039;&#039; - Runs on a different hardware revision which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.c lindbergh] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0183, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021 &#039;&#039;&#039; - Needs link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.c segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.c segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.c. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.c sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.c subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.c superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4641</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4641"/>
		<updated>2016-01-12T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aleck64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp aleck64] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; - crashes at kick-off while using the DRC, works with the interpreter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.c bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.c f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.c fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; - An alt version of warofbug with weird scrambled roms and scrambled memory map like anteasteruk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
&#039;&#039;&#039; bbhsc, carnking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; virtpool &#039;&#039;&#039; - Runs on a different hardware revision which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.c lindbergh] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0183, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021 &#039;&#039;&#039; - Needs link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.c segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.c segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.c. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.c sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.c subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.c superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4640</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4640"/>
		<updated>2016-01-12T14:15:41Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aleck64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; - crashes at kick-off while using the DRC, works with the interpreter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;mtetrisc&#039;&#039;&#039; uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.c bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.c f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.c fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; - An alt version of warofbug with weird scrambled roms and scrambled memory map like anteasteruk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
&#039;&#039;&#039; bbhsc, carnking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; virtpool &#039;&#039;&#039; - Runs on a different hardware revision which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.c lindbergh] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0183, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021 &#039;&#039;&#039; - Needs link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.c segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.c segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.c. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.c sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.c subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.c superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4639</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4639"/>
		<updated>2016-01-12T14:13:25Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aleck64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a MACHINE_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat &#039;&#039;&#039; - crashes at kick-off while using the DRC, works with the interpreter.&lt;br /&gt;
&#039;&#039;&#039; doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation. &#039;&#039;&#039;mtetrisc&#039;&#039;&#039; uses additional 2d sprite overlay for tetrominoes gfxs, mostly working minus gfx decoding itself.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbasebalj &#039;&#039;&#039; - MCU simulation is inaccurate / unverified.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arsystems] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bwidow.c bwidow] ==&lt;br /&gt;
&#039;&#039;&#039; bwidowp &#039;&#039;&#039; - Prototype on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coolridr.c coolridr] ==&lt;br /&gt;
&#039;&#039;&#039; aquastge &#039;&#039;&#039; - coin pusher.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon2j &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, ougonpai, ougonpaib, tenkai2b &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f-32.c f-32] ==&lt;br /&gt;
&#039;&#039;&#039; royalpk2 &#039;&#039;&#039; - Doesn&#039;t progress past the boot screen.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fruitpc.c fruitpc] ==&lt;br /&gt;
&#039;&#039;&#039; gogostrk &#039;&#039;&#039; - PC based hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spactrai &#039;&#039;&#039; - An alt version of warofbug with weird scrambled roms and scrambled memory map like anteasteruk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spcwarp &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; kungfu, stellecu &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
&#039;&#039;&#039; bbhsc, carnking &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; virtpool &#039;&#039;&#039; - Runs on a different hardware revision which isn&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Most dumps are incomplete. Work has been done and at least one romset goes in-game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lindbergh.c lindbergh] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb, rtypem82b, rtype2m82b &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0004, peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0183, pemg0252 &#039;&#039;&#039; - Need printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pepp0021 &#039;&#039;&#039; - Needs link support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pex0489p, pex2474p &#039;&#039;&#039; - Need unknown PE+ GAME POKER program to run.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescuefe &#039;&#039;&#039; - Bad / incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segam1.c segam1] ==&lt;br /&gt;
Only one of the satellite boards from a much larger system is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segasp.c segasp] ==&lt;br /&gt;
Hardware is very similar to naomi, see naomi.c. Moreover it needs RFID device emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab98.c sigmab98] ==&lt;br /&gt;
&#039;&#039;&#039; dashhero &#039;&#039;&#039; - Does not acknowledge the button bashing correctly.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto &#039;&#039;&#039; - The GFX compression chip isn&#039;t fully understood yet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subhuntr.c subhuntr] ==&lt;br /&gt;
s2650 based. Driver is skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; hardheadb2 &#039;&#039;&#039; - Protected bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superwng.c superwng] ==&lt;br /&gt;
Crashes after bonus stage, see notes, bad rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinobld, shinoblda, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
&#039;&#039;&#039; ainferno and clone &#039;&#039;&#039; -  Missing landing monitor camera (blackened), 3d HUD graphics; expert course has wrong 3d geometry; almost surely crashing during replay has missing smoke effect, looks quite odd atm.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbagold, nbanfl, nbashowt &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; strider and clones &#039;&#039;&#039; - Random hangs / crashes.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4477</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4477"/>
		<updated>2014-11-27T13:00:13Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* ddragon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/1942.c 1942] ==&lt;br /&gt;
&#039;&#039;&#039; 1942p &#039;&#039;&#039; - Prototype (?) on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation. Some games also uses protection (example: &#039;&#039;&#039;mtetrisc&#039;&#039;&#039; hides playfield during gameplay), it&#039;s unknown at current stage how exactly that works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kozure &#039;&#039;&#039; - Time over doesn&#039;t kill the player. BTANB?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware, encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dreamwld.c dreamwld] ==&lt;br /&gt;
&#039;&#039;&#039; cutefght &#039;&#039;&#039; - Protection data hasn&#039;t been trojaned yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, tenkai2b, tenkaid &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, spcwarp, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; racedrivpan, steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
Preliminary driver. NEC VR4310 CPU + 3DFX Voodoo Banshee. Needs proper PCI subsystem, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.c megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; monkelf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.c miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0252 &#039;&#039;&#039; - Needs printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescueb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snowbros.c snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; suhosong &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto, elandore, ffreveng &#039;&#039;&#039; - Protection. astrass suffers from it too, but it&#039;s kludged to work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; brickzn11 &#039;&#039;&#039; - Earlier version with different protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinob1d, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ttchamp.c ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; - Black screen. Wrong banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4476</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4476"/>
		<updated>2014-11-27T12:59:34Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* cmmb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/1942.c 1942] ==&lt;br /&gt;
&#039;&#039;&#039; 1942p &#039;&#039;&#039; - Prototype (?) on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation. Some games also uses protection (example: &#039;&#039;&#039;mtetrisc&#039;&#039;&#039; hides playfield during gameplay), it&#039;s unknown at current stage how exactly that works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kozure &#039;&#039;&#039; - Time over doesn&#039;t kill the player. BTANB?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Banking not understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dreamwld.c dreamwld] ==&lt;br /&gt;
&#039;&#039;&#039; cutefght &#039;&#039;&#039; - Protection data hasn&#039;t been trojaned yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, tenkai2b, tenkaid &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, spcwarp, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; racedrivpan, steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
Preliminary driver. NEC VR4310 CPU + 3DFX Voodoo Banshee. Needs proper PCI subsystem, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.c megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; monkelf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.c miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0252 &#039;&#039;&#039; - Needs printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescueb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snowbros.c snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; suhosong &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto, elandore, ffreveng &#039;&#039;&#039; - Protection. astrass suffers from it too, but it&#039;s kludged to work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; brickzn11 &#039;&#039;&#039; - Earlier version with different protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinob1d, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ttchamp.c ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; - Black screen. Wrong banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4475</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4475"/>
		<updated>2014-11-27T12:56:18Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* 3do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/1942.c 1942] ==&lt;br /&gt;
&#039;&#039;&#039; 1942p &#039;&#039;&#039; - Prototype (?) on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary. Current stall point is unemulated DSPP core.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation. Some games also uses protection (example: &#039;&#039;&#039;mtetrisc&#039;&#039;&#039; hides playfield during gameplay), it&#039;s unknown at current stage how exactly that works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kozure &#039;&#039;&#039; - Time over doesn&#039;t kill the player. BTANB?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dreamwld.c dreamwld] ==&lt;br /&gt;
&#039;&#039;&#039; cutefght &#039;&#039;&#039; - Protection data hasn&#039;t been trojaned yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, tenkai2b, tenkaid &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, spcwarp, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; racedrivpan, steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
Preliminary driver. NEC VR4310 CPU + 3DFX Voodoo Banshee. Needs proper PCI subsystem, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.c megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; monkelf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.c miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0252 &#039;&#039;&#039; - Needs printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescueb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snowbros.c snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; suhosong &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto, elandore, ffreveng &#039;&#039;&#039; - Protection. astrass suffers from it too, but it&#039;s kludged to work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; brickzn11 &#039;&#039;&#039; - Earlier version with different protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinob1d, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ttchamp.c ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; - Black screen. Wrong banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
	<entry>
		<id>https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4474</id>
		<title>MNW</title>
		<link rel="alternate" type="text/html" href="https://wiki.mamedev.org/index.php?title=MNW&amp;diff=4474"/>
		<updated>2014-11-27T12:53:19Z</updated>

		<summary type="html">&lt;p&gt;Kale: /* aleck64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page is designed to allow for a quick look over all the drivers with a GAME_NOT_WORKING flag by giving, as much as possible, an idea on the amount of effort needed to fix them.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/1942.c 1942] ==&lt;br /&gt;
&#039;&#039;&#039; 1942p &#039;&#039;&#039; - Prototype (?) on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/20pacgal.c 20pacgal] ==&lt;br /&gt;
&#039;&#039;&#039; 25pacman &#039;&#039;&#039; - Newer set on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/24cdjuke.c 24cdjuke] ==&lt;br /&gt;
Skeleton driver for a CD Juke Box.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/2mindril.c 2mindril] ==&lt;br /&gt;
Missing working simulation of the sensors. Requires a major rework of the artwork sub-system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/39in1.c 39in1] ==&lt;br /&gt;
&#039;&#039;&#039; All games but 39in1 &#039;&#039;&#039; - Games other than 39in1 on this hardware have substantially harder protection and are double-encrypted in a way that would be very difficult to emulate.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/3do.c 3do] ==&lt;br /&gt;
Driver moved from MESS to MAME, since there were arcade games based on the 3DO. Emulation is stil preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4enlinea.c 4enlinea] ==&lt;br /&gt;
Needs proper UM487F device emulation. CPU logic seems quite off.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/4roses.c 4roses] ==&lt;br /&gt;
Skeleton driver. The games&#039; program rom is encrypted and they have an undumped MCU which needs decapping or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/8080bw.c 8080bw] ==&lt;br /&gt;
&#039;&#039;&#039; invasionrz and clone &#039;&#039;&#039; - Bootlegs on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sisv1 &#039;&#039;&#039; - Some ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acefruit.c acefruit] ==&lt;br /&gt;
&#039;&#039;&#039; acefruit &#039;&#039;&#039; - Inputs aren&#039;t fully understood. The real title of the game is unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; starspnr &#039;&#039;&#039; - Most likely needs a redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/acommand.c acommand] ==&lt;br /&gt;
&#039;&#039;&#039; acommand &#039;&#039;&#039; - Inputs aren&#039;t fully understood. Requires a major rework of the artwork sub-system. Needs to be merged with cischeat.c driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/adp.c adp] ==&lt;br /&gt;
Skeleton driver.  Todo: &amp;quot;Almost everything.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.c aleck64] ==&lt;br /&gt;
&#039;&#039;&#039; 11beat, doncdoon, hipai, kurufev, mayjin3, mtetrisc, srmvs, twrshaft &#039;&#039;&#039; - Incomplete N64 hardware emulation. Some games also uses protection (example: &#039;&#039;&#039;mtetrisc&#039;&#039;&#039; hides playfield during gameplay), it&#039;s unknown at current stage how exactly that works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alg.c alg] ==&lt;br /&gt;
Laserdisc games. They all work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alien.c alien] ==&lt;br /&gt;
Skeleton driver (SH4 based system).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/alpha68k.c alpha68k] ==&lt;br /&gt;
&#039;&#039;&#039; goldmedb &#039;&#039;&#039; - It uses a 68705 in place of the Alpha controller.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amaticmg.c amaticmg] ==&lt;br /&gt;
Emulation of the type 2 and 3 boards is preliminary, thus only suprstar (board type 1) works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/amusco.c amusco] ==&lt;br /&gt;
Needs i8259 and irqs emulation, understanding of how videoram works (tied to port $70?) and inputs aren&#039;t worked out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arachnid.c arachnid] ==&lt;br /&gt;
Mechanical game. Needs artwork with lamps support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arcadia.c arcadia] ==&lt;br /&gt;
&#039;&#039;&#039; ar_dart2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk4.c aristmk4] ==&lt;br /&gt;
&#039;&#039;&#039; 86lions &#039;&#039;&#039; - Runs on earlier, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; clkwise &#039;&#039;&#039; - Needs redump of the program ROMs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk5.c aristmk5] ==&lt;br /&gt;
Hardware differences from the base Acorn Archimedes are not fully understood yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/aristmk6.c aristmk6] ==&lt;br /&gt;
Skeleton driver. System is SH4 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/arkanoid.c.html arkanoid] ==&lt;br /&gt;
&#039;&#039;&#039; hexaa &#039;&#039;&#039; - Protection hasn&#039;t been figured out yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/armedf.c armedf] ==&lt;br /&gt;
&#039;&#039;&#039; kozure &#039;&#039;&#039; - Time over doesn&#039;t kill the player. BTANB?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bigfghtr, skyrobo &#039;&#039;&#039; - MCU needs decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/artmagic.c artmagic] ==&lt;br /&gt;
&#039;&#039;&#039; shtstar &#039;&#039;&#039; - Runs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocde.c astrocde] ==&lt;br /&gt;
&#039;&#039;&#039; tenpindx &#039;&#039;&#039; - This game used a physical hockey puck which the player slid down the bowling alley. Sensors on the other end picked up the location and velocity of the puck and simulated the pin behavior. Requires simulation of this input interface in order to be considered working.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/astrocorp.c astrocorp] ==&lt;br /&gt;
&#039;&#039;&#039; westvent, winbingo, winbingoa, zoo &#039;&#039;&#039; - These games need decryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atarigx2.c atarigx2] ==&lt;br /&gt;
All of these games suffer from some advanced protection that affects them in different ways. Through some magic accesses in memory, data can be decrypted using some special key sequences that are not entirely understood. It might be possible to find all possible data sources, run them through the decryption process on the real PCB, and then encode that information in the driver, but it is tedious work at best. Below is the status of each game:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; motofren &#039;&#039;&#039; - Has some obvious gameplay glitches. Not much work has been done to understand the protection on this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; spclords &#039;&#039;&#039; - Has had some of its data decrypted, which is why the palette during attract mode looks ok. But in game there are many problems lurking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rrreveng &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atlantis.c atlantis] ==&lt;br /&gt;
Preliminary driver. VR4310 CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/atvtrack.c atvtrack] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/avt.c avt] ==&lt;br /&gt;
Needs CTC and daisy-chain.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.c badlands] ==&lt;br /&gt;
&#039;&#039;&#039; badlandsb, badlandsb2 &#039;&#039;&#039; - These bootlegs runs on heavily modified hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bartop52.c bartop52] ==&lt;br /&gt;
Coins and timer were handled by Bartop system bios. Since bios dump is not available, regular Atari 5200 bios is used and game is marked as not working. Game cart is also marked as bad dump as it is done in &amp;quot;console style&amp;quot;, i.e. one file for all game data.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfcobra.c bfcobra] ==&lt;br /&gt;
&#039;&#039;&#039; beeline &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inquiztr &#039;&#039;&#039; - Missing floppy disk image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfmsys85.c bfmsys85] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc1.c bfm_sc1] ==&lt;br /&gt;
Fruit machine hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc2.c bfm_sc2] ==&lt;br /&gt;
&#039;&#039;&#039; m_bcgslm, m_brkfst and clones, m_bfocus, m_cpeno1, m_luvjob &#039;&#039;&#039; - Mechanical games imported from AgeMame.&lt;br /&gt;
The fruit machine games don&#039;t work either.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quintond &#039;&#039;&#039; - Missing emulation of RS232 data link device (see BACTA Datapak specs for more info).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bfm_sc4.c bfm_sc4] ==&lt;br /&gt;
Fruit machine hardware. Most games pass the startup tests.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingoc.c bingoc] ==&lt;br /&gt;
Missing terminal roms. Sound banking could be wrong. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bingor.c bingor] ==&lt;br /&gt;
Protection problems?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blackt96.c blackt96] ==&lt;br /&gt;
The timer doesn&#039;t work (PIC?, RAM Mirror?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz.c blitz] ==&lt;br /&gt;
There is an undumped 68705 MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/blitz68k.c blitz68k] ==&lt;br /&gt;
&#039;&#039;&#039; cjffruit &#039;&#039;&#039; - The game freezes while trying to print the redemption tickets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; The other games &#039;&#039;&#039; - Undumpable MCUs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bntyhunt.c bntyhunt] ==&lt;br /&gt;
Preliminary driver. PC hardware. Bios is undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/btime.c btime] ==&lt;br /&gt;
&#039;&#039;&#039; tisland &#039;&#039;&#039; - Needs to be decrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/bublbobl.c bublbobl] ==&lt;br /&gt;
&#039;&#039;&#039; tokio, tokioo, tokiou &#039;&#039;&#039; - Protection MCUs need decapping / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/buster.c buster] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cabaret.c cabaret] ==&lt;br /&gt;
Not fully playable beacuse of some pitfalls.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calchase.c calchase] ==&lt;br /&gt;
&#039;&#039;&#039; calchase, hostinv &#039;&#039;&#039; - These games almost work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/calomega.c calomega] ==&lt;br /&gt;
Some bad/incomplete dumps and some hardware features are not correctly emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cb2001.c cb2001] ==&lt;br /&gt;
Encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cchance.c cchance] ==&lt;br /&gt;
Imperfect hopper emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cclimber.c cclimber] ==&lt;br /&gt;
&#039;&#039;&#039; bagmanf &#039;&#039;&#039; - Botleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cd32.c cd32] ==&lt;br /&gt;
&#039;&#039;&#039; odeontw2 &#039;&#039;&#039; - Inputs don&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cdi.c cdi] ==&lt;br /&gt;
General CDI emulation suffers from incomplete simulation of the SLAVE and CDIC MCUs.  Decapping would help.&lt;br /&gt;
&#039;&#039;&#039; quizard, quizrr40, quizrr41, quizrr42 &#039;&#039; - The protection hasn&#039;t been completely beaten yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/centiped.c centiped] ==&lt;br /&gt;
&#039;&#039;&#039; magworma &#039;&#039;&#039; - Service mode works, game does not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiped &#039;&#039;&#039; - Program bankswitch and alternate memory map layout for centiped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cesclass.c cesclass] ==&lt;br /&gt;
Needs custom layout for dual LCDs, artwork and lamps position needed to make progresses, U43 and U44 bad in Trap Shoot Classic, games are incredibly sluggish, irq sources are unknown, Trap Shoot Classic runs on a single LCD, needs mod.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cham24.c cham24] ==&lt;br /&gt;
Missing coins and timer due to unemulated Amtel MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/champbas.c champbas] ==&lt;br /&gt;
&#039;&#039;&#039; champbb2a &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; champbb2j &#039;&#039;&#039; - Slightly different hardware?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/chihiro.c chihiro] ==&lt;br /&gt;
X-BOX hardware emulation is very preliminary.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cliffhgr.c cliffhgr] ==&lt;br /&gt;
&#039;&#039;&#039; goaltogo &#039;&#039;&#039; - Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cmmb.c cmmb] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cninja.c cninja] ==&lt;br /&gt;
&#039;&#039;&#039; cninjabl2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cntsteer.c cntsteer] ==&lt;br /&gt;
&#039;&#039;&#039; cntsteer &#039;&#039;&#039; - Needs better understanding of the communications and correct ROZ layer implementation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gekitsui, zerotrgt and clone &#039;&#039;&#039; - Need better ROZ layer implementation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cobra.c cobra] ==&lt;br /&gt;
Complicated Konami 3D hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmstr.c coinmstr] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jpcoin &#039;&#039;&#039; - Different IO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trailblz &#039;&#039;&#039; - Question roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/coinmvga.c coinmvga] ==&lt;br /&gt;
Interrupt generation is unknown and touch screen needs to be hooked up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/comebaby.c comebaby] ==&lt;br /&gt;
Skeleton driver. Game runs on a Pentium (I/II/III?) class machine running Windows 98!&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cops.c cops] ==&lt;br /&gt;
Preliminary driver. Laserdisc game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cps1.c cps1] ==&lt;br /&gt;
&#039;&#039;&#039; 3wondersb, dinohunt &#039;&#039;&#039; - Bootlegs that run on different hardware, which needs to be correctly implemented.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sf2amf,  sf2rk, sf2stt &#039;&#039;&#039; - Missing program ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/crystal.c crystal] ==&lt;br /&gt;
&#039;&#039;&#039; donghaer &#039;&#039;&#039; - Protection PIC hasn&#039;t been dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; officeye &#039;&#039;&#039; - Protection PICs have been dumped but there isn&#039;t a pic16c727 core yet. Simulation is quite good, but there is still some instability.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cshooter.c cshooter] ==&lt;br /&gt;
GFX roms in black &#039;blobs&#039;.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/csplayh5.c csplayh5] ==&lt;br /&gt;
Needs rewrite of the v9938/v9958 video chip; fixes for h8 CPU core bugs (it trips various unhandled opcodes); implementation of DVD routing and YUV decoding; game timings seem busted, could be due of missing DVD hook-up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; csplayh1 &#039;&#039;&#039; - Inputs doesn&#039;t work at all, slower than the others too.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cswat.c cswat] ==&lt;br /&gt;
The game utilizes a projector. Can it be simulated with external artwork? Interrupts need to be improved.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/cv1k.c cv1k] ==&lt;br /&gt;
&#039;&#039;&#039; mmmbanc &#039;&#039;&#039; - Needs touch screen emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.c ddenlovr] ==&lt;br /&gt;
&#039;&#039;&#039; momotaro &#039;&#039;&#039; - Protection + some roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quizchq, quizchql &#039;&#039;&#039; - They lock up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ddragon.c ddragon] ==&lt;br /&gt;
&#039;&#039;&#039; ddragon6809, ddragon6809a &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dec0.c dec0] ==&lt;br /&gt;
&#039;&#039;&#039; automat, secretab &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.c deco32] ==&lt;br /&gt;
&#039;&#039;&#039; gunhard, lockload, lockloadu  &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/decocass.c decocass] ==&lt;br /&gt;
&#039;&#039;&#039; ctisland3 &#039;&#039;&#039; - Different bitswap?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cexplore &#039;&#039;&#039; - Mssing rom dump from overlay PCB.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deco_ld.c deco_ld] ==&lt;br /&gt;
The driver needs better video e I/O emulation, laserdisc hook-ups.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/deshoros.c deshoros] ==&lt;br /&gt;
Needs graphics emulation through artwork system and printer emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dlair.c dlair] ==&lt;br /&gt;
Laserdisc games. Work in theory, but are waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dmndrby.c dmndrby] ==&lt;br /&gt;
Electrocoin on snk hardware.  Needs better video emulation. Enters service mode while attract mode is running.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dreamwld.c dreamwld] ==&lt;br /&gt;
&#039;&#039;&#039; cutefght &#039;&#039;&#039; - Protection data hasn&#039;t been trojaned yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/drw80pkr.c drw80pkr] ==&lt;br /&gt;
Driver shows something, but emulation is still incomplete. I8039 based CPU with CRTC6845 video and AY8910 sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dwarfd.c dwarfd] ==&lt;br /&gt;
&#039;&#039;&#039; qc, quarterh and clones &#039;&#039;&#039; - Missing laserdisc dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/dynax.c dynax] ==&lt;br /&gt;
&#039;&#039;&#039; majrjhdx, tenkai2b, tenkaid &#039;&#039;&#039; - Missing dump of the internal rom of the TMP91640.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf2.c ecoinf2] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinf3.c ecoinf3] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ecoinfr.c ecoinfr] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/epos.c epos] ==&lt;br /&gt;
&#039;&#039;&#039; catapult, revenger &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esd16.c esd16] ==&lt;br /&gt;
&#039;&#039;&#039; mchampdxb &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/esh.c esh] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/f1gp.c f1gp] ==&lt;br /&gt;
&#039;&#039;&#039; f1gpb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fcrash.c fcrash] ==&lt;br /&gt;
&#039;&#039;&#039; dinopic2, knightsb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/firebeat.c firebeat] ==&lt;br /&gt;
Driver is incomplete. Missing MIDI card emulation, video emulation problems..&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fitfight.c fitfight] ==&lt;br /&gt;
&#039;&#039;&#039; hotmindff &#039;&#039;&#039; - Scrolling offsets + inputs need to be fixed.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fortecar.c fortecar] ==&lt;br /&gt;
&#039;&#039;&#039; fortecar &#039;&#039;&#039; - Requires a proper EEPROM dump, doesn&#039;t start due of it.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/freekick.c freekick] ==&lt;br /&gt;
&#039;&#039;&#039; countrun &#039;&#039;&#039; - Main program inside of custom CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; countrb2 &#039;&#039;&#039; - Possible bad dump, or encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; gigas &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/fresh.c fresh] ==&lt;br /&gt;
Preliminary driver. M68000 based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funkball.c funkball] ==&lt;br /&gt;
Preliminary driver. PC based hardware (Cyrix GX + 3DFX).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/funworld.c funworld] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; royalcrdf &#039;&#039;&#039; - Encrypted. Seems to use an epoxy block with CPU + extras (ICs, TTL, etc) to manage the encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jokercrd &#039;&#039;&#039; - Totaly encrypted. This game use a Funworld custom CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; jolycdab &#039;&#039;&#039; - Program is testing/writing RAM in offset $8800-$BFFF (ROM).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; multiwin &#039;&#039;&#039; - Encrypted with unidentified CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; powrcard &#039;&#039;&#039; - Needs proper decryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; saloon &#039;&#039;&#039; - This game is totally encrypted. No PIAs to drive I/O.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaelco2.c gaelco2] ==&lt;br /&gt;
&#039;&#039;&#039; aligator, touchgo and clones, wrally2 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). There&#039;s an unprotected versions of Alligator Hunt and it might be possible to simulate the protection in the protected version, but it isn&#039;t easy, looks like MCU may provide ROM patches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; snowboar, snowboara &#039;&#039;&#039; - Unemulated protection device (Lattice IspLSI 1016-80LJ)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; grtesoro, grtesoro4 &#039;&#039;&#039; - Unemulated protection device with internal rom and suicide capabilities (DS5002FP). grtesoro also has badly dumped program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gaiden.c gaiden] ==&lt;br /&gt;
&#039;&#039;&#039; mastninj &#039;&#039;&#039; - Sprites, sound and y-scroll need fixing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gal3.c gal3] ==&lt;br /&gt;
In need of laserdisc dump. Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.c galaxian] ==&lt;br /&gt;
&#039;&#039;&#039; dingoe &#039;&#039;&#039; - Probable bad dump and encryption.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; froggeram, theendb, warofbugg &#039;&#039;&#039; - Bootleg on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; monsterz &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; skelagon, spcwarp, supergx &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tenspot &#039;&#039;&#039; - Menu isn&#039;t working yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxold.c galaxold] ==&lt;br /&gt;
&#039;&#039;&#039; ckongcv, ckongis, guttanggt &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; trvchlng &#039;&#039;&#039; - Questions roms aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galivan.c galivan] ==&lt;br /&gt;
&#039;&#039;&#039; youmab, youmab2 &#039;&#039;&#039; - Weird bootlegs, who knows.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/galpani2.c galpani2] ==&lt;br /&gt;
Kaneko protection MCU with internal rom, managing CPU comms.  Decap should possible, should be the same for all games / sets.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gambl186.c gambl186] ==&lt;br /&gt;
186 based gambling hardware. ROMs might be bad or could be mapped wrong. Missing At89c52 dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamecstl.c gamecstl] ==&lt;br /&gt;
&#039;Modern&#039; PC Hardware running a MAME bootleg.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gamtor.c gamtor] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ggconnie.c ggconnie] ==&lt;br /&gt;
Preliminary driver. Hardware is PC-Engine based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gladiatr.c gladiatr] ==&lt;br /&gt;
&#039;&#039;&#039; ppking &#039;&#039;&#039; - Missing MCU dump or simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/glass.c glass] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldngam.c goldngam] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldnpkr.c goldnpkr] ==&lt;br /&gt;
&#039;&#039;&#039; bchancep &#039;&#039;&#039; - Runs on older, slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; falcnwldc &#039;&#039;&#039; - Has a second encrypted CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerdub &#039;&#039;&#039; - Missing one program ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokerduc &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pokersis &#039;&#039;&#039; - Banking isn&#039;t correct.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wldwitchb, wldwitche, wtchjackc &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; witchcdk &#039;&#039;&#039; - A rom is corrupt.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/goldstar.c goldstar] ==&lt;br /&gt;
&#039;&#039;&#039; bonusch, cmtetrsb, jkrmast, luckylad &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3c &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cb3d, cmast97 &#039;&#039;&#039; - PROM decode needs fixing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; chryangl &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmast92, fb2010 &#039;&#039;&#039; - Graphics ROMs aren&#039;t dumped yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmasterbv, cmv4a &#039;&#039;&#039; - Missing switch between normal and &amp;quot;stealth&amp;quot; game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cmtetrsa &#039;&#039;&#039; - Banking not understood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; crazybon, wcherry &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magoddsc, magoddsd &#039;&#039;&#039; - Custom encrypted CPU block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; megaline &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pkrmast, prkmasta &#039;&#039;&#039; - Incomplete dumps and probably encrypted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nfm &#039;&#039;&#039; - Some roms don&#039;t seem to belong to the dumped set.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; super9 &#039;&#039;&#039; - GFXs aren&#039;t decoded yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; unkch1, unkch2, unkch3, unkch4 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wcat3 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gpworld.c gpworld] ==&lt;br /&gt;
Laserdisc hardware. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gstriker.c gstriker] ==&lt;br /&gt;
&#039;&#039;&#039; gstriker and clones &#039;&#039;&#039; - Several GFX features aren&#039;t emulated yet, making the game almost unplayable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; twcup94, twcup94a, vgoalsoc, vgoalsoca &#039;&#039;&#039;Tecmo MCU providing jump addresses etc.  Has direct access to entire CPU bus, prevents code modification (MCU writes &#039;ROM ERROR&#039; if you change ROM).  ROZ pitch difficult to understand.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gticlub.c gticlub] ==&lt;br /&gt;
&#039;&#039;&#039; thunderh and clone &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/guab.c guab] ==&lt;br /&gt;
&#039;&#039;&#039; crisscrs &#039;&#039;&#039; - Missing disk image dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gumbo.c gumbo] ==&lt;br /&gt;
&#039;&#039;&#039; mspuzzlen &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/gunpey.c gunpey] ==&lt;br /&gt;
GFX compression format not figured out yet. Game otherwise playable.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/harddriv.c harddriv] ==&lt;br /&gt;
&#039;&#039;&#039; racedrivpan, steeltalp, hdrivairp &#039;&#039;&#039; - Prototypes, possibly running on slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hideseek.c hideseek] ==&lt;br /&gt;
Missing the internal ROM dump of the HD64F7045F28 main CPU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/highvdeo.c highvdeo] ==&lt;br /&gt;
&#039;&#039;&#039; grancapi, magicbom &#039;&#039;&#039; - Only preliminary work has been done.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hikaru.c hikaru] ==&lt;br /&gt;
Skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hitpoker.c hitpoker] ==&lt;br /&gt;
Protection: needs dumping or simulating PIC.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hng64.c hng64] ==&lt;br /&gt;
The I/O CPU is a protected MCU.  There is some thought that the games uses this as a protection device. See driver notes for in depth todo/status report.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/homedata.c homedata] ==&lt;br /&gt;
&#039;&#039;&#039; mirderby &#039;&#039;&#039; - Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hornet.c hornet] ==&lt;br /&gt;
Driver is still in preliminary status. Most games show something and/or are somewhat playable. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sscope, sscopea, sscope2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; terabrst, terabrsta &#039;&#039;&#039; - Missing gun emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hotstuff.c hotstuff] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/hshavoc.c hshavoc] ==&lt;br /&gt;
Genesis hardware, but uses a PIC to control state based encryption.  All the code that matches the Megadrive version has been decrypted, but the extra code (startup code, coins etc.) appears to have some annoying extra encryption.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/icecold.c icecold] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ichiban.c ichiban] ==&lt;br /&gt;
Code is encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs009.c igs009] ==&lt;br /&gt;
&#039;&#039;&#039; gp98 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igs017.c igs017] ==&lt;br /&gt;
&#039;&#039;&#039; iqblocka, iqblockf, mgcs, lhzb2, slqz2 &#039;&#039;&#039; - Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tarzan, tarzana, starzan &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/igspoker.c igspoker] ==&lt;br /&gt;
&#039;&#039;&#039; stellecu &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/intrscti.c intrscti] ==&lt;br /&gt;
Undumped program ROM in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ironhors.c ironhors] ==&lt;br /&gt;
&#039;&#039;&#039; farwest &#039;&#039;&#039; - Bootleg running on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/istellar.c istellar] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/iteagle.c iteagle] ==&lt;br /&gt;
Preliminary driver. NEC VR4310 CPU + 3DFX Voodoo Banshee. Needs proper PCI subsystem, among other things.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jackpool.c jackpool] ==&lt;br /&gt;
Needs better understanding of the master/slave communications, better EEPROM and NVRAM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jangou.c jangou] ==&lt;br /&gt;
&#039;&#039;&#039; luckygrl &#039;&#039;&#039; - Encrypted program roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jclub2.c jclub2] ==&lt;br /&gt;
Needs emulating the coin double sensor, removing the patch to pass the eeprom test, extending palette to 0x20000 entries (palette_start prevents more than 0x10000), fixing the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine; implementing a few missing inputs / outputs and correct clocks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jokrwild.c jokrwild] ==&lt;br /&gt;
Missing random number generator, inputs and sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmimpct.c jpmimpct] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/jpmsys5.c jpmsys5] ==&lt;br /&gt;
The mechanical games aren&#039;t emulated yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cashcade &#039;&#039;&#039; - Incomplete dump? Shows a loading error.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kingdrby.c kingdrby] ==&lt;br /&gt;
&#039;&#039;&#039; cowrace &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kinst.c kinst] ==&lt;br /&gt;
&#039;&#039;&#039; kinst2k3, kinst2k4 &#039;&#039;&#039; - Upgrade kits.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/koftball.c koftball] ==&lt;br /&gt;
Incomplete protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigv.c konamigv] ==&lt;br /&gt;
&#039;&#039;&#039; btchamp, kdeadeye, tokimosh, tmosh and clones &#039;&#039;&#039; - All games on this system suffer from a corner case involving audio track playback in the SCSI CD-ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamigx.c konamigx] ==&lt;br /&gt;
&#039;&#039;&#039; ggreats2, opengolf, opengolf2, racinfrc, racinfrcu &#039;&#039;&#039; - These games use a special ROZ layer generated by the &amp;quot;PSAC4&amp;quot; custom IC which appears to include a height map.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konamim2.c konamim2] ==&lt;br /&gt;
Preliminary driver, needs overall better emulation of the M2 system.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/konendev.c konendev] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/kopunch.c kopunch] ==&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.c ksys573] ==&lt;br /&gt;
Game suffer from incomplete PSX-based hardware emulation and some are missing emulation of the external digital sound and I/O board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbas.c laserbas] ==&lt;br /&gt;
Jaleco-like protection device.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/laserbat.c laserbat] ==&lt;br /&gt;
&#039;&#039;&#039; catnmousa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.c legionna] ==&lt;br /&gt;
Complex Seibu &#039;COP&#039; protection device. Work has been done and some games are nearing playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/leland.c leland] ==&lt;br /&gt;
&#039;&#039;&#039; aafbb &#039;&#039;&#039; - One of the program roms is a bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lethalj.c lethalj] ==&lt;br /&gt;
&#039;&#039;&#039; franticf &#039;&#039;&#039; - Directional inputs don&#039;t work yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lgp.c lgp] ==&lt;br /&gt;
Laserdisc game.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ltcasino.c ltcasino] ==&lt;br /&gt;
&#039;&#039;&#039; ltcasinn &#039;&#039;&#039; - Missing inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/luckgrln.c luckgrln] ==&lt;br /&gt;
&#039;&#039;&#039; 7smash &#039;&#039;&#039; - Encrypted rom?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/lucky74.c lucky74] ==&lt;br /&gt;
&#039;&#039;&#039; excitbj &#039;&#039;&#039; - The program ROM for the terminal isn&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; lucky74b &#039;&#039;&#039; -  The program ROM seems incomplete or encrypted in some smart way.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.c m10] ==&lt;br /&gt;
&#039;&#039;&#039; andromed, greenber, ipminvad1 &#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.c m52] ==&lt;br /&gt;
&#039;&#039;&#039; alpha1v &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.c m72] ==&lt;br /&gt;
&#039;&#039;&#039; lohtb &#039;&#039;&#039; - The bootleg hardware is different to the original hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.c m92] ==&lt;br /&gt;
&#039;&#039;&#039; nbbatman2bl &#039;&#039;&#039; - Bootleg with different sprite system, MCU as soundcpu, OKI samples for music/sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.c m107] ==&lt;br /&gt;
&#039;&#039;&#039; kftgoal, wpksoc &#039;&#039;&#039; - Missing EEPROM hook-up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/macs.c macs] ==&lt;br /&gt;
&#039;&#039;&#039; macsbios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mac2bios &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaem &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kisekaeh &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cultname &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magic10.c magic10] ==&lt;br /&gt;
&#039;&#039;&#039; hotslot, magic102, mcolors, suprpool &#039;&#039;&#039; - Missing  dump of the internal rom of the HD6473308cp10.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magicard.c magicard] ==&lt;br /&gt;
Lots to do: proper handling of the 68070 (68k with 32 address lines instead of 24) &amp;amp; handle the extra features properly (UART,DMA,Timers etc.), proper emulation of the 66470 Video Chip (still many unhandled features), inputs, unknown sound chip (it&#039;s an ADPCM with eight channels), ,any unknown memory maps, proper memory map and machine driver for magicardj &amp;amp; magicle (different sound chip, extra undumped rom and PIC controller).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magictg.c magictg] ==&lt;br /&gt;
Preliminary driver, almost works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/magtouch.c magtouch] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/malzak.c malzak] ==&lt;br /&gt;
&#039;&#039;&#039; malzak, malzak2 &#039;&#039;&#039; - Sprite collision detection doesn&#039;t fully work.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/manohman.c manohman] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mario.c mario] ==&lt;br /&gt;
&#039;&#039;&#039; dkong3abl&#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygay1b.c maygay1b] ==&lt;br /&gt;
Mechanical game imported from AGEMAME.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/maygayv1.c maygayv1] ==&lt;br /&gt;
Skeleton driver for fruit machine games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mazerbla.c mazerbla] ==&lt;br /&gt;
Uses a custom video controller which isn&#039;t fully understood.  Mazer Blazer appears to use an MM54104 &#039;Digitalker&#039; speech IC, however, the two speech ROMs are undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr.c mcr] ==&lt;br /&gt;
&#039;&#039;&#039; nflfoot &#039;&#039;&#039; - CED-based disk game. Has gory Z80-based serial I/O interface that is not understood. The CED player interface is undocumented. A poor quality rip exists of the video (probably the best we will get). There is a second CED disk with different teams playing which we do not have access to.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mcr3.c mcr3] ==&lt;br /&gt;
&#039;&#039;&#039;spyhuntp &#039;&#039;&#039; - Prototype on very different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mediagx.c mediagx] ==&lt;br /&gt;
Mainly just need the inputs hooked up, which are mapped to the parallel port via a JAMMA interface&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megadrvb.c megadrvb] ==&lt;br /&gt;
&#039;&#039;&#039; sonic2mb &#039;&#039;&#039; - Needs correct coin logic (mcu simulation?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megasys1.c megasys1] ==&lt;br /&gt;
&#039;&#039;&#039; monkelf &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/megatech.c megatech] ==&lt;br /&gt;
Incorrect behavior at time out and there are some sms based games which aren&#039;t yet fully supported.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/merit.c merit] ==&lt;br /&gt;
&#039;&#039;&#039; dodgectya, dodgectyb, dodgectyc &#039;&#039;&#039; - Incomplete dump. One GFX rom is in an epoxy block.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/meritm.c meritm] ==&lt;br /&gt;
&#039;&#039;&#039; megat5a &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metalmx.c metalmx] ==&lt;br /&gt;
Skeleton driver. Extremely complex prototype hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/metro.c metro] ==&lt;br /&gt;
&#039;&#039;&#039; puzzlet &#039;&#039;&#039; - An unknown unemulated chip (probably a PIC) provides protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/midzeus.c midzeus] ==&lt;br /&gt;
&#039;&#039;&#039; crusnexo, thegrid and clones &#039;&#039;&#039; - These Zeus II-based games use a proprietary 3D graphics chip that has no available documentation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/miniboy7.c miniboy7] ==&lt;br /&gt;
Bad dumps, pretty much no information available other than the dump, missing color prom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/missile.c missile] ==&lt;br /&gt;
&#039;&#039;&#039; mcombat, mcombata, mcombats &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; missilem&#039;&#039;&#039; - This kit combines Missile Command and Super Missile Attack on ddaughterboard plugged into the main pcb cpu slot. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mitchell.c mitchell] ==&lt;br /&gt;
&#039;&#039;&#039; pkladiesbl &#039;&#039;&#039; - Needs CPU &amp;quot;decryption&amp;quot; / ordering.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model1.c model1] ==&lt;br /&gt;
&#039;&#039;&#039; netmerc, swa, wingwar and clones &#039;&#039;&#039; - Guesswork incomplete on the math copro dsp functions and program impossible to dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model2.c model2] ==&lt;br /&gt;
Implementation of the 3D systems is either guesswork (Model 2, 2A) or incomplete (Model 2B, 2C).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/model3.c model3] ==&lt;br /&gt;
Driver is still preliminary. Most games boot and show something.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/monzagp.c monzagp] ==&lt;br /&gt;
Preliminary driver. Possibly missing a rom.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/moo.c moo] ==&lt;br /&gt;
&#039;&#039;&#039; moomesabl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu12wbk.c mpu12wbk] ==&lt;br /&gt;
Almost skeleton driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu3.c mpu3] ==&lt;br /&gt;
Most games fail to boot, giving the CPU a &#039;WAIT&#039; instruction then sitting there; some complain about Characterizer (protection) and then do the same; a few boot to show light displays with no LED text; some display misaligned LED text; many run VERY slowly, even when the CPU is inactive (inefficient MAME timer system overhead?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4.c mpu4] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4avan.c mpu4avan] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4bwb.c mpu4bwb] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4concept.c mpu4concept] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4crystal.c mpu4crystal] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4empire.c mpu4empire] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mdm.c mpu4mdm] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4misc.c mpu4misc] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod2sw.c mpu4mod2sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4mod4yam.c mpu4mod4yam] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4plasma.c mpu4plasma] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4sw.c mpu4sw] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4union.c mpu4union] ==&lt;br /&gt;
Fruit machine hardware. Not working yet. Needs artwork.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mpu4vid.c mpu4vid] ==&lt;br /&gt;
Needs correct implementation of characteriser protection for each game. BwB games need more work: They have a slightly different 68k memory map. The 6850 is at e00000 and the 6840 is at e01000; they appear to hang on the handshake with the MPU4 board. Needs finding out what causes the games to hang/reset in service mode: probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. Currently using a scanline timer to drive an approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. Deal &#039;Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?). Deal &#039;Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mquake.c mquake] ==&lt;br /&gt;
A complete mystery. The existing dumps are 100% confirmed. Test mode works. All remaining code is heavily encrypted. Even the original author of the game doesn&#039;t recall any encryption, but it is definitely there. It is not done in software; all unencrypted code has been accounted for.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ms32.c ms32] ==&lt;br /&gt;
&#039;&#039;&#039; f1superb &#039;&#039;&#039; - The road is always rendered as straight. The game has a road layer and extra roms for it. There is an unknown maths DSP for protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/multfish.c multfish] ==&lt;br /&gt;
&#039;&#039;&#039; igromult, igromula &#039;&#039;&#039; - GFX ROMs aren&#039;t dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/mw18w.c mw18w] ==&lt;br /&gt;
Mechanical game. Needs artwork and lamps and sensors hook up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos10.c namcos10] ==&lt;br /&gt;
Incomplete dumps.  Hardware has very strange protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos12.c namcos12] ==&lt;br /&gt;
&#039;&#039;&#039; libgrandeja, mdhorse, sws2000, sws2001 &#039;&#039;&#039; - DMA problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; kaiunqz &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tektagtjb, tektagtja &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; truckk &#039;&#039;&#039; - I/O board is not understood. Detailed notes on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.c namcos2] ==&lt;br /&gt;
&#039;&#039;&#039; finalap3bl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.c namcos21] ==&lt;br /&gt;
&#039;&#039;&#039; aircombj, aircombu &#039;&#039;&#039; - No polygons displayed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; driveyes &#039;&#039;&#039; - Uses 3 screens with dedicated board for each.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.c namcos22] ==&lt;br /&gt;
&#039;&#039;&#039; airco22b &#039;&#039;&#039; - boots but missing sprite clear DMA?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; alpinesa &#039;&#039;&#039; - There are major GFX problems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ridgeracf &#039;&#039;&#039; - Incomplete dump. Very different version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tokyowar &#039;&#039;&#039; - Near invincible tanks.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.c namcos23] ==&lt;br /&gt;
Many aspects of the hardware are not completely understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/naomi.c naomi] ==&lt;br /&gt;
Most games show something and some are playable, but emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8688.c nbmj8688] ==&lt;br /&gt;
&#039;&#039;&#039; nightlov &#039;&#039;&#039; - Input problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8891.c nbmj8891] ==&lt;br /&gt;
&#039;&#039;&#039; hnageman, hnxmasev &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj8991.c nbmj8991] ==&lt;br /&gt;
&#039;&#039;&#039; av2mj1bb, av2mj2rg &#039;&#039;&#039; - Missing VHS dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nbmj9195.c nbmj9195] ==&lt;br /&gt;
&#039;&#039;&#039; shabdama &#039;&#039;&#039; - Misses laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neodrvr.c neodrvr] ==&lt;br /&gt;
&#039;&#039;&#039; kog &#039;&#039;&#039; - Bootleg with different protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sbp &#039;&#039;&#039; - Possibly protected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neoprint.c neoprint] ==&lt;br /&gt;
Needs implementation of the remaining video features and sound interface.  Inputs are bare bones and need extra work. Needs simulation of the printer/camera devices, lamps. Upd4990a returns 4 years less than expected.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/neptunp2.c neptunp2] ==&lt;br /&gt;
Skeleton driver. Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nightgal.c nightgal] ==&lt;br /&gt;
&#039;&#039;&#039; ngalsumr, sexygal, sweetgal &#039;&#039;&#039; - Missing protection simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.c nmk16] ==&lt;br /&gt;
&#039;&#039;&#039; atombjt &#039;&#039;&#039; - Bootleg with different GFX and sound hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; firehawkv &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/norautp.c norautp] ==&lt;br /&gt;
&#039;&#039;&#039; dphl, dphla, dphljp, drhl, drhla, gtipoker, kimbldhl, newhilop, smshilo, ssjkrpkr &#039;&#039;&#039; - Missing interrupts for I8080 CPU.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; bjpoker, kimblz80, noraut3a, noraut3b, norautu, norautua, norautub, pma &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; fastdrwp, dphlunka, dphlunkb &#039;&#039;&#039; - Hardware unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tpoker2 &#039;&#039;&#039; - Missing 68705 MCU dump / simulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsm.c nsm] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nsmpoker.c nsmpoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nss.c nss] ==&lt;br /&gt;
Menu system is only partially understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nwk-tr.c nwk-tr] ==&lt;br /&gt;
Complex Konami 3D hardware. Only thrilld and thrilldb are considered in playable state.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/nycaptor.c nycaptor] ==&lt;br /&gt;
&#039;&#039;&#039; cyclshtg &#039;&#039;&#039; - Missing (protection?) MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/oneshot.c oneshot] ==&lt;br /&gt;
&#039;&#039;&#039; maddonnb &#039;&#039;&#039; - No program roms on this set.  GFX have misplaced tiles when used with other program roms, so this is a different license / revision. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/overdriv.c overdriv] ==&lt;br /&gt;
Driver has heavy graphic problems. Missing road (two unemulated K053250).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pacman.c pacman] ==&lt;br /&gt;
&#039;&#039;&#039; clubpacm&#039;&#039;&#039; - Bootleg on different hardware (possibly original codebase). The control multiplex isn&#039;t  figured out yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; eyeszac &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; numcrash &#039;&#039;&#039; - Preliminary emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pangofun.c pangofun] ==&lt;br /&gt;
&#039;&#039;&#039; pangofun &#039;&#039;&#039; - PC based hardware, possibly bad / incomplete dump. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/paranoia.c paranoia] ==&lt;br /&gt;
Jamma interface is not emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_dyn.c pcat_dyn] ==&lt;br /&gt;
Returns CMOS checksum error, can&#039;t enter into BIOS setup screens to set that up. Keyboard device problem.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcat_nit.c pcat_nit] ==&lt;br /&gt;
&#039;&#039;&#039; streetg and clones &#039;&#039;&#039; - PC hardware emulation is still incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pcxt.c pcxt] ==&lt;br /&gt;
&#039;&#039;&#039; tetriskr &#039;&#039;&#039; - Corrupt game graphics after some time of gameplay, caused by a wrong reading of the i/o $3c8 bit 1.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/peplus.c peplus] ==&lt;br /&gt;
&#039;&#039;&#039; peke0017 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pemg0252 &#039;&#039;&#039; - Needs printer support.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; peps0047, peps0092 &#039;&#039;&#039; - Need MxO-CG1004.Uxx graphics roms redumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pgm.c pgm] ==&lt;br /&gt;
&#039;&#039;&#039; dmnfrntpcb, kovlsjb, kovlsjba, kovlsqh, kovlsqh2, kovshp, kovshxas, kovytzy, oldsplus, pgm3in1, puzlstar, py2k2, svgtw &#039;&#039;&#039; - Need internal rom of IGS027A.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; drgw2hk &#039;&#039;&#039; - Protections isn&#039;t simulated yet.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/phoenix.c phoenix] ==&lt;br /&gt;
&#039;&#039;&#039; fenix &#039;&#039;&#039; - Bootleg, to be checked closer. Dump is incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/photoply.c photoply] ==&lt;br /&gt;
FDC error, needs a DASM investigation / work-around.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinball2k.c pinball2k] ==&lt;br /&gt;
Preliminary driver. Pinball - video hybrid based on Cyrix MediaGX hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pinkiri8.c pinkiri8] ==&lt;br /&gt;
Current blocker is the video emulation i/o ports, it looks somewhat exotic.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/plygonet.c plygonet] ==&lt;br /&gt;
Dsp56k CPU emulation needs to be completed.  Network interface needs to be worked out.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/pntnpuzl.c pntnpuzl] ==&lt;br /&gt;
Skeleton-ish.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/poker72.c poker72] ==&lt;br /&gt;
Preliminary driver for an unknown poker game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/progolf.c progolf] ==&lt;br /&gt;
&#039;&#039;&#039; progolfa &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/psychic5.c psychic5] ==&lt;br /&gt;
&#039;&#039;&#039; bombsa &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizpun2.c quizpun2] ==&lt;br /&gt;
It uses an unknown DIP40 device for protection, that supplies the address to jump to (same as mosaic.c) and handles the EEPROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/quizshow.c quizshow] ==&lt;br /&gt;
Missing tape dump and GFX roms need redump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/raiden2.c raiden2] ==&lt;br /&gt;
&#039;&#039;&#039; zeroteam and clones, xsedae &#039;&#039;&#039; - Complex Seibu COP2 protection + banking (probably linked to the protection).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rastersp.c rastersp] ==&lt;br /&gt;
&#039;&#039;&#039; fbcrazy &#039;&#039;&#039; - Missing hard disk dump at least.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rbmk.c rbmk] ==&lt;br /&gt;
Possibly missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.c redalert] ==&lt;br /&gt;
&#039;&#039;&#039; demoneye &#039;&#039;&#039; - Missing 3rd graphic layer making level 2 impossible.  Unclear what the layer should show.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rgum.c rgum] ==&lt;br /&gt;
Skeleton driver. There is a Big Black Box in the middle of the PCB (for encryption, or containing roms?).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/royalmah.c royalmah] ==&lt;br /&gt;
&#039;&#039;&#039; cafebrk, cafedoll, cafepara, jansou, mjvegas &#039;&#039;&#039; - Missing internal program rom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoh &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; janoha &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjsenka, mjsiyoub, mjyarou &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mjtensin &#039;&#039;&#039; - Random crashes, related to interrupts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rpunch.c rpunch] ==&lt;br /&gt;
&#039;&#039;&#039; svolleybl &#039;&#039;&#039; - Bootleg on different hardware (video registers are changed).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/rungun.c rungun] ==&lt;br /&gt;
&#039;&#039;&#039; rungunu, rungunua &#039;&#039;&#039; - They run at double speed and have broken inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s3.c s3] ==&lt;br /&gt;
&#039;&#039;&#039; wldcp_l1 &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s6.c s6] ==&lt;br /&gt;
&#039;&#039;&#039; frpwr_l6 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s7.c s7] ==&lt;br /&gt;
&#039;&#039;&#039; barra_l1, solar_l2 &#039;&#039;&#039; - Game cannot be started.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; hypbl_l4 and clone, jst_l2 and clone &#039;&#039;&#039; - Not a proper pinball.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/s9.c s9] ==&lt;br /&gt;
&#039;&#039;&#039; alcat_l7, ratrc_l1, szone_l5 and clone &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sanremo.c sanremo] ==&lt;br /&gt;
GFX banking is wrong, intensity layer isn&#039;t hooked up, some output ports aren&#039;t understood.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sbugger.c sbugger] ==&lt;br /&gt;
&#039;&#039;&#039; sbugger &#039;&#039;&#039; - Bad dump, different revision to working set. &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scobra.c scobra] ==&lt;br /&gt;
&#039;&#039;&#039; rescueb &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/scramble.c scramble] ==&lt;br /&gt;
&#039;&#039;&#039; conquer &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sderby.c sderby] ==&lt;br /&gt;
&#039;&#039;&#039; croupier and clone &#039;&#039;&#039; - Protection MCU handles win rates etc.  Correct win behavior is critical to this gambling game functioning as expected, so simulation probably doesn&#039;t make sense.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seattle.c seattle] ==&lt;br /&gt;
&#039;&#039;&#039; sfrushrk &#039;&#039;&#039; - Won&#039;t go in-game. Hangs after selecting your car.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.c segac2] ==&lt;br /&gt;
&#039;&#039;&#039; pclubj, pclubjv2, pclubjv4, pclubjv5 &#039;&#039;&#039; - Need camera and printer handling.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segag80r.c segag80r] ==&lt;br /&gt;
&#039;&#039;&#039; astrob1 &#039;&#039;&#039; - Dies when you first start.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segahang.c segahang] ==&lt;br /&gt;
&#039;&#039;&#039; endurob2 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segald.c segald] ==&lt;br /&gt;
Laserdisc hardware.  Has a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segajw.c segajw] ==&lt;br /&gt;
Skeleton driver. M68k based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaorun.c segaorun] ==&lt;br /&gt;
&#039;&#039;&#039; shangon1 &#039;&#039;&#039; - Bad dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.c segas18] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; pontoon &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.c segas24] ==&lt;br /&gt;
&#039;&#039;&#039; sspirtfc &#039;&#039;&#039; - Missing floppy image.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.c segas32] ==&lt;br /&gt;
&#039;&#039;&#039; kokoroj2 &#039;&#039;&#039; - Unemulated CD board.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaxbd.c segaxbd] ==&lt;br /&gt;
&#039;&#039;&#039; rascot &#039;&#039;&#039; - Only the terminal is dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/segaybd.c segaybd] ==&lt;br /&gt;
&#039;&#039;&#039; pdriftl &#039;&#039;&#039; - Link feature is not completely emulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.c seta] ==&lt;br /&gt;
&#039;&#039;&#039; inttoote &#039;&#039;&#039; - Unemulated protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; inttootea &#039;&#039;&#039; - Incomplete dump?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; setaroul &#039;&#039;&#039; - Prelimary emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; zingzipbl &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.c seta2] ==&lt;br /&gt;
&#039;&#039;&#039; namcostr &#039;&#039;&#039; - Bad dump. The game has mechanical parts.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfbonus.c sfbonus] ==&lt;br /&gt;
&#039;&#039;&#039; amclink &#039;&#039;&#039; - &amp;quot;Game&amp;quot; function unknown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; version4 and clones&#039;&#039;&#039; - Incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sfcbox.c sfcbox] ==&lt;br /&gt;
Preliminary driver. SNES based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sigmab52.c sigmab52] ==&lt;br /&gt;
Very preliminary: needs GFX decode, improved memory map, color decode, sound support and inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skeetsht.c skeetsht] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/skylncr.c skylncr] ==&lt;br /&gt;
&#039;&#039;&#039; mbutrfly &#039;&#039;&#039; - Encrypted.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slapfght.c slapfght] ==&lt;br /&gt;
&#039;&#039;&#039; slapfigha &#039;&#039;&#039; - Undumped 68705 protection MCU.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/slotcarn.c slotcarn] ==&lt;br /&gt;
Missing proper colors and reel support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/sms.c sms] ==&lt;br /&gt;
&#039;&#039;&#039; trvhanga &#039;&#039;&#039; - Missing questions roms.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/snowbros.c snowbros] ==&lt;br /&gt;
&#039;&#039;&#039; suhosong &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splash.c splash] ==&lt;br /&gt;
&#039;&#039;&#039; funystrp, puckpepl&#039;&#039;&#039; - Protection, controls eating of dots + other things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; rebus &#039;&#039;&#039; - Another protected Microhard game.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/splus.c splus] ==&lt;br /&gt;
Driver imported from Agemame. Needs modernisation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/spoker.c spoker] ==&lt;br /&gt;
&#039;&#039;&#039;3super8&#039;&#039;&#039; - Roms are badly dumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssfindo.c ssfindo] ==&lt;br /&gt;
&#039;&#039;&#039; tetfight &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ssingles.c ssingles] ==&lt;br /&gt;
&#039;&#039;&#039; atamanot &#039;&#039;&#039; - Needs a trojan, in order to understand how the protection really works.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/st0016.c st0016] ==&lt;br /&gt;
&#039;&#039;&#039; dcrown, dcrowna &#039;&#039;&#039; - Slightly different hardware.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; mayjinsn &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/statriv2.c statriv2] ==&lt;br /&gt;
&#039;&#039;&#039; cstripxi &#039;&#039;&#039; - Laserdisc game in need of laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; quaquiz2 &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; tripdraw &#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stfight.c stfight] ==&lt;br /&gt;
&#039;&#039;&#039; cshooter &#039;&#039;&#039; - GFX ROMs are contained in black &amp;quot;blobs&amp;quot; and thus undumped.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/stv.c stv] ==&lt;br /&gt;
&#039;&#039;&#039; decathlt, decathlto, elandore, ffreveng &#039;&#039;&#039; - Protection. astrass suffers from it too, but it&#039;s kludged to work. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; finlarch, smleague &#039;&#039;&#039; - Randomly hang / crash. They work with a ridiculous MDRV_INTERLEAVE number, might need strict SH-2 synching.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; magzun, techbowl, micrombc &#039;&#039;&#039; - I/O errors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nclubv3, pclub2 and clones, pclub3, pclubpok, stress &#039;&#039;&#039; - Unemulated printer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sfish2, sfish2j &#039;&#039;&#039; - CD handling broken.  Needs MPEG decoder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; vfremix &#039;&#039;&#039; - Texture upload issues in some cases, see source.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/su2000.c su2000] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/subsino.c subsino] ==&lt;br /&gt;
&#039;&#039;&#039; mtrainnv &#039;&#039;&#039; Subsino sold a &amp;quot;Settings/Clear ROM&amp;quot; for some released titles. These devices are *extremely* expensive (and ultra rare, only sold to big casino corporations), and should be placed in the empty socket to fix a dead board due to NVRAM corruption. A version of Magic Train running on subsino.c (unlike mtrain, which is needed to match this program ROM.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/summit.c summit] ==&lt;br /&gt;
Needs inputs, prom decode, sound, artwork (lamps), probably some irq masking and the like.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suna8.c suna8] ==&lt;br /&gt;
&#039;&#039;&#039; brickzn11 &#039;&#039;&#039; - Earlier version with different protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/supercrd.c supercrd] ==&lt;br /&gt;
Preliminary driver. Encrypted custom Fun World CPU based on Z80 family, plus 2x 8255 PPI, and YM3812 / Y3014 for sound.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/superdq.c superdq] ==&lt;br /&gt;
Laserdisc games. Works in theory, but is waiting for a good quality laserdisc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/suprgolf.c suprgolf] ==&lt;br /&gt;
&#039;&#039;&#039; albatross&#039;&#039;&#039; - Missing GFX roms dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.c system1] ==&lt;br /&gt;
&#039;&#039;&#039; shtngmst &#039;&#039;&#039; - Missing MCU dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; wboyub &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.c system16] ==&lt;br /&gt;
&#039;&#039;&#039; bayrouteb1 &#039;&#039;&#039; - Broken sprites (missing IRQ?).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; altbeastbl, bayrouteb2, beautyb, dduxb1, eswatb1, fpointb1, fpointbj, goldnaxeb1, goldenaxeb2, iqpipe, passshtb, passht4b, shdancbla, shinob1d, tturfb1, wb3bb1, wb3bble &#039;&#039;&#039; - Bootlegs on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f2.c taito_f2] ==&lt;br /&gt;
&#039;&#039;&#039;footchmpbl &#039;&#039;&#039; - Bootleg on different hardware. It has very different hardware registers.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_f3.c taito_f3] ==&lt;br /&gt;
&#039;&#039;&#039; bubsymphb &#039;&#039;&#039; - Bootleg on different hardware. Backgrounds don&#039;t show up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_o.c taito_o] ==&lt;br /&gt;
Driver still in preliminary stages. TODO: inputs (coins), NVRAM, sprite priorities, dips, interrupts (sources).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitoair.c taitoair] ==&lt;br /&gt;
Possible 320c25 bugs.  Possible m68k-c25 communication issues.  Not easy, the c25 code is hard to read, probably interesting.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.c taitogn] ==&lt;br /&gt;
&#039;&#039;&#039; gobyrc, rcdego &#039;&#039;&#039; - Custom inputs need calibrating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; sianniv &#039;&#039;&#039; - IRQ at the wrong time.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitojc.c taitojc] ==&lt;br /&gt;
&#039;&#039;&#039; dangcurv &#039;&#039;&#039; - DSP bug causes missing 3D.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitopjc.c taitopjc] ==&lt;br /&gt;
Preliminary driver&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotx] ==&lt;br /&gt;
Preliminary driver. PC based.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitotz.c taitotz] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/taitowlf.c taitowlf] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tank8.c tank8] ==&lt;br /&gt;
&#039;&#039;&#039; tank8a, tank8b, tank8c, tank8d &#039;&#039;&#039; - Bad / incomplete dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tasman.c tasman] ==&lt;br /&gt;
Konami GX based PCB for gambling games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tattack.c tattack] ==&lt;br /&gt;
Preliminary, maybe protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tcl.c tcl] ==&lt;br /&gt;
Skeleton, decryption incomplete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tehkanwc.c tehkanwc] ==&lt;br /&gt;
&#039;&#039;&#039; tehkanwcc &#039;&#039;&#039; - Bootleg with different inputs.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tetrisp2.c tetrisp2] ==&lt;br /&gt;
&#039;&#039;&#039; nndmseal and clones &#039;&#039;&#039; - Missing camera and printer emulation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; stepstag, step3 &#039;&#039;&#039; - Missing HD dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thayers.c thayers] ==&lt;br /&gt;
Laserdisc game. Works in theory, but is waiting for a good quality laserdisc dump.  Does have a small list of TODO items that could be looked at prior to a disc dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thepit.c thepit] ==&lt;br /&gt;
&#039;&#039;&#039; zaryavos &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/thoop2.c thoop2] ==&lt;br /&gt;
Unemulated protection device with internal rom and suicide capabilities (DS5002FP).&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tigeroad.c tigeroad] ==&lt;br /&gt;
&#039;&#039;&#039; f1dream &#039;&#039;&#039; - Collisions are wrong due to unemulated protection.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/timetrv.c timetrv] ==&lt;br /&gt;
Needs laserdisc dump. Laserdisc player models used by this game are unemulated.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmnt.c tmnt] ==&lt;br /&gt;
&#039;&#039;&#039; ssridersb &#039;&#039;&#039; - Bootleg on different hardware. Bad dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; ssriders2 &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tmspoker.c tmspoker] ==&lt;br /&gt;
Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/toratora.c toratora] ==&lt;br /&gt;
Very strange, may be missing a rom, schematics available.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/tourvis.c tourvis] ==&lt;br /&gt;
Lacks complete jamma interface emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trackfld.c trackfld] ==&lt;br /&gt;
&#039;&#039;&#039; trackfldnz &#039;&#039;&#039; - Bootleg on different hardware.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trucocl.c trucocl] ==&lt;br /&gt;
You can&#039;t coin-up after first game over.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/trvmadns.c trvmadns] ==&lt;br /&gt;
Random hangs, probably due to incorrect question banking.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/ttchamp.c ttchamp] ==&lt;br /&gt;
Skeleton-ish.  V30 based, Banking issues, PIC for protection? or sound?&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/twinkle.c twinkle] ==&lt;br /&gt;
Preliminary driver. TODO:  Sound (IDE DMA, finish communications), DVD, Harddrive, 16seg led font.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vamphalf.c vamphalf] ==&lt;br /&gt;
&#039;&#039;&#039; yorizori &#039;&#039;&#039; - Missing GFX ROMs dump.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vcombat.c vcombat] ==&lt;br /&gt;
Partially working driver.  Most of the memory maps for all four CPUs are complete.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vectrex.c vectrex] ==&lt;br /&gt;
&#039;&#039;&#039; raaspec &#039;&#039;&#039; - Timings and mandatory artwork missing.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vega.c vega] ==&lt;br /&gt;
Controls aren&#039;t correctly hooked up and objects aren&#039;t properly positioned.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vegas.c vegas] ==&lt;br /&gt;
&#039;&#039;&#039; warfa &#039;&#039;&#039; - Something is wrong with the on-board ethernet chip emulation. If the chip is hacked out, the game boots, but that&#039;s not accurate. There were many rendering issues last time I checked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; roadburn &#039;&#039;&#039; - Sound board is different; with some manual fiddling, you can get it in-game, but it doesn&#039;t work particularly well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbashowt, nbanfl &#039;&#039;&#039; - These Vegas games used a Voodoo Banshee video card. The current 3dfx voodoo emulation has some basic support for the Banshee, but it is pretty minimal. The tricky bit is that the Banshee (and later, the Voodoo 3) have integrated 2D and 3D capabilities, so we need to emulate at least part of a VGA controller in addition to the 3D. These boards also had some new features that require some addition internal reworking of the Voodoo driver.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; cartfury, sf2049, sf2049se, sf2049te &#039;&#039;&#039; - Voodoo 3-based, one step beyond the Voodoo Banshee problems.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vicdual.c vicdual] ==&lt;br /&gt;
&#039;&#039;&#039; headonsa, headon2s &#039;&#039;&#039; - Won&#039;t coin up.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/videopkr.c videopkr] ==&lt;br /&gt;
&#039;&#039;&#039; bpoker &#039;&#039;&#039; - &lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/viper.c viper] ==&lt;br /&gt;
Preliminary driver, PPC+voodoo.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/voyager.c voyager] ==&lt;br /&gt;
PC hardware. Preliminary driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vpoker.c vpoker] ==&lt;br /&gt;
Needs 6840PTM hook-up, I/Os and sound emulation.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/vsnes.c vsnes] ==&lt;br /&gt;
&#039;&#039;&#039; suprmriobl, suprmriobl2 &#039;&#039;&#039; - Bootleg with extra Z80.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wgp.c wgp] ==&lt;br /&gt;
Recently demoted to not working status.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wheelfir.c wheelfir] ==&lt;br /&gt;
Extensive TODO list on top of driver.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/whitestar.c whitestar] ==&lt;br /&gt;
Skeleton driver. Pinball games.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/wildpkr.c wildpkr] ==&lt;br /&gt;
Preliminary driver. Needs memory map improvements, ACRTC support, GFX decode and sound support.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/williams.c williams] ==&lt;br /&gt;
&#039;&#039;&#039; defndjeu, tornado2 &#039;&#039;&#039; - Bad dumps.&lt;br /&gt;
&lt;br /&gt;
== [http://github.com/mamedev/mame/blob/master/src/mame/drivers/zn.c zn] ==&lt;br /&gt;
&#039;&#039;&#039; bam2 &#039;&#039;&#039; - Lacks music (which streams from a hard disk under the control of an H8/3644 MCU).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; beastrzb &#039;&#039;&#039; - Incomplete dump.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; glpracr2, glpracr2j, glpracr2l &#039;&#039;&#039; - Lock up when starting a game/entering test mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; nbajamex &#039;&#039;&#039; - Black screen. Wrong banking?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; primrag2 &#039;&#039;&#039; - Locks up when starting a game.&lt;/div&gt;</summary>
		<author><name>Kale</name></author>
	</entry>
</feed>